From 781dc3cbaf43160bd8a16f6969e45e17737fe2e5 Mon Sep 17 00:00:00 2001 From: Guspan Tanadi <36249910+guspan-tanadi@users.noreply.github.com> Date: Fri, 16 Aug 2024 19:43:11 +0700 Subject: [PATCH] Docs: section link formatting (#63) --- README.md | 2 +- documentation/event_class_index.md | 2 +- documentation/glossary.md | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 4f180db..e6c219a 100644 --- a/README.md +++ b/README.md @@ -48,7 +48,7 @@ The info text goes here. Some available admonish categories: `info`, `warning`, `danger`, `tip`, `question`, `bug`, `example`, … -All admonish categories: https://tommilligan.github.io/mdbook-admonish/reference.html#directivese +All admonish categories: https://tommilligan.github.io/mdbook-admonish/reference.html#directives ## Chapter Banners Each page has its own header banner.\ diff --git a/documentation/event_class_index.md b/documentation/event_class_index.md index fd35236..c8e6edd 100644 --- a/documentation/event_class_index.md +++ b/documentation/event_class_index.md @@ -10,6 +10,7 @@ - [CallEvent](classes/class_dialogiccallevent.md) - [CharacterEvent](classes/class_dialogiccharacterevent.md) - [ChoiceEvent](classes/class_dialogicchoiceevent.md) + - [ClearEvent](classes/class_dialogiclearevent.md) - [CommentEvent](classes/class_dialogiccommentevent.md) - [ConditionEvent](classes/class_dialogicconditionevent.md) - [EndBranchEvent](classes/class_dialogicendbranchevent.md) @@ -19,7 +20,6 @@ - [HistoryEvent](classes/class_dialogichistoryevent.md) - [JumpEvent](classes/class_dialogicjumpevent.md) - [LabelEvent](classes/class_dialogiclabelevent.md) - - [learEvent](classes/class_dialogiclearevent.md) - [MusicEvent](classes/class_dialogicmusicevent.md) - [PositionEvent](classes/class_dialogicpositionevent.md) - [ReturnEvent](classes/class_dialogicreturnevent.md) diff --git a/documentation/glossary.md b/documentation/glossary.md index 7e9d449..bb5fe00 100644 --- a/documentation/glossary.md +++ b/documentation/glossary.md @@ -13,7 +13,7 @@ A glossary is a collection of terms with their definitions. It's a great way to Some Visual Novels use a glossary to explain terms that may be unfamiliar to the player. For example, if your game is set in a fantasy world, you may want to explain the unique species that live in your world. -## 1.1 What does a Dialogic glossary do? +### 1.1 What does a Dialogic glossary do? If a glossary contains keys, Dialogic will automatically use the `name` and `alternatives` properties of each glossary entry to highlight them and provide a tooltip with the definition if hovered over. @@ -22,7 +22,7 @@ glossary entry to highlight them and provide a tooltip with the definition if ho Take a look at [Translating Glossaries](translation.md#25-translating-glossaries) for more information. -### 3 Implementation +## 3. Implementation ```admonish info This section is aimed at programmers who may want to understand how the