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templates.yml
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templates.yml
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# Copyright (c) 2015 Shotgun Software Inc.
#
# CONFIDENTIAL AND PROPRIETARY
#
# This work is provided "AS IS" and subject to the Shotgun Pipeline Toolkit
# Source Code License included in this distribution package. See LICENSE.
# By accessing, using, copying or modifying this work you indicate your
# agreement to the Shotgun Pipeline Toolkit Source Code License. All rights
# not expressly granted therein are reserved by Shotgun Software Inc.
# Author: Diego Garcia Huerta
# Contact: https://www.linkedin.com/in/diegogh/
#
# YOU SHOULD MERGE these entries into your template.yml configuration file, as
# THIS FILE BY ITSELF WILL NOT WORK
# These are the additions to the template.yml to get substancepainter engine up
# and running with the default tk-apps
keys:
texture_extension:
type: str
alias: extension
texture_name:
type: str
paths:
#
# Substance Painter
#
# asset
# define the location of a work area
asset_work_area_substancepainter:
definition: '@asset_root/work/substancepainter'
root_name: 'primary'
# define the location of a publish area
asset_publish_area_substancepainter:
definition: '@asset_root/publish/substancepainter'
root_name: 'primary'
# The location of WIP files
substancepainter_asset_work:
definition: '@asset_work_area_substancepainter/{name}.v{version}.spp'
root_name: 'primary'
# The location of backups of WIP files
substancepainter_asset_snapshot:
definition: '@asset_work_area_substancepainter/snapshots/{name}.v{version}.{timestamp}.spp'
root_name: 'primary'
# The folder where the textures are exported for a project
substancepainter_asset_textures_path_export:
definition: '@asset_work_area_substancepainter/export'
root_name: 'primary'
# The location of published substance painter files
substancepainter_asset_publish:
definition: '@asset_publish_area_substancepainter/{name}.v{version}.spp'
root_name: 'primary'
# a texture folder publish
substancepainter_asset_textures_path_publish:
definition: '@asset_publish_area_substancepainter/textures/{Asset}_textures_v{version}'
root_name: 'primary'
# a texture folder publish
substancepainter_asset_texture_path_publish:
definition: '@asset_publish_area_substancepainter/textures/{Asset}_{texture_name}_v{version}.{texture_extension}'
root_name: 'primary'