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Dexuby edited this page Jun 30, 2020
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Welcome to the Ultimate Drugs wiki, please use the sidebar to navigate.
block-shutdown-save: <True/False> (Optional) (Default: False)
player-plant-limit: <Amount> (Optional) (Default: 0 (Disabled))
plant-processor-type: '<DEFAULT/SYNC>' (Optional) (Default: SYNC)
npc-dealers: (Optional)
'<NPC ID>':
type: '<SELL/BUY>'
vanilla: (Optional)
auto-replant:
enabled: <True/False> (Optional) (Default: False)
blacklist: (Optional)
- '<Material>'
- ...
ignore-drug-plants: <True/False> (Optional) (Default: True)
drops:
'1':
type: 'BLOCK'
permission: <Permission>
override-drops: <True/False> (Optional) (Default: False)
override-exp: <True/False> (Optional) (Default: False)
experience: <Amount> (Optional) (Example: 10)
blocks:
'1':
type: '<Material>'
data: (Optional)
- '<Block Data Segment>'
- ...
ignore-data: <True/False> (Optional) (Default: False)
drop-limit: <Drop Limit> (Optional) (Example: 1)
drops:
'1':
item:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
min-amount: <Minimum Amount> (Optional) (Default: 1)
max-amount: <Maximum Amount> (Optional) (Default: 1)
drop-chance: <Drop Chance> (Optional) (Default: 100.0)
break-success-chain: <True/False> (Optional) (Default: False)
'2':
type: 'MOB'
permission: <Permission>
override-drops: <True/False> (Optional) (Default: False)
override-exp: <True/False> (Optional) (Default: False)
experience: <Amount> (Optional) (Example: 10)
entity-types:
- '<Entity Type>'
- ...
drop-limit: <Drop Limit> (Optional) (Example: 1)
drops:
'1':
item:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
min-amount: <Minimum Amount> (Optional) (Default: 1)
max-amount: <Maximum Amount> (Optional) (Default: 1)
drop-chance: <Drop Chance> (Optional) (Default: 100.0)
break-success-chain: <True/False> (Optional) (Default: False)
'3':
type: 'FISHING'
permission: <Permission>
override-drops: <True/False> (Optional) (Default: False)
override-exp: <True/False> (Optional) (Default: False)
experience: <Amount> (Optional) (Example: 10)
fish-types:
- '<Fish Material>'
- ...
drop-limit: <Drop Limit> (Optional) (Example: 1)
drops:
'1':
item:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
min-amount: <Minimum Amount> (Optional) (Default: 1)
max-amount: <Maximum Amount> (Optional) (Default: 1)
drop-chance: <Drop Chance> (Optional) (Default: 100.0)
break-success-chain: <True/False> (Optional) (Default: False)
fertilizers: (Optional)
'<Fertilizer Id>':
item:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
grow-amount: <Bonus Grow Time> (In Seconds)
drug-ids:
- '<Drug Id>:<Stage Order Id>' (:<Stage Order Id> Optional)
- ...
id: '<Drug Id>'
legal: <True/False> (Optional) (Default: False)
sell-price: <Sell Price> (Optional) (Default: 0.0)
buy-price: <Buy Price> (Optional) (Default: 0.0)
effect-duration: <Duration> (Optional) (Default: 20) (In Ticks)
item:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
consume-option: '<RIGHT_CLICK/CONSUME>' (Optional) (Default: RIGHT_CLICK)
remove-on-consume: <True/False> (Optional) (Default: True)
exchange-item-limit: <Limit> (Optional)
consume-exchange-items:
'1':
item:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
chance: <Chance> (Optional) (Default: 100.0)
force-drop: <True/False> (Optional) (Default: False)
break-success-chain: <True/False> (Optional) (Default: False)
preferred-slot: <Slot> (Optional) (Default: -1 (Disabled))
consume-conditions: (Optional)
sneak-required: <True/False> (Optional) (Default: False)
max-current-health: <Amount> (Optional)
max-current-food-level: <Amount> (Optional)
disabled-world-list: (Optional)
- '<World Name>'
- ...
disabled-region-list: (Optional)
- '<Region Id>'
- ...
required-item-list: (Optional)
'1':
item:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
damage-on-consume: <True/False> (Optional) (Default: False)
remove-on-consume: <True/False> (Optional) (Default: False)
reset-on-consume: <True/False> (Optional) (Default: False)
chat-slur-type: '<NONE/SMILEYS/STUTTER>' (Optional) (Default: NONE)
global-sound-volume-modifier: <Modifier> (Optional) (Example: 0.6)
global-sound-pitch-modifier: <Modifier> (Optional) (Example: -0.6)
remove-on-disconnect: <True/False> (Optional) (Default: True)
remove-on-death: <True/False> (Optional) (Default: True)
pause-while-offline: <True/False> (Optional) (Default: False)
consume-actions: (Optional)
'1':
type: 'CHAT_MESSAGE'
delay: <Delay> (Optional) (In Ticks)
chance: <Trigger Chance> (Optional) (Default: 100.0)
repetitions: <Amount> (Optional) (Default: 0 (Disabled))
repetition-tick-delay: <Delay> (Optional) (Default: 1)
chat-message: '<Message>'
'2':
type: 'COMMAND'
delay: <Delay> (Optional) (In Ticks)
chance: <Trigger Chance> (Optional) (Default: 100.0)
repetitions: <Amount> (Optional) (Default: 0 (Disabled))
repetition-tick-delay: <Delay> (Optional) (Default: 1)
command: '<Command>'
sender-type: '<CONSOLE/PLAYER>' (Optional) (Default: CONSOLE)
'3':
type: 'FEED'
delay: <Delay> (Optional) (In Ticks)
chance: <Trigger Chance> (Optional) (Default: 100.0)
repetitions: <Amount> (Optional) (Default: 0 (Disabled))
repetition-tick-delay: <Delay> (Optional) (Default: 1)
amount: <Amount> (Optional) (Default: 1)
'4':
type: 'GAME_STATE'
delay: <Delay> (Optional) (In Ticks)
chance: <Trigger Chance> (Optional) (Default: 100.0)
repetitions: <Amount> (Optional) (Default: 0 (Disabled))
repetition-tick-delay: <Delay> (Optional) (Default: 1)
reason: <Number> (Optional) (Default: 0)
value: <Value> (Optional) (Default: 0.0)
'5':
type: 'HEAL'
delay: <Delay> (Optional) (In Ticks)
chance: <Trigger Chance> (Optional) (Default: 100.0)
amount: <Amount> (Optional) (Default: 1.0)
'6':
type: 'PARTICLE_EFFECT'
delay: <Delay> (Optional) (In Ticks)
chance: <Trigger Chance> (Optional) (Default: 100.0)
repetitions: <Amount> (Optional) (Default: 0 (Disabled))
repetition-tick-delay: <Delay> (Optional) (Default: 1)
particle: '<Name>'
count: <Particle Count> (Optional) (Default: 1)
direction-multiplier: <Multiplier> (Optional) (Default: 1.0)
offset-x: <Offset> (Optional) (Default: 0.0)
offset-y: <Offset> (Optional) (Default: 0.0)
offset-z: <Offset> (Optional) (Default: 0.0)
random-offset-x: <Offset> (Optional) (Default: 0.0)
random-offset-y: <Offset> (Optional) (Default: 0.0)
random-offset-z: <Offset> (Optional) (Default: 0.0)
extra: <Value> (Optional) (Default: 0.0)
client-sided: <True/False> (Optional) (Default: True)
'7':
type: 'POTION_EFFECT'
delay: <Delay> (Optional) (In Ticks)
chance: <Trigger Chance> (Optional) (Default: 100.0)
repetitions: <Amount> (Optional) (Default: 0 (Disabled))
repetition-tick-delay: <Delay> (Optional) (Default: 1)
potion: '<Name>'
duration: <Duration> (Optional) (Default: 20) (In Ticks)
amplifier: <Amplifier> (Optional) (Default: 0)
ambient: <True/False> (Optional) (Default: False)
particles: <True/False> (Optional) (Default: False)
'8':
type: 'SCRIPT'
delay: <Delay> (Optional) (In Ticks)
chance: <Trigger Chance> (Optional) (Default: 100.0)
repetitions: <Amount> (Optional) (Default: 0 (Disabled))
repetition-tick-delay: <Delay> (Optional) (Default: 1)
code:
- '<Code Line>'
- ...
'9':
type: 'SOUND_EFFECT'
delay: <Delay> (Optional) (In Ticks)
chance: <Trigger Chance> (Optional) (Default: 100.0)
repetitions: <Amount> (Optional) (Default: 0 (Disabled))
repetition-tick-delay: <Delay> (Optional) (Default: 1)
sound: '<Name>'
volume: <Volume> (Optional) (Default: 1.0)
pitch: <Pitch> (Optional) (Default: 1.0)
client-sided: <True/False> (Optional) (Default: True)
'10':
type: 'TIME'
delay: <Delay> (Optional) (In Ticks)
chance: <Trigger Chance> (Optional) (Default: 100.0)
repetitions: <Amount> (Optional) (Default: 0 (Disabled))
repetition-tick-delay: <Delay> (Optional) (Default: 1)
duration: <Duration> (Optional) (Default: 200) (In Ticks)
time: <Time> (Optional) (Default: 0)
relative: <True/False> (Optional) (Default: False)
client-sided: <True/False> (Optional) (Default: True)
'11':
type: 'VISUAL_EFFECT'
delay: <Delay> (Optional) (In Ticks)
chance: <Trigger Chance> (Optional) (Default: 100.0)
repetitions: <Amount> (Optional) (Default: 0 (Disabled))
repetition-tick-delay: <Delay> (Optional) (Default: 1)
effect: '<CREEPER_VISION/SPIDER_VISION/ENDERMAN_VISION/RED_BORDER>' (Optional) (Default: ENDERMAN_VISION)
duration: <Duration> (Optional) (Default: 200) (In Ticks)
'12':
type: 'WEATHER'
delay: <Delay> (Optional) (In Ticks)
chance: <Trigger Chance> (Optional) (Default: 100.0)
repetitions: <Amount> (Optional) (Default: 0 (Disabled))
repetition-tick-delay: <Delay> (Optional) (Default: 1)
duration: <Duration> (Optional) (Default: 200) (In Ticks)
weather: '<DOWNFALL/CLEAR>' (Optional) (Default: CLEAR)
client-sided: <True/False> (Optional) (Default: True)
multipliers: (Optional)
'1':
type: 'DAMAGE'
multiplier: <Multiplier> (Example 1.5)
'2':
type: 'PVP_DAMAGE'
multiplier: <Multiplier> (Example 1.5)
'3':
type: 'HAND_DAMAGE'
multiplier: <Multiplier> (Example: 1.5)
'4':
type: 'WEAPON_DAMAGE'
multiplier: <Multiplier> (Example: 1.5)
'5':
type: 'PROJECTILE_DAMAGE'
multiplier: <Multiplier> (Example: 1.5)
'6':
type: 'INCOMING_DAMAGE'
multiplier: <Multiplier> (Example: 1.5)
'7':
type: 'LIFE_STEAL'
multiplier: <Multiplier> (Example: 1.5)
'8':
type: 'JOBS_MONEY_EARNING'
multiplier: <Multiplier> (Example: 1.5)
'9':
type: 'JOBS_EXP_EARNING'
multiplier: <Multiplier> (Example: 1.5)
'10':
type: 'MCMMO_EXP_EARNING'
multiplier: <Multiplier> (Example: 1.5)
'11':
type: 'POSITIVE_POTION_EFFECT_DURATION'
multiplier: <Multiplier> (Example: 1.5)
'12':
type: 'NEGATIVE_POTION_EFFECT_DURATION'
multiplier: <Multiplier> (Example: 1.5)
crafting-recipes: (Optional)
'1':
type: SHAPED
shape:
- 'X X'
- ' Y '
- 'X X'
ingredients:
'<Ingredient Character>':
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
result:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
'2':
type: SHAPELESS
ingredients:
'1':
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
result:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
furnace-recipes: (Optional)
'1':
input:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
result:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
experience: <Experience Amount> (Optional) (Default: 0.0)
cooking-time: <Duration> (Optional) (Default: 200) (In Ticks)
brewing-recipes: (Optional)
'1':
input:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
fuel: (Optional)
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
speed: <Speed> (Optional) (Default: 1)
results:
'1':
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
related-goods: (Optional)
'<Related Good Id>':
item:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
sell-price: <Sell Price> (Optional) (Default: 0.0)
buy-price: <Buy Price> (Optional) (Default: 0.0)
growing: (Optional)
auto-replant: (Optional)
enabled: <True/False> (Optional) (Default: False)
requires-seed: <True/False> (Optional) (Default: False)
replant-stage: <Order Id> (Optional) (Default: 0)
random-grow-chance: <Grow Chance> (Optional)
ignore-chunk-state: <True/False> (Optional) (Default: False)
stages:
'1':
order-id: <Order Id> (Example: 0)
grown: <True/False> (Optional) (Default: False)
grow-delay: <Delay> (Optional) (Default: 0) (In Seconds)
mcmmo-bonus-xp: <Amount> (Optional) (Default: 0.0 (Disabled))
fertilizer-required: <True/False> (Optional) (Default: False)
required-block-count: <Block Count> (Optional) (Default: 0 (Disabled))
blocks:
'1':
block-data:
type: '<Material>'
data: (Optional)
- '<Block Data Segment>'
- ...
skull-texture: '<Encoded Skin Texture>' (Optional)
random-rotation: <True/False> (Optional) (Default: False)
apply-physics: <True/False> (Optional) (Default: False)
auto-connect: <True/False> (Optional) (Default: False)
ignore-space: <True/False> (Optional) (Default: False)
offset: (Optional)
x: <Offset> (Optional)
y: <Offset> (Optional)
z: <Offset> (Optional)
drop-limit: <Drop Limit> (Optional)
drops:
'1':
item:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...
min-amount: <Minimum Amount> (Optional) (Default: 1)
max-amount: <Maximum Amount> (Optional) (Default: 1)
drop-chance: <Drop Chance> (Optional) (Default: 100.0)
break-success-chain: <True/False> (Optional) (Default: False)
remove-if-flying: <True/False> (Optional) (Default: False) (Only affects solid base blocks)
water-required: <True/False> (Optional) (Default: False)
lava-required: <True/False> (Optional) (Default: False)
biome-whitelist: (Optional)
- '<Biome Name>'
- ...
required-world-time: 'DAY/NIGHT' (Optional)
weather-whitelist: (Optional)
- '<CLEAR/RAIN/THUNDER>'
- ...
plant-block-whitelist: (Optional)
'1':
type: '<Material>'
data: (Optional)
- '<Block Data Segment>'
- ...
offset: (Optional)
x: <Offset> (Optional)
y: <Offset> (Optional)
z: <Offset> (Optional)
required: <True/False> (Optional) (Default: False) (So you can have multiple options but also fixed ones that are needed always)
grow-block-whitelist: (Optional)
'1':
type: '<Material>'
data: (Optional)
- '<Block Data Segment>'
- ...
offset: (Optional)
x: <Offset> (Optional)
y: <Offset> (Optional)
z: <Offset> (Optional)
required: <True/False> (Optional) (Default: False) (So you can have multiple options but also fixed ones that are needed always)
seed-item:
link: '<FILE NAME>:<YAML PATH>' (Optional)
type: '<Material>'
amount: <Amount> (Optional)
durability: <Durability> (Optional)
unbreakable: <True/False> (Optional)
flags: (Optional)
- '<Item Flag>'
- ...
skull-texture: <Encoded Skin Texture> (Optional)
enchantments: (Optional)
- '<Name>:<Level>'
- ...
potion-effects: (Optional)
- '<Name>:<Duration>:<Amplifier>'
- ...
potion-type: '<Type>' (Optional)
potion-color: '<R>:<G>:<B>' (Optional)
custom-model-data: <Data> (Optional)
display-name: '<Display Name>' (Optional)
lore: (Optional)
- '<Lore Line>'
- ...