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jump-game-ii.go
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jump-game-ii.go
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package main
import (
"fmt"
)
// source: https://leetcode.com/problems/jump-game-ii/
func min(x, y int) int {
if x < y {
return x
}
return y
}
func jump(nums []int) int {
n := len(nums)
dp := make([]int, n)
for i := 1; i < n; i++ {
dp[i] = 1 << 32
}
for i := range nums {
for j := i; j < n && j-i <= nums[i]; j++ {
dp[j] = min(dp[j], dp[i]+1)
}
}
return dp[n-1]
}
func main() {
testCases := []struct {
nums []int
want int
}{
{
nums: []int{2, 3, 1, 1, 4},
want: 2,
},
{
nums: []int{2, 3, 0, 1, 4},
want: 2,
},
}
successes := 0
for _, tc := range testCases {
x := jump(tc.nums)
status := "ERROR"
if fmt.Sprint(x) == fmt.Sprint(tc.want) {
status = "OK"
successes++
}
fmt.Println(status, " Expected: ", tc.want, " Actual: ", x)
}
if l := len(testCases); successes == len(testCases) {
fmt.Printf("===\nSUCCESS: %d of %d tests ended successfully\n", successes, l)
} else {
fmt.Printf("===\nFAIL: %d tests failed\n", l-successes)
}
}