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engine.py
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# ----------------------------------------------------------------------------
# Copyright (c) 2021, Diego Garcia Huerta.
#
# Your use of this software as distributed in this GitHub repository, is
# governed by the MIT License
#
# Your use of the Shotgun Pipeline Toolkit is governed by the applicable
# license agreement between you and Autodesk / Shotgun.
#
# Read LICENSE and SHOTGUN_LICENSE for full details about the licenses that
# pertain to this software.
# ----------------------------------------------------------------------------
"""
A Rumba engine for Tank.
https://en.wikipedia.org/wiki/Rumba_(software)
"""
import os
import sys
import time
import inspect
import logging
import traceback
from functools import partial
import tank
from tank.log import LogManager
from tank.platform import Engine
from tank.util import is_windows, is_linux, is_macos
import rumba
import rumbapy
import version as rversion
__author__ = "Diego Garcia Huerta"
__contact__ = "https://www.linkedin.com/in/diegogh/"
ENGINE_NAME = "tk-rumba"
APPLICATION_NAME = "Rumba"
# environment variable that control if to show the compatibility warning dialog
# when Rumba software version is above the tested one.
SHOW_COMP_DLG = "SGTK_COMPATIBILITY_DIALOG_SHOWN"
# this is the absolute minimum Rumba version for the engine to work. Actually
# the one the engine was developed originally under, so change it at your
# own risk if needed.
MIN_COMPATIBILITY_VERSION = 1.1
# this is a place to put our persistent variables between different documents
# opened
if not hasattr(rumba, "shotgun"):
rumba.shotgun = lambda: None
# Although the engine has logging already, this logger is needed for logging
# where an engine may not be present.
logger = LogManager.get_logger(__name__)
logger.debug("Loading engine module...")
# detects if the application has be run in batch mode or not
def is_batch_mode():
return rumbapy.args().no_gui
# logging functionality
def show_error(msg):
from PySide2.QtWidgets import QMessageBox
if not is_batch_mode():
QMessageBox.critical(None, "Shotgun Error | %s engine" % APPLICATION_NAME, msg)
else:
display_error(msg)
def show_warning(msg):
from PySide2.QtWidgets import QMessageBox
if not is_batch_mode():
QMessageBox.warning(None, "Shotgun Warning | %s engine" % APPLICATION_NAME, msg)
else:
display_warning(msg)
def show_info(msg):
from PySide2.QtWidgets import QMessageBox
if not is_batch_mode():
QMessageBox.information(
None, "Shotgun Info | %s engine" % APPLICATION_NAME, msg
)
else:
display_info(msg)
def display_error(msg):
rumba.error(msg)
t = time.asctime(time.localtime())
message = "%s - Shotgun Error | %s engine | %s " % (t, APPLICATION_NAME, msg)
print(message)
def display_warning(msg):
rumba.warn(msg)
t = time.asctime(time.localtime())
message = "%s - Shotgun Warning | %s engine | %s " % (t, APPLICATION_NAME, msg)
print(message)
def display_info(msg):
# Rumba 4.0.0 did not have info yet, so use debug instead
rumba.info(msg)
t = time.asctime(time.localtime())
message = "%s - Shotgun Information | %s engine | %s " % (t, APPLICATION_NAME, msg)
print(message)
def display_debug(msg):
if os.environ.get("TK_DEBUG") == "1":
rumba.debug(msg)
t = time.asctime(time.localtime())
message = "%s - Shotgun Debug | %s engine | %s " % (t, APPLICATION_NAME, msg)
print(message)
# methods to support the state when the engine cannot start up
# for example if a non-tank file is loaded in Rumba we load the project
# context if exists, so we give a chance to the user to at least
# do the basics operations.
def refresh_engine():
"""
refresh the current engine
"""
logger.debug("Refreshing the engine")
engine = tank.platform.current_engine()
if not engine:
# If we don't have an engine for some reason then we don't have
# anything to do.
logger.debug(
"%s Refresh_engine | No currently initialized engine found; aborting the refresh of the engine\n"
% APPLICATION_NAME
)
return
active_doc_path = None
active_doc = rumba.active_document()
if active_doc:
# determine the tk instance and context to use:
active_doc_path = rumba.active_document_filename()
if not active_doc_path:
logger.debug("File has not been saved yet, aborting the refresh of the engine.")
return
# make sure path is normalized
active_doc_path = os.path.abspath(active_doc_path)
# we are going to try to figure out the context based on the
# active document
current_context = tank.platform.current_engine().context
ctx = current_context
# this file could be in another project altogether, so create a new
# API instance.
try:
# and construct the new context for this path:
tk = tank.sgtk_from_path(active_doc_path)
logger.debug(
"Extracted sgtk instance: '%r' from path: '%r'", tk, active_doc_path
)
except tank.TankError:
# could not detect context from path, will use the project context
# for menus if it exists
message = (
"Shotgun %s Engine could not detect the context\n"
"from the active document. Shotgun menus will be \n"
"stay in the current context '%s' "
"\n" % (APPLICATION_NAME, ctx)
)
display_warning(message)
return
ctx = tk.context_from_path(active_doc_path, current_context)
logger.debug(
"Given the path: '%s' the following context was extracted: '%r'",
active_doc_path,
ctx,
)
# default to project context in worse case scenario
if not ctx:
project_name = engine.context.project.get("name")
ctx = tk.context_from_entity_dictionary(engine.context.project)
logger.debug(
(
"Could not extract a context from the current active project "
"path, so we revert to the current project '%r' context: '%r'"
),
project_name,
ctx,
)
# Only change if the context is different
if ctx != current_context:
try:
engine.change_context(ctx)
except tank.TankError:
message = (
"Shotgun %s Engine could not change context\n"
"to '%r'. Shotgun menu will be disabled!.\n"
"\n" % (APPLICATION_NAME, ctx)
)
display_warning(message)
engine.create_shotgun_menu(disabled=True)
logger.debug("Loading engine module...1")
class RumbaEngine(Engine):
"""
Toolkit engine for Rumba.
"""
def __init__(self, *args, **kwargs):
"""
Engine Constructor
"""
self._dock_widgets = []
Engine.__init__(self, *args, **kwargs)
@property
def context_change_allowed(self):
"""
Whether the engine allows a context change without the need for a restart.
"""
return True
@property
def host_info(self):
"""
:returns: A dictionary with information about the application hosting this engine.
The returned dictionary is of the following form on success:
{
"name": "Rumba",
"version": "4.2.8",
}
The returned dictionary is of following form on an error preventing
the version identification.
{
"name": "Rumba",
"version: "unknown"
}
"""
host_info = {"name": APPLICATION_NAME, "version": "unknown"}
try:
rumba_ver = rversion.rumba_version
host_info["version"] = rumba_ver
except Exception:
# Fallback to 'Rumba' initialized above
pass
return host_info
def _on_active_doc_timer(self):
"""
Refresh the engine if the current document has changed since the last
time we checked.
"""
active_document_filename = rumba.active_document_filename()
if not os.path.exists(active_document_filename):
return
if os.path.abspath(self.active_document_filename) != active_document_filename:
self.logger.debug(
"Active document changed from: %s to: %s"
% (self.active_document_filename, active_document_filename)
)
self.active_document_filename = os.path.abspath(active_document_filename)
refresh_engine()
def pre_app_init(self):
"""
Runs after the engine is set up but before any apps have been
initialized.
"""
from tank.platform.qt import QtCore
# unicode characters returned by the shotgun api need to be converted
# to display correctly in all of the app windows
# tell QT to interpret C strings as utf-8
utf8 = QtCore.QTextCodec.codecForName("utf-8")
QtCore.QTextCodec.setCodecForCStrings(utf8)
self.logger.debug("set utf-8 codec for widget text")
# We use a timer instead of the notifier API as the API does not
# inform us when the user changes views, only when they are created
# cloned, or closed.
# Since the restart of the engine every time a view is chosen is an
# expensive operation, we will offer this functionality as am option
# inside the context menu.
self.active_document_filename = "untitled"
self.active_doc_timer = QtCore.QTimer()
self.active_doc_timer.timeout.connect(
partial(self.async_execute_in_main_thread, self._on_active_doc_timer)
)
def init_engine(self):
"""
Initializes the Rumba engine.
"""
self.logger.debug("%s: Initializing...", self)
# check that we are running a supported OS
if not any([is_windows(), is_linux(), is_macos()]):
raise tank.TankError(
"The current platform is not supported!"
" Supported platforms "
"are Mac, Linux 64 and Windows 64."
)
# check that we are running an ok version of Rumba
rumba_build_version = rversion.rumba_version
rumba_build_version = rumba_build_version.replace("-beta", "")
rumba_ver = float(".".join(rumba_build_version.split(".")[:2]))
if rumba_ver < MIN_COMPATIBILITY_VERSION:
msg = (
"Shotgun integration is not compatible with %s versions older than %s"
% (
APPLICATION_NAME,
MIN_COMPATIBILITY_VERSION,
)
)
show_error(msg)
raise tank.TankError(msg)
if rumba_ver > MIN_COMPATIBILITY_VERSION + 1:
# show a warning that this version of Rumba isn't yet fully tested
# with Shotgun:
msg = (
"The Shotgun Pipeline Toolkit has not yet been fully "
"tested with %s %s. "
"You can continue to use Toolkit but you may experience "
"bugs or instability."
"\n\n" % (APPLICATION_NAME, rumba_ver)
)
# determine if we should show the compatibility warning dialog:
show_warning_dlg = self.has_ui and SHOW_COMP_DLG not in os.environ
if show_warning_dlg:
# make sure we only show it once per session
os.environ[SHOW_COMP_DLG] = "1"
# split off the major version number - accommodate complex
# version strings and decimals:
major_version_number_str = rumba_build_version.split(".")[0]
if major_version_number_str and major_version_number_str.isdigit():
# check against the compatibility_dialog_min_version
# setting
min_ver = self.get_setting("compatibility_dialog_min_version")
if int(major_version_number_str) < min_ver:
show_warning_dlg = False
if show_warning_dlg:
# Note, title is padded to try to ensure dialog isn't insanely
# narrow!
show_info(msg)
# always log the warning to the script editor:
self.logger.warning(msg)
# In the case of Windows, we have the possibility of locking up if
# we allow the PySide shim to import QtWebEngineWidgets.
# We can stop that happening here by setting the following
# environment variable.
# Note that prior PyQt5 v5.12 this module existed, after that it has
# been separated and would not cause any issues. Since it is no
# harm if the module is not there, we leave it just in case older
# versions of Rumba were using previous versions of PyQt
# https://www.riverbankcomputing.com/software/pyqtwebengine/intro
if is_windows():
self.logger.debug(
"This application on Windows can deadlock if QtWebEngineWidgets "
"is imported. Setting "
"SHOTGUN_SKIP_QTWEBENGINEWIDGETS_IMPORT=1..."
)
os.environ["SHOTGUN_SKIP_QTWEBENGINEWIDGETS_IMPORT"] = "1"
# check that we can load the GUI libraries
self._init_pyside()
# default menu name is Shotgun but this can be overriden
# in the configuration to be Sgtk in case of conflicts
self._menu_name = "Shotgun"
if self.get_setting("use_sgtk_as_menu_name", False):
self._menu_name = "Sgtk"
def create_shotgun_menu(self, disabled=False):
"""
Creates the main shotgun menu in Rumba.
Note that this only creates the menu, not the child actions
:return: bool
"""
# only create the shotgun menu if not in batch mode and menu doesn't
# already exist
if self.has_ui:
# create our menu handler
tk_rumba = self.import_module("tk_rumba")
if tk_rumba.can_create_menu():
self.logger.debug("Creating shotgun menu...")
self._menu_generator = tk_rumba.MenuGenerator(self, self._menu_name)
self._menu_generator.create_menu(disabled=disabled)
# monitor for document changes
self.logger.debug("%s: Starting active doc timer...", self)
self.active_doc_timer.start(1000)
else:
self.logger.debug("Waiting for menu to be created...")
from sgtk.platform.qt import QtCore
QtCore.QTimer.singleShot(200, self.create_shotgun_menu)
return True
return False
def post_app_init(self):
"""
Called when all apps have initialized
"""
tank.platform.engine.set_current_engine(self)
# create the shotgun menu
self.create_shotgun_menu()
# let's close the windows created by the engine before exiting the
# application
from sgtk.platform.qt import QtGui
app = QtGui.QApplication.instance()
app.aboutToQuit.connect(self.destroy_engine)
# Run a series of app instance commands at startup.
self._run_app_instance_commands()
def post_context_change(self, old_context, new_context):
"""
Runs after a context change. The Rumba event watching will be stopped
and new callbacks registered containing the new context information.
:param old_context: The context being changed away from.
:param new_context: The new context being changed to.
"""
if self.get_setting("automatic_context_switch", True):
# finally create the menu with the new context if needed
if old_context != new_context:
self.create_shotgun_menu()
def _run_app_instance_commands(self):
"""
Runs the series of app instance commands listed in the
'run_at_startup' setting of the environment configuration YAML file.
"""
# Build a dictionary mapping app instance names to dictionaries of
# commands they registered with the engine.
app_instance_commands = {}
for (cmd_name, value) in list(self.commands.items()):
app_instance = value["properties"].get("app")
if app_instance:
# Add entry 'command name: command function' to the command
# dictionary of this app instance.
cmd_dict = app_instance_commands.setdefault(
app_instance.instance_name, {}
)
cmd_dict[cmd_name] = value["callback"]
# Run the series of app instance commands listed in the
# 'run_at_startup' setting.
for app_setting_dict in self.get_setting("run_at_startup", []):
app_instance_name = app_setting_dict["app_instance"]
# Menu name of the command to run or '' to run all commands of the
# given app instance.
setting_cmd_name = app_setting_dict["name"]
# Retrieve the command dictionary of the given app instance.
cmd_dict = app_instance_commands.get(app_instance_name)
if cmd_dict is None:
self.logger.warning(
"%s configuration setting 'run_at_startup' requests app"
" '%s' that is not installed.",
self.name,
app_instance_name,
)
else:
if not setting_cmd_name:
# Run all commands of the given app instance.
for (cmd_name, command_function) in list(cmd_dict.items()):
msg = (
"%s startup running app '%s' command '%s'.",
self.name,
app_instance_name,
cmd_name,
)
self.logger.debug(msg)
command_function()
else:
# Run the command whose name is listed in the
# 'run_at_startup' setting.
command_function = cmd_dict.get(setting_cmd_name)
if command_function:
msg = (
"%s startup running app '%s' command '%s'.",
self.name,
app_instance_name,
setting_cmd_name,
)
self.logger.debug(msg)
command_function()
else:
known_commands = ", ".join("'%s'" % name for name in cmd_dict)
self.logger.warning(
"%s configuration setting 'run_at_startup' "
"requests app '%s' unknown command '%s'. "
"Known commands: %s",
self.name,
app_instance_name,
setting_cmd_name,
known_commands,
)
def destroy_engine(self):
"""
Let's close the windows created by the engine before exiting the
application
"""
self.logger.debug("%s: Destroying...", self)
self.close_windows()
def _init_pyside(self):
"""
Checks if we can load PyQt5 in this application
"""
# import QtWidgets first or we are in trouble
try:
import PySide2.QtWidgets
except Exception as e:
traceback.print_exc()
self.logger.error(
"PySide could not be imported! Apps using UI"
" will not operate correctly!"
"Error reported: %s",
e,
)
def _get_dialog_parent(self):
"""
Get the QWidget parent for all dialogs created through
show_dialog & show_modal.
"""
return rumbapy.widget("MainWindow")
def show_panel(self, panel_id, title, bundle, widget_class, *args, **kwargs):
"""
Docks an app widget in a Rumba Docket, (conveniently borrowed from the
tk-3dsmax engine)
:param panel_id: Unique identifier for the panel, as obtained by register_panel().
:param title: The title of the panel
:param bundle: The app, engine or framework object that is associated with this window
:param widget_class: The class of the UI to be constructed.
This must derive from QWidget.
Additional parameters specified will be passed through to the widget_class constructor.
:returns: the created widget_class instance
"""
from sgtk.platform.qt import QtGui, QtCore
dock_widget_id = "sgtk_dock_widget_" + panel_id
main_window = self._get_dialog_parent()
dock_widget = main_window.findChild(QtGui.QDockWidget, dock_widget_id)
if dock_widget is None:
# The dock widget wrapper cannot be found in the main window's
# children list so that means it has not been created yet, so create it.
widget_instance = widget_class(*args, **kwargs)
widget_instance.setParent(self._get_dialog_parent())
widget_instance.setObjectName(panel_id)
class DockWidget(QtGui.QDockWidget):
"""
Widget used for docking app panels that ensures the widget is closed when the
dock is closed
"""
closed = QtCore.Signal(QtCore.QObject)
def closeEvent(self, event):
widget = self.widget()
if widget:
widget.close()
self.closed.emit(self)
dock_widget = DockWidget(title, parent=main_window)
dock_widget.setObjectName(dock_widget_id)
dock_widget.setWidget(widget_instance)
# Add a callback to remove the dock_widget from the list of open
# panels and delete it
dock_widget.closed.connect(self._remove_dock_widget)
# Remember the dock widget, so we can delete it later.
self._dock_widgets.append(dock_widget)
else:
# The dock widget wrapper already exists, so just get the
# shotgun panel from it.
widget_instance = dock_widget.widget()
# apply external style sheet
self._apply_external_stylesheet(bundle, widget_instance)
if not main_window.restoreDockWidget(dock_widget):
# The dock widget cannot be restored from the main window's state,
# so dock it to the right dock area and make it float by default.
main_window.addDockWidget(QtCore.Qt.RightDockWidgetArea, dock_widget)
dock_widget.setFloating(True)
dock_widget.show()
return widget_instance
def _remove_dock_widget(self, dock_widget):
"""
Removes a docked widget (panel) opened by the engine
"""
self._get_dialog_parent().removeDockWidget(dock_widget)
self._dock_widgets.remove(dock_widget)
dock_widget.deleteLater()
@property
def has_ui(self):
"""
Detect and return if Rumba is running in batch mode
"""
batch_mode = is_batch_mode()
return not batch_mode
def _emit_log_message(self, handler, record):
"""
Called by the engine to log messages in Rumba script editor.
All log messages from the toolkit logging namespace will be passed to
this method.
:param handler: Log handler that this message was dispatched from.
Its default format is "[levelname basename] message".
:type handler: :class:`~python.logging.LogHandler`
:param record: Standard python logging record.
:type record: :class:`~python.logging.LogRecord`
"""
# Give a standard format to the message:
# Shotgun <basename>: <message>
# where "basename" is the leaf part of the logging record name,
# for example "tk-multi-shotgunpanel" or "qt_importer".
if record.levelno < logging.INFO:
formatter = logging.Formatter("Debug: Shotgun %(basename)s: %(message)s")
else:
formatter = logging.Formatter("Shotgun %(basename)s: %(message)s")
msg = formatter.format(record)
# Select Rumba display function to use according to the logging
# record level.
if record.levelno >= logging.ERROR:
fct = display_error
elif record.levelno >= logging.WARNING:
fct = display_warning
elif record.levelno >= logging.INFO:
fct = display_info
else:
fct = display_debug
# Display the message in Rumba script editor in a thread safe manner.
self.async_execute_in_main_thread(fct, msg)
def close_windows(self):
"""
Closes the various windows (dialogs, panels, etc.) opened by the
engine.
"""
self.logger.debug("Closing all engine dialogs...")
# Make a copy of the list of Tank dialogs that have been created by the
# engine and are still opened since the original list will be updated
# when each dialog is closed.
opened_dialog_list = self.created_qt_dialogs[:]
# Loop through the list of opened Tank dialogs.
for dialog in opened_dialog_list:
dialog_window_title = dialog.windowTitle()
try:
# Close the dialog and let its close callback remove it from
# the original dialog list.
dialog.close()
except Exception as exception:
traceback.print_exc()
self.logger.error(
"Cannot close dialog %s: %s", dialog_window_title, exception
)
# Close all dock widgets previously added.
for dock_widget in self._dock_widgets[:]:
dock_widget.close()