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convertor_lib.py
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convertor_lib.py
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# -*- coding: utf-8 -*-
"""
Library for RGB / CIE1931 "x, y" coversion.
Based on Philips implementation guidance:
http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
Copyright (c) 2016 Benjamin Knight / MIT License.
"""
import math
import random
from collections import namedtuple
__version__ = '0.5'
# Represents a CIE 1931 XY coordinate pair.
XYPoint = namedtuple('XYPoint', ['x', 'y'])
# LivingColors Iris, Bloom, Aura, LightStrips
GamutA = (
XYPoint(0.704, 0.296),
XYPoint(0.2151, 0.7106),
XYPoint(0.138, 0.08),
)
# Hue A19 bulbs
GamutB = (
XYPoint(0.675, 0.322),
XYPoint(0.4091, 0.518),
XYPoint(0.167, 0.04),
)
# Hue BR30, A19 (Gen 3), Hue Go, LightStrips plus
GamutC = (
XYPoint(0.692, 0.308),
XYPoint(0.17, 0.7),
XYPoint(0.153, 0.048),
)
def get_light_gamut(modelId):
"""Gets the correct color gamut for the provided model id.
Docs: http://www.developers.meethue.com/documentation/supported-lights
"""
if modelId in ('LST001', 'LLC010', 'LLC011', 'LLC012', 'LLC006', 'LLC007', 'LLC013'):
return GamutA
elif modelId in ('LCT001', 'LCT007', 'LCT002', 'LCT003', 'LLM001'):
return GamutB
elif modelId in ('LCT010', 'LCT014', 'LCT011', 'LLC020', 'LST002'):
return GamutC
else:
raise ValueError
return None
class ColorHelper:
def __init__(self, gamut=GamutB):
self.Red = gamut[0]
self.Lime = gamut[1]
self.Blue = gamut[2]
def hex_to_red(self, hex):
"""Parses a valid hex color string and returns the Red RGB integer value."""
return int(hex[0:2], 16)
def hex_to_green(self, hex):
"""Parses a valid hex color string and returns the Green RGB integer value."""
return int(hex[2:4], 16)
def hex_to_blue(self, hex):
"""Parses a valid hex color string and returns the Blue RGB integer value."""
return int(hex[4:6], 16)
def hex_to_rgb(self, h):
"""Converts a valid hex color string to an RGB array."""
rgb = (self.hex_to_red(h), self.hex_to_green(h), self.hex_to_blue(h))
return rgb
def rgb_to_hex(self, r, g, b):
"""Converts RGB to hex."""
return '%02x%02x%02x' % (r, g, b)
def random_rgb_value(self):
"""Return a random Integer in the range of 0 to 255, representing an RGB color value."""
return random.randrange(0, 256)
def cross_product(self, p1, p2):
"""Returns the cross product of two XYPoints."""
return (p1.x * p2.y - p1.y * p2.x)
def check_point_in_lamps_reach(self, p):
"""Check if the provided XYPoint can be recreated by a Hue lamp."""
v1 = XYPoint(self.Lime.x - self.Red.x, self.Lime.y - self.Red.y)
v2 = XYPoint(self.Blue.x - self.Red.x, self.Blue.y - self.Red.y)
q = XYPoint(p.x - self.Red.x, p.y - self.Red.y)
s = self.cross_product(q, v2) / self.cross_product(v1, v2)
t = self.cross_product(v1, q) / self.cross_product(v1, v2)
return (s >= 0.0) and (t >= 0.0) and (s + t <= 1.0)
def get_closest_point_to_line(self, A, B, P):
"""Find the closest point on a line. This point will be reproducible by a Hue lamp."""
AP = XYPoint(P.x - A.x, P.y - A.y)
AB = XYPoint(B.x - A.x, B.y - A.y)
ab2 = AB.x * AB.x + AB.y * AB.y
ap_ab = AP.x * AB.x + AP.y * AB.y
t = ap_ab / ab2
if t < 0.0:
t = 0.0
elif t > 1.0:
t = 1.0
return XYPoint(A.x + AB.x * t, A.y + AB.y * t)
def get_closest_point_to_point(self, xy_point):
# Color is unreproducible, find the closest point on each line in the CIE 1931 'triangle'.
pAB = self.get_closest_point_to_line(self.Red, self.Lime, xy_point)
pAC = self.get_closest_point_to_line(self.Blue, self.Red, xy_point)
pBC = self.get_closest_point_to_line(self.Lime, self.Blue, xy_point)
# Get the distances per point and see which point is closer to our Point.
dAB = self.get_distance_between_two_points(xy_point, pAB)
dAC = self.get_distance_between_two_points(xy_point, pAC)
dBC = self.get_distance_between_two_points(xy_point, pBC)
lowest = dAB
closest_point = pAB
if (dAC < lowest):
lowest = dAC
closest_point = pAC
if (dBC < lowest):
lowest = dBC
closest_point = pBC
# Change the xy value to a value which is within the reach of the lamp.
cx = closest_point.x
cy = closest_point.y
return XYPoint(cx, cy)
def get_distance_between_two_points(self, one, two):
"""Returns the distance between two XYPoints."""
dx = one.x - two.x
dy = one.y - two.y
return math.sqrt(dx * dx + dy * dy)
def get_xy_point_from_rgb(self, red, green, blue):
"""Returns an XYPoint object containing the closest available CIE 1931 x, y coordinates
based on the RGB input values."""
r = ((red + 0.055) / (1.0 + 0.055))**2.4 if (red > 0.04045) else (red / 12.92)
g = ((green + 0.055) / (1.0 + 0.055))**2.4 if (green > 0.04045) else (green / 12.92)
b = ((blue + 0.055) / (1.0 + 0.055))**2.4 if (blue > 0.04045) else (blue / 12.92)
X = r * 0.664511 + g * 0.154324 + b * 0.162028
Y = r * 0.283881 + g * 0.668433 + b * 0.047685
Z = r * 0.000088 + g * 0.072310 + b * 0.986039
if(X == 0 and Y == 0 and Z == 0):
cx = 0
cy = 0
else:
cx = X / (X + Y + Z)
cy = Y / (X + Y + Z)
# Check if the given XY value is within the colourreach of our lamps.
xy_point = XYPoint(cx, cy)
in_reach = self.check_point_in_lamps_reach(xy_point)
if not in_reach:
xy_point = self.get_closest_point_to_point(xy_point)
return xy_point
def get_rgb_from_xy_and_brightness(self, x, y, bri=1):
"""Inverse of `get_xy_point_from_rgb`. Returns (r, g, b) for given x, y values.
Implementation of the instructions found on the Philips Hue iOS SDK docs: http://goo.gl/kWKXKl
"""
# The xy to color conversion is almost the same, but in reverse order.
# Check if the xy value is within the color gamut of the lamp.
# If not continue with step 2, otherwise step 3.
# We do this to calculate the most accurate color the given light can actually do.
xy_point = XYPoint(x, y)
if not self.check_point_in_lamps_reach(xy_point):
# Calculate the closest point on the color gamut triangle
# and use that as xy value See step 6 of color to xy.
xy_point = self.get_closest_point_to_point(xy_point)
# Calculate XYZ values Convert using the following formulas:
Y = bri
X = (Y / xy_point.y) * xy_point.x
Z = (Y / xy_point.y) * (1 - xy_point.x - xy_point.y)
# Convert to RGB using Wide RGB D65 conversion
r = X * 1.656492 - Y * 0.354851 - Z * 0.255038
g = -X * 0.707196 + Y * 1.655397 + Z * 0.036152
b = X * 0.051713 - Y * 0.121364 + Z * 1.011530
# Apply reverse gamma correction
r, g, b = map(
lambda x: (12.92 * x) if (x <= 0.0031308) else ((1.0 + 0.055) * pow(x, (1.0 / 2.4)) - 0.055),
[r, g, b]
)
# Bring all negative components to zero
r, g, b = map(lambda x: max(0, x), [r, g, b])
# If one component is greater than 1, weight components by that value.
max_component = max(r, g, b)
if max_component > 1:
r, g, b = map(lambda x: x / max_component, [r, g, b])
r, g, b = map(lambda x: int(x * 255), [r, g, b])
# Convert the RGB values to your color object The rgb values from the above formulas are between 0.0 and 1.0.
return (r, g, b)
class Converter:
def __init__(self, gamut=GamutB):
self.color = ColorHelper(gamut)
def hex_to_xy(self, h):
"""Converts hexadecimal colors represented as a String to approximate CIE
1931 x and y coordinates.
"""
rgb = self.color.hex_to_rgb(h)
return self.rgb_to_xy(rgb[0], rgb[1], rgb[2])
def rgb_to_xy(self, red, green, blue):
"""Converts red, green and blue integer values to approximate CIE 1931
x and y coordinates.
"""
point = self.color.get_xy_point_from_rgb(red, green, blue)
return (point.x, point.y)
def xy_to_hex(self, x, y, bri=1):
"""Converts CIE 1931 x and y coordinates and brightness value from 0 to 1
to a CSS hex color."""
r, g, b = self.color.get_rgb_from_xy_and_brightness(x, y, bri)
return self.color.rgb_to_hex(r, g, b)
def xy_to_rgb(self, x, y, bri=1):
"""Converts CIE 1931 x and y coordinates and brightness value from 0 to 1
to a CSS hex color."""
r, g, b = self.color.get_rgb_from_xy_and_brightness(x, y, bri)
return (r, g, b)
def get_random_xy_color(self):
"""Returns the approximate CIE 1931 x,y coordinates represented by the
supplied hexColor parameter, or of a random color if the parameter
is not passed."""
r = self.color.random_rgb_value()
g = self.color.random_rgb_value()
b = self.color.random_rgb_value()
return self.rgb_to_xy(r, g, b)