Releases: dialogic-godot/dialogic
Dialogic 2.0 Alpha 8 (for godot 4.0.2 stable)
What's Changed
- Make sure autoadvance setting works by @Jowan-Spooner in #1525
- Fix event issues found by emilio by @Jowan-Spooner in #1523
- Fix for #1474 by @Jowan-Spooner in #1524
- Fix #1527 and #1526 by @Jowan-Spooner in #1529
- Dialogic 1.x Converter minor fixes by @metanoder in #1495
- Fix Event Body toggle not showing up by @Jowan-Spooner in #1533
- Add dialog box size setting and name label alignment by @Jowan-Spooner in #1535
- Add safety check when interrupt-loading a timeline by @Jowan-Spooner in #1532
- Add modules manager and first default override ability by @Jowan-Spooner in #1531
- Fix for event detection failing by @Jowan-Spooner in #1537
- Fix No One setting being ignored in text event by @Jowan-Spooner in #1542
- Fixes for messed up translation paths by @Jowan-Spooner in #1543
- Some small translation fixes by @Jowan-Spooner in #1545
- Avoid git changes and remove Dialogic.get_project_setting() by @Jowan-Spooner in #1546
- Add animation support by @Jowan-Spooner in #1547
- Rework event dragging and moving by @Jowan-Spooner in #1548
- Allow hiding event buttons if not needed by @Jowan-Spooner in #1551
- Small fixes and Big rename by @Jowan-Spooner in #1558
- Fix example portrait animated sprite (#1557 by @Jowan-Spooner in #1559
- Fixes for save/load systems by @Jowan-Spooner in #1561
- New home screen by @Jowan-Spooner in #1562
- Addressing Issue #1552 remove auto-pauses by @CristianRos in #1563
- Character Editor UI improvement suggestion by @Jowan-Spooner in #1565
- Make sure DefaultLayout doesn't block mouse by @Jowan-Spooner in #1566
- Make bbcode/text effect at event beginning not highlighted as shortcode by @Jowan-Spooner in #1567
- Make event categories more flexible by @Jowan-Spooner in #1568
- This makes timeline erasing less likely by @Jowan-Spooner in #1570
- Change event folding/expanding icon by @Jowan-Spooner in #1571
New Contributors
- @CristianRos made their first contribution in #1563
Full Changelog: 2.0-alpha-7...2.0-alpha-8
Dialogic 2.0 Alpha 7 (for godot 4.0.2 stable)
Final countdown before Beta 1!
We'll now slow down on adding new stuff and we'll review:
- Timelines
- Characters
- Settings
- Variables
- Styles
- Glossary
After review all the core areas of the plugin we'll see what needs to get removed, improved, or rebuilt to prepare for the Beta 1 release.
Stay tuned for more updates on the main
branch :)
What's Changed
- Change how text speed works (to allow faster text speeds) by @Jowan-Spooner in #1458
- Add [aa] and [ns] commands plus more advance and skipping functionality by @Jowan-Spooner in #1460
- Simplify and fix History system by @Jowan-Spooner in #1461
- Add property groups and fix "no logs" crash by @Jowan-Spooner in #1462
- Replace Custom Animations folder picker with file picker by @Jowan-Spooner in #1475
- Fix for skippable bug and custom layout setting by @Jowan-Spooner in #1476
- Event UI updates by @Jowan-Spooner in #1477
- Add options for what to happen to the layout at timeline end by @Jowan-Spooner in #1479
- Fix resources not getting added to sidebar by @Jowan-Spooner in #1487
- Expression/Variable update by @Jowan-Spooner in #1486
- Changed Glossary Category by @mechPenSketch in #1492
- Various smaller fixes by @Jowan-Spooner in #1498
- Fix for #1499 by @Jowan-Spooner in #1501
- Big signal update by @Jowan-Spooner in #1502
- Fix bug where skipping during [pause] doesn't work correctly by @Jowan-Spooner in #1503
- add null check to text update_name_label by @oddfacade in #1506
- Check if Keys are Avaiable by @mechPenSketch in #1509
- Make Sub Directories if Not Already Existed by @mechPenSketch in #1505
- Add empty mode for character editor by @Jowan-Spooner in #1517
- Revamping the layout editor and UX. by @coppolaemilio in #1507
- Add autopausing-capability by @Jowan-Spooner in #1518
New Contributors
- @oddfacade made their first contribution in #1506
Full Changelog: 2.0-alpha-6...2.0-alpha-7
Dialogic 2.0 Alpha 6 (for godot 4.0 stable)
Godot 4 is here! Dialogic 2 isn't there quite yet...
Dialogic 2 has come a long way in the past year, but it's not quite where we want it to be for a stable release.
Anyways this release should work pretty well with the recent godot 4.0 stable release.
As always, expect rough edges, the occasional bug and if you find them: report them! Keep in mind dialogic 2 is not production ready and no promises are made. Things might still change a bit here and there...
What's Changed
- Character Editor Update by @Jowan-Spooner in #1380
- Make text event regex not discard multilines by @Jowan-Spooner in #1398
- Translation improvements and fixes by @Jowan-Spooner in #1396
- Improve jump logic & bugfix by @Jowan-Spooner in #1397
- subsystem_portraits: Don't return null in functions that return void by @vmedea in #1399
- Fix a few editor startup errors by @vmedea in #1400
- Visual timeline loading speedups by @Jowan-Spooner in #1401
- Make text effects and modifiers modular by @Jowan-Spooner in #1403
- Make creation of extensions (custom events, subsystems, etc.) easier by @Jowan-Spooner in #1405
- Layout editor by @Jowan-Spooner in #1421
- Fix default layout path by @QuasiStellar in #1422
- Allow custom main editors; Recreate toolbar by @Jowan-Spooner in #1424
- Fix Drag and Drop + Choices moving crash by @Jowan-Spooner in #1426
- Hide portrait picker if character has none or only one portrait by @Jowan-Spooner in #1425
- Default Layout Improvments + Variables & Glossary Editor Enhancements by @Jowan-Spooner in #1427
- Replace portrait position by portrait container by @Jowan-Spooner in #1438
- Remove audio region by @KvaGram in #1437
- Fix add timeline button by @Jowan-Spooner in #1440
- Multiple improvements and bug fixes by @Jowan-Spooner in #1441
- Many fixes by @Jowan-Spooner in #1445
- Fix for copying text and character event by @Jowan-Spooner in #1449
- Remove broken reference to Emi character by @Jowan-Spooner in #1451
- Update version label by @Jowan-Spooner in #1454
New Contributors
- @vmedea made their first contribution in #1399
- @QuasiStellar made their first contribution in #1422
Full Changelog: 2.0-alpha-5...2.0-alpha-6
Dialogic 2 - Alpha 5 (For Godot 4 Beta 10)
Hello everyone! Another Dialogic Alpha is finally here.
This feels like the biggest alpha update so far. You will notice a change in the UI and several improvements in many other areas.
As always, it feels like we are getting closer to Beta 1, but we are still not sure of how long that will take.
Hope you are enjoying Godot 4 + Dialogic 2, and happy holidays 🥳 🎉
What's Changed
- History Subsystem by @thebardsrc in #1219
- Timeline Jump Stack by @thebardsrc in #1267
- Fix autocoloring by @Jowan-Spooner in #1279
- Translation updates by @Jowan-Spooner in #1275
- Add sidebar to editor by @Jowan-Spooner in #1281
- Multiple issue fixes by @Jowan-Spooner in #1320
- Big code style updates by @Jowan-Spooner in #1328
- Editor management update by @Jowan-Spooner in #1337
- Remake (copy paste, our old friend) text editor improvements by @Jowan-Spooner in #1345
- Improve syntax highlighting & Fix Text Editor reopening by @Jowan-Spooner in #1346
- Timeline saving simplification, emty_line preserving, label event fix by @Jowan-Spooner in #1347
- Fix typo by @JamesMWestbrook in #1350
- Add index.gd file to all events folders by @Jowan-Spooner in #1348
- Improve HomePage look by @Jowan-Spooner in #1349
- Multiple fixes for History by @Jowan-Spooner in #1353
- Check for script before checking is_tool by @JamesMWestbrook in #1354
- Multiple small improvements & Autocompletion for text editor by @Jowan-Spooner in #1355
- Multiple smaller bug fixes by @Jowan-Spooner in #1375
New Contributors
- @JamesMWestbrook made their first contribution in #1350
Full Changelog: 2.0-alpha-4...2.0-alpha-5
Dialogic 2 - Alpha 4 (For Godot 4 Beta 3)
What's Changed
- Started working on the beta 2 update for Dialogic 2 by @coppolaemilio in #1244
- Fixing adding timeline events and creating new timeline by @GreenCloversGames in #1247
- Fix for allowing character resources to be saved. by @schiem in #1250
- Make sure resource get's passed instead of script by @Jowan-Spooner in #1253
- Fix hint_tooltip rename to tooltip_text by @Jowan-Spooner in #1251
- fix in converter for change in background event by @thebardsrc in #1254
- Fixes for Conditions by @Jowan-Spooner in #1259
- Timeline Saving Fixes (Again) by @thebardsrc in #1255
- Many UI changes for events by @Jowan-Spooner in #1262
- MOAR Timeline saving safety checks! by @thebardsrc in #1266
- ok ther actually is a copy file function, to make it atomic, didn't f… by @thebardsrc in #1268
New Contributors
- @GreenCloversGames made their first contribution in #1247
- @schiem made their first contribution in #1250
Dialogic - 2.0-alpha-3
What's Changed
- Speaking_Character Signal by @thebardsrc in #1218
- stray underscores making visual editor not save by @thebardsrc in #1223
- Background Fix/Improvements by @Jowan-Spooner in #1225
- Text sped 0 special case by @KvaGram in #1224
- Change timers process callback to physics by @Xwdit in #1228
- Renames/Reorganization by @Jowan-Spooner in #1231
- Godot 4 Beta fixes by @thebardsrc in #1236
New Contributors
Full Changelog: 2.0-alpha-2...2.0-alpha-3
Dialogic - 2.0-alpha-2
This version should work with Godot Alpha 16.
We continue to prepare for a Beta release, but first I want to make sure we have everything more or less under control. This includes making releases that work without having to do any weird setup workaround.
What's Changed
- Fix character name getting lost by @Jowan-Spooner in #1157
- 2.0 Extra Data on Character Event (#1138) by @Jowan-Spooner in #1160
- Remove TLabel and update settings UI by @Jowan-Spooner in #1159
- 2.0 Runtime Character Lookup Table by @thebardsrc in #1161
- Big character editor/custom portraits updates by @Jowan-Spooner in #1162
- [2.0] Further timeline speedups by @thebardsrc in #1163
- Multiple bug fixes + Background Fade improvements by @Jowan-Spooner in #1204
- Character and Timeline Partial Paths Support by @thebardsrc in #1207
- Fix typoes in voice by @KvaGram in #1213
- Updating to Alpha 15 by @coppolaemilio in #1210
Full Changelog: 2.0-alpha-1...2.0-alpha-2
Dialogic - 1.4.5
Another small release to fix some bugs in the Godot 3 version of Dialogic
What's Changed
- Added focus style options for themes [CptFubar]
- Fixed a broken font reference [todd-koeck]
- Fix for Nameplate being unaligned [meyaoigames]
- Fix crash if theme is missing on character file [thebardsrc]
New Contributors
Full Changelog: v1.4.4...1.4.5
Dialogic - 2.0-alpha-1
We are starting to prepare for a Beta release, but first I want to make sure we have everything more or less under control. This includes making releases that work without having to do any weird setup workaround.
What's Changed
- Add Event class by @AnidemDex in #871
- Add Timeline resource and its editor by @AnidemDex in #873
- Events by @AnidemDex in #877
- Editor-event by @AnidemDex in #885
- Improvements (including Characters, Resource Picker, Changed Extensions) by @Jowan-Spooner in #901
- Event and timeline improvements for 2.0 by @Jowan-Spooner in #908
- Add DialogicGameHandler autoload, DialogicDisplay nodes, Event execution by @Jowan-Spooner in #911
- Questions and Choices 2.0 by @Jowan-Spooner in #919
- Dialogic 2.0: Condition event and folding (and more) by @Jowan-Spooner in #921
- 2.0: Add elif and else mode to conditions by @Jowan-Spooner in #922
- 2.0 Character editor and (simple) Portrait management by @Jowan-Spooner in #925
- New events and folder movement by @Jowan-Spooner in #927
- Change version to 2.0.0 - WIP in version-2.0 branch by @pjalsGit in #930
- 2.0: Auto detect choice button order + empty choices fix by @Jowan-Spooner in #931
- 2.0 Shortcode format + editor list simplification by @Jowan-Spooner in #932
- 2.0 Update by @Jowan-Spooner in #933
- 2.0 Jump + Label, Event Button Sorting by @Jowan-Spooner in #934
- 2.0 Add Music and Sound event (+Textbox auto size) by @Jowan-Spooner in #939
- 2.0 Add Theme change event and display node PROPOSAL by @Jowan-Spooner in #944
- 2.0 Add custom event support by @Jowan-Spooner in #959
- 2.0 Add condition to choice by @Jowan-Spooner in #960
- 2.0 Character Editor/Setting improvements by @Jowan-Spooner in #964
- 2.0: Implement translation support by @Jowan-Spooner in #943
- 2.0 Text commands/modifiers by @Jowan-Spooner in #967
- 2.0 Allow escaping \comma in word selector text modifier by @Jowan-Spooner in #973
- 2.0 Make sure text effect parser ignores
\[
by @Jowan-Spooner in #974 - 2.0 Implement Subsystems for code/logic separation by @Jowan-Spooner in #975
- 2.0 Allow dynamic input fields on dialog node by @Jowan-Spooner in #976
- 2.0 Add Autoloads reference to Condition execution by @Jowan-Spooner in #977
- 2.0 Variables improvement (+ Settingeditor improvements) by @Jowan-Spooner in #984
- 2.0 Add Character Animation support by @Jowan-Spooner in #998
- 2.0 Small improvements by @Jowan-Spooner in #1001
- Add Call Node + Change shortcode saving by @Jowan-Spooner in #1004
- 2.0 Make Display nodes into classes by @Jowan-Spooner in #1007
- Move EventNode scene by @Jowan-Spooner in #1009
- Version 2.0 Audio sounds over text by @M7mdKady14 in #1015
- 2.0 Settings by @Jowan-Spooner in #1012
- 2.0 Fix for dropping choice/condition by @Jowan-Spooner in #1016
- 2.0 add the sound that plays when text is revealed + button sounds by @M7mdKady14 in #1017
- 2.0 Save event + slot system by @Jowan-Spooner in #1019
- 2.0 Character typing sound moods + Character extensions by @Jowan-Spooner in #1020
- Contributors update: Add M7mdKady14 by @Jowan-Spooner in #1024
- 2.0 Add [br] modifier text command by @Jowan-Spooner in #1021
- 2.0 Improve Resource Picker by @Jowan-Spooner in #1023
- 2.0 Set Variable Improvements by @Jowan-Spooner in #1032
- add inline method calls by @M7mdKady14 in #1022
- 2.0 Editor Improvements by @Jowan-Spooner in #1035
- 2.0 Create better default/example dialog nodes by @Jowan-Spooner in #1037
- Many changes for 4.0 by @Jowan-Spooner in #1045
- Further Godot4Porting: mainly CharacterEditor by @Jowan-Spooner in #1046
- More porting to godot 4 by @Jowan-Spooner in #1049
- More G4 Updates by @Jowan-Spooner in #1052
- More updates by @Jowan-Spooner in #1053
- Autosave (and actually save) variables by @Jowan-Spooner in #1054
- Small Event UI improvements by @Jowan-Spooner in #1057
- Many Event Logic and Visual improvements by @Jowan-Spooner in #1060
- Voice support 2.0 godot4 by @KvaGram in #1051
- Fixes and cleanup by @Jowan-Spooner in #1066
- Make serial audio region width-greedy by @KvaGram in #1068
- 2.0 Conditional Variable Format Improvement by @thebardsrc in #1071
- Event UI picker updates by @Jowan-Spooner in #1070
- Add default portrait and mood by @Jowan-Spooner in #1073
- 2.0 Settings Window Fix by @thebardsrc in #1076
- Event UI updates by @Jowan-Spooner in #1077
- QuickFix for ConditionPicker by @Jowan-Spooner in #1079
- Small fixes by @Jowan-Spooner in #1081
- Fix Event Lines if Timeline ends with Question by @Jowan-Spooner in #1105
- 2.0 Change Basic Portraits Into Scene by @thebardsrc in #1104
- 2.0 Variable Checking by @thebardsrc in #1108
- 2.0 Resource Loader Further Speedups by @thebardsrc in #1107
- Add glossary by @Jowan-Spooner in #1111
- Add pause() and resume() methods by @Jowan-Spooner in #1122
- Fix for Nameplate being unaligned by @zaknafean in #1127
- Fixed bad font reference by @zaknafean in #1128
- Add next indicator node and functionality by @Jowan-Spooner in #1130
- Separate text-to-events logic by @Jowan-Spooner in #1129
- Portrait Position Overhaul by @thebardsrc in #1124
- Remove prints by @Jowan-Spooner in #1134
- Small fixes by @Jowan-Spooner in #1135
- Add TextInput event by @Jowan-Spooner in #1144
- Allow variables in character display name. by @Jowan-Spooner in #1145
- Make settings a full-screen editor by @Jowan-Spooner in #1150
- Remove Character.name property by @Jowan-Spooner in #1154
New Contributors
- @pjalsGit made their first contribution in #930
- @M7mdKady14 made their first contribution in #1015
Full Changelog: v1.4.4...2.0-alpha-1
Dialogic - 1.4.4
Another 1.4.x released. While this is not a super big update, it brings some crucial performance improvements. We are still working on the 2.0 version, but we will also continue to provide support to the 1.4 branch for people who are making games with it.
What's Changed
- Guard against anima crash by @zaknafean in #983
- 1.4.x - Fixed autofocus_choices default by @zaknafean in #987
- 1.4.x - Exposed Letter Written signal by @zaknafean in #988
- 1.4.x - Added NoSkip Event and Auto Advance Mode by @zaknafean in #986
- 1.4.x Translation Service Speed Fixes by @thebardsrc in #995
Full Changelog: v1.4.3...1.4.4