Font Scaling on Small Viewport (Blurriness Issue) #2359
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I have the same issue, waiting eagerly for a solution |
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Hey so I found a solution for this! In my pixel game I initially used the "scale" setting to zoom in on my pixel game. Now I changed the scale back to one and in the camera 2d node I set zoom to 6. Hope this fixes the issue for you as well! |
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Hey, I just saw this. Here are some tips for pixel-art games. The setup that works best for me is this:
Most importantly download a pixel-art font (kenney has some free ones). In godot double-click the font to open the font importer window. Set Create a new dialogic style, change the box size to fit into the game size. This results in the best looking fonts I think, though I have personally never made a big pixel-art project and only played around with it. |
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My viewport is 320x180 for a pixel art game.
I've made a custom theme to try to fix the issue.
Default settings.
Changing font size from default (15) to 5.
I have nearest texture filter on as well as nearest decals. More settings vvv
Is my only choice to scale everything up to match the Dialogic window or is there actually a way to scale down Dialogic?
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