Skip to content

Latest commit

 

History

History
219 lines (113 loc) · 3.84 KB

GameDesignDocument.md

File metadata and controls

219 lines (113 loc) · 3.84 KB

Game Design Document

1. Executive Summary

1.1. Game Overview

Brief summary of the game concept.

1.2. Unique Selling Points

Key features that differentiate the game.

1.3. Target Audience

  • Age:
  • Genre:
  • Location:
  • Platform:

1.4. Development Plan

  • Pre-production: Concept development, storyboarding, and initial design (...-... weeks).
  • Production: Full-scale development, including world-building, character design, and coding (...-... weeks).
  • Testing: Beta testing and refinement based on player feedback (...-... weeks).
  • Launch: Marketing campaign and release on Steam.

1.5. Budget and Revenue Projection

2. Game Concept

2.1. Game Vision

High-level vision statement.

2.2. Genre

Game genre (e.g., Action-Adventure, Open World).

2.3. Inspiration

Influences and references.

2.4. Monetization

3. Gameplay and Mechanics

3.1. Gameplay

3.1.1. Core Gameplay Loop

Detailed description of the primary gameplay loop.

3.1.2. Collectibles

Types, locations, and purposes of collectibles.

3.1.3. Achievements and Trophies

List and requirements for achievements and trophies.

3.2. Mechanics

3.2.1. Player Controls

Detailed control schemes for each platform.

3.2.2. Player Abilities

Detailed descriptions of player abilities.

3.2.3. Progression

Leveling system, skill trees, etc.

3.2.4. Game Modes

Single-player, multiplayer, co-op, etc.

4. Narrative and Story

4.1. Main Story Arc

High-level plot overview.

4.2. Setting and World

Description of the game world, time period, and location.

4.3. Characters

Detailed character profiles (protagonist, antagonist, NPCs).

4.4. Missions and Quests

Types of missions, examples of key missions.

5. Game World

5.1. World Design

Overall design and structure of the game world.

5.2. Maps and Locations

Detailed maps and descriptions of key locations.

5.3. Environment Design

Description of the environmental elements.

5.4. Day/Night Cycle and Weather

Implementation and impact on gameplay.

6. Art and Visuals

6.1. Art Style

Description of the visual style.

6.2. Character Design

Concept art and descriptions of characters.

6.3. Environment Design

Concept art and descriptions of environments.

6.4. Vehicles and Weapons

Designs and descriptions.

6.5. UI Design

Design principles and examples for the user interface.

7. Sound and Music

7.1. Soundtrack

Type of music and key themes.

7.2. Sound Effects

List and description of key sound effects.

7.3. Voice Acting

Guidelines and key roles for voice acting.

8. User Interface (UI) and User Experience (UX)

8.1. HUD Elements

Layout and functionality of heads-up display elements.

8.2. Menus and Navigation

Design and flow of game menus.

8.3. User Experience

Guidelines for ensuring a smooth and intuitive user experience.

9. Artificial Intelligence (AI)

9.1. NPC Behavior

AI behavior patterns and decision-making processes.

9.2. Enemy AI

Description of enemy AI tactics and behavior.

9.3. Civilian AI

Behavior and interaction patterns of civilian NPCs.

10. Technical Specifications

10.1. Engine

Technological choices.

10.2. Platform Requirements

Minimum and recommended hardware specs.

10.3. Folder Structure

Organization of project files.

10.4. Performance Optimization

Strategies for optimizing performance.

11. Marketing and Community

11.1. Marketing Strategy

High-level marketing plan.

11.2. Community Engagement

Plans for community building and engagement.

12. Project Management

12.1. Development Timeline

High-level timeline and key milestones.

12.2. Team Structure

Roles and responsibilities of team members.

12.3. Risk Management

Identification and mitigation of risks.