#BrashHX ####A Unity-esque game creation system. Fork of mehdadoo's blendHX.
####Based on
- Blender
- Richard Lord's Ash Framework
- and built using Haxe/OpenFl.
The intent is to substitute the Unity-based Entity/Component architecture of blendHX with the haxe port of Richard Lord's Ash framework.
Hence: "Blender" + "Ash" + "Haxe" = "BrashHX"
Like its progenitor this project is highly experimental at the moment.
####Features planned
- Ash Framework integration
- TBD
####License MIT