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opencv_draw.py
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opencv_draw.py
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# -*- coding: utf-8 -*-
#
# Python version Copyright (c) 2015 John Stowers
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
import cv2
import numpy as np
from Box2D import (b2Color, b2DistanceJoint, b2MouseJoint, b2PulleyJoint)
from Box2D.b2 import (staticBody, dynamicBody, kinematicBody, polygonShape,
circleShape, loopShape, edgeShape)
def cvcolor(color):
return int(255.0 * color[2]), int(255.0 * color[1]), int(255.0 * color[0])
def cvcoord(pos):
return tuple(map(int, pos))
class OpencvDrawFuncs(object):
def __init__(self, w, h, ppm, fill_polygon=True, flip_y=True):
self._w = w
self._h = h
self._ppm = ppm
self._colors = {
staticBody: (255, 255, 255),
dynamicBody: (127, 127, 127),
kinematicBody: (127, 127, 230),
}
self._fill_polygon = fill_polygon
self._flip_y = flip_y
self.screen = np.zeros((self._h, self._w, 3), np.uint8)
def install(self):
polygonShape.draw = self._draw_polygon
circleShape.draw = self._draw_circle
loopShape.draw = self._draw_loop
edgeShape.draw = self._draw_edge
def draw_world(self, world):
for body in world.bodies:
for fixture in body.fixtures:
fixture.shape.draw(body, fixture)
for joint in world.joints:
self._draw_joint(joint)
def clear_screen(self, screen=None):
if screen is None:
self.screen.fill(0)
else:
self.screen = screen
def _fix_vertices(self, vertices):
if self._flip_y:
return [(v[0], self._h - v[1]) for v in vertices]
else:
return [(v[0], v[1]) for v in vertices]
def _draw_joint(self, joint):
bodyA, bodyB = joint.bodyA, joint.bodyB
xf1, xf2 = bodyA.transform, bodyB.transform
x1, x2 = xf1.position, xf2.position
p1, p2 = joint.anchorA, joint.anchorB
color = b2Color(0.5, 0.8, 0.8)
x1, x2, p1, p2 = self._fix_vertices((x1 * self._ppm, x2 * self._ppm,
p1 * self._ppm, p2 * self._ppm))
if isinstance(joint, b2DistanceJoint):
cv2.line(self.screen, cvcoord(p1), cvcoord(p2), cvcolor(color), 1)
elif isinstance(joint, b2PulleyJoint):
s1, s2 = joint.groundAnchorA, joint.groundAnchorB
s1, s2 = self._fix_vertices((s1 * self._ppm, s2 * self._ppm))
cv2.line(self.screen, cvcoord(s1), cvcoord(p1), cvcolor(color), 1)
cv2.line(self.screen, cvcoord(s2), cvcoord(p2), cvcolor(color), 1)
cv2.line(self.screen, cvcoord(s1), cvcoord(s2), cvcolor(color), 1)
elif isinstance(joint, b2MouseJoint):
pass # don't draw it here
else:
cv2.line(self.screen, cvcoord(x1), cvcoord(p1), cvcolor(color), 1)
cv2.line(self.screen, cvcoord(p1), cvcoord(p2), cvcolor(color), 1)
cv2.line(self.screen, cvcoord(x2), cvcoord(p2), cvcolor(color), 1)
def _draw_polygon(self, body, fixture):
polygon = fixture.shape
transform = body.transform
vertices = self._fix_vertices([transform * v * self._ppm
for v in polygon.vertices])
pts = np.array(vertices, np.int32)
pts = pts.reshape((-1, 1, 2))
cv2.polylines(self.screen, [pts], True, self._colors[body.type])
if self._fill_polygon:
lightc = np.array(self._colors[body.type], dtype=int) * 0.5
cv2.fillPoly(self.screen, [pts], lightc)
def _draw_circle(self, body, fixture):
circle = fixture.shape
position = self._fix_vertices(
[body.transform * circle.pos * self._ppm])[0]
cv2.circle(self.screen, cvcoord(position), int(
circle.radius * self._ppm), self._colors[body.type], 1)
def _draw_edge(self, body, fixture):
edge = fixture.shape
v = [body.transform * edge.vertex1 * self._ppm,
body.transform * edge.vertex2 * self._ppm]
vertices = self._fix_vertices(v)
cv2.line(self.screen, cvcoord(vertices[0]),
cvcoord(vertices[1]), self._colors[body.type], 1)
def _draw_loop(self, body, fixture):
loop = fixture.shape
transform = body.transform
vertices = self._fix_vertices([transform * v * self._ppm
for v in loop.vertices])
v1 = vertices[-1]
for v2 in vertices:
cv2.line(self.screen, cvcoord(v1), cvcoord(v2),
self._colors[body.type], 1)
v1 = v2