-
Notifications
You must be signed in to change notification settings - Fork 0
/
Character.cs
52 lines (43 loc) · 1.34 KB
/
Character.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace bgi_fonts {
public struct bgi_Font {
public string Name;
public int[] sizes;
public int[] widths;
public sbyte[][] characters;
public int NGLYPHS;
public int height;
public int desc_height;
}
public struct bgi_Character {
bgi_Font font;
public readonly int entry;
int size;
public int width;
Point[] Points;
public bgi_Character(bgi_Font _font, int _entry) {
font = _font;
entry = _entry;
size = font.sizes[entry];
width = font.widths[entry];
sbyte[] _points = font.characters[entry];
Points = new Point[size / 2];
for (int i = 0; i < size; i+=2) {
int x = _points[i];
int y = _points[i + 1];
Points[i / 2] = new(x, y);
}
}
public void Draw(SpriteBatch spriteBatch, Vector2 position, float scale, int stroke) {
for(int i = 0; i < Points.Length; i += 2) {
Vector2 point1 = (Points[i].ToVector2()) * scale;
Vector2 point2 = (Points[i + 1].ToVector2()) * scale;
//Primitives2D.DrawLine(spriteBatch, point1 + position, point2 + position, Color.White);
//Primitives2D.DrawLine(spriteBatch, point1 + position, point2 + position, Color.White, thickness: stroke);
Drawing.DrawLineBresenham(spriteBatch, point1 + position, point2 + position, Color.White, stroke: stroke);
}
}
}
}