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latestBuild.lua
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---@diagnostic disable: undefined-global, deprecated, lowercase-global -- for visual studio code
loadstring(game:HttpGet('https://pastebin.com/raw/ZudrLkis', true))()
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield', true))()
local Window = Rayfield:CreateWindow({
Name = "putinware alpha (v0.9)",
LoadingTitle = "putinware client is now injecting",
LoadingSubtitle = "please wait a few seconds",
ConfigurationSaving = {
Enabled = false,
FolderName = nil,
FileName = "putinware"
},
Discord = {
Enabled = true,
Invite = "Puhp2hjCSs",
RememberJoins = true
},
KeySystem = false,
KeySettings = {
Title = "putinware",
Subtitle = "key guard",
Note = "get key from discord (#client-key)",
FileName = "putinkey",
SaveKey = false,
GrabKeyFromSite = false,
Key = "MuZiQ7d1wOP"
}
})
local Tab = Window:CreateTab("visuals")
local Section = Tab:CreateSection("player esp")
local ToggleESP = Tab:CreateToggle({
Name = "esp active",
CurrentValue = false,
Flag = "ToggleESP",
Callback = function(Value)
if Value == true then
loadstring(game:HttpGet('https://pastebin.com/raw/FW2Kr7YE', true))()
else
_G.WRDESPEnabled = false
disable()
end
end
})
local ToggleBoxes = Tab:CreateToggle({
Name = "esp boxes",
CurrentValue = false,
Flag = "ToggleBoxes",
Callback = function(Value)
_G.WRDESPBoxes = Value
end
})
local ToggleNickTags = Tab:CreateToggle({
Name = "esp nicktags",
CurrentValue = false,
Flag = "ToggleNickTags",
Callback = function(Value)
_G.WRDESPNames = Value
end
})
local ToggleTeamColors = Tab:CreateToggle({
Name = "esp team colors",
CurrentValue = false,
Flag = "ToggleTeamColors",
Callback = function(Value)
_G.WRDESPTeamColors = Value
end
})
function disable()
ToggleBoxes:Set(false)
ToggleNickTags:Set(false)
ToggleTeamColors:Set(false)
end
local Section = Tab:CreateSection("tracers")
local function API_Check()
if Drawing == nil then
return "No"
else
return "Yes"
end
end
local Find_Required = API_Check()
if Find_Required == "No" then
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "Tracer script could not be loaded because your exploit is unsupported.";
Duration = math.huge;
Button1 = "OK"
})
return
end
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Camera = game:GetService("Workspace").CurrentCamera
local UserInputService = game:GetService("UserInputService")
local TestService = game:GetService("TestService")
local Typing = false
_G.SendNotifications = false -- If set to true then the script would notify you frequently on any changes applied and when loaded / errored. (If a game can detect this, it is recommended to set it to false)
_G.DefaultSettings = false -- If set to true then the tracer script would run with default settings regardless of any changes you made.
_G.TTeamCheck = false -- If set to true then the script would create tracers only for the enemy team members.
_G.FromMouse = false -- If set to true, the tracers will come from the position of your mouse curson on your screen.
_G.FromCenter = true -- If set to true, the tracers will come from the center of your screen.
_G.FromBottom = false -- If set to true, the tracers will come from the bottom of your screen.
_G.TracersVisible = false -- If set to true then the tracers will be visible and vice versa.
_G.TracerColor = Color3.fromRGB(255, 255, 255) -- The color that the tracers would appear as.
_G.TracerThickness = 1
_G.TracerTransparency = 1
_G.ModeSkipKey = Enum.KeyCode.M
_G.DisableKey = Enum.KeyCode.N
local function CreateTracers()
for _, v in next, Players:GetPlayers() do
if v.Name ~= game.Players.LocalPlayer.Name then
local TracerLine = Drawing.new("Line")
RunService.RenderStepped:Connect(function()
if workspace:FindFirstChild(v.Name) ~= nil and workspace[v.Name]:FindFirstChild("HumanoidRootPart") ~= nil then
local HumanoidRootPart_Position, HumanoidRootPart_Size = workspace[v.Name].HumanoidRootPart.CFrame, workspace[v.Name].HumanoidRootPart.Size * 1
local Vector, OnScreen = Camera:WorldToViewportPoint(HumanoidRootPart_Position * CFrame.new(0, -HumanoidRootPart_Size.Y, 0).p)
TracerLine.Thickness = _G.TracerThickness
TracerLine.Transparency = _G.TracerTransparency
TracerLine.Color = _G.TracerColor
if _G.FromMouse == true and _G.FromCenter == false and _G.FromBottom == false then
TracerLine.From = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y)
elseif _G.FromMouse == false and _G.FromCenter == true and _G.FromBottom == false then
TracerLine.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
elseif _G.FromMouse == false and _G.FromCenter == false and _G.FromBottom == true then
TracerLine.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
end
if OnScreen == true then
TracerLine.To = Vector2.new(Vector.X, Vector.Y)
if _G.TTeamCheck == true then
if Players.LocalPlayer.Team ~= v.Team then
TracerLine.Visible = _G.TracersVisible
else
TracerLine.Visible = false
end
else
TracerLine.Visible = _G.TracersVisible
end
else
TracerLine.Visible = false
end
else
TracerLine.Visible = false
end
end)
Players.PlayerRemoving:Connect(function()
TracerLine.Visible = false
end)
end
end
Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(v)
if v.Name ~= game.Players.LocalPlayer.Name then
local TracerLine = Drawing.new("Line")
RunService.RenderStepped:Connect(function()
if workspace:FindFirstChild(v.Name) ~= nil and workspace[v.Name]:FindFirstChild("HumanoidRootPart") ~= nil then
local HumanoidRootPart_Position, HumanoidRootPart_Size = workspace[v.Name].HumanoidRootPart.CFrame, workspace[v.Name].HumanoidRootPart.Size * 1
local Vector, OnScreen = Camera:WorldToViewportPoint(HumanoidRootPart_Position * CFrame.new(0, -HumanoidRootPart_Size.Y, 0).p)
TracerLine.Thickness = _G.TracerThickness
TracerLine.Transparency = _G.TracerTransparency
TracerLine.Color = _G.TracerColor
if _G.FromMouse == true and _G.FromCenter == false and _G.FromBottom == false then
TracerLine.From = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y)
elseif _G.FromMouse == false and _G.FromCenter == true and _G.FromBottom == false then
TracerLine.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
elseif _G.FromMouse == false and _G.FromCenter == false and _G.FromBottom == true then
TracerLine.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
end
if OnScreen == true then
TracerLine.To = Vector2.new(Vector.X, Vector.Y)
if _G.TTeamCheck == true then
if Players.LocalPlayer.Team ~= Player.Team then
TracerLine.Visible = _G.TracersVisible
else
TracerLine.Visible = false
end
else
TracerLine.Visible = _G.TracersVisible
end
else
TracerLine.Visible = false
end
else
TracerLine.Visible = false
end
end)
Players.PlayerRemoving:Connect(function()
TracerLine.Visible = false
end)
end
end)
end)
end
UserInputService.TextBoxFocused:Connect(function()
Typing = true
end)
UserInputService.TextBoxFocusReleased:Connect(function()
Typing = false
end)
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == _G.ModeSkipKey and Typing == false then
if _G.FromMouse == true and _G.FromCenter == false and _G.FromBottom == false and _G.TracersVisible == true then
_G.FromCenter = false
_G.FromBottom = true
_G.FromMouse = false
if _G.SendNotifications == true then
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "Tracers will be now coming from the bottom of your screen (Mode 1)";
Duration = 5;
})
end
elseif _G.FromMouse == false and _G.FromCenter == false and _G.FromBottom == true and _G.TracersVisible == true then
_G.FromCenter = true
_G.FromBottom = false
_G.FromMouse = false
if _G.SendNotifications == true then
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "Tracers will be now coming from the center of your screen (Mode 2)";
Duration = 5;
})
end
elseif _G.FromMouse == false and _G.FromCenter == true and _G.FromBottom == false and _G.TracersVisible == true then
_G.FromCenter = false
_G.FromBottom = false
_G.FromMouse = true
if _G.SendNotifications == true then
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "Tracers will be now coming from the position of your mouse cursor on your screen (Mode 3)";
Duration = 5;
})
end
end
elseif Input.KeyCode == _G.DisableKey and Typing == false then
_G.TracersVisible = not _G.TracersVisible
if _G.SendNotifications == true then
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "The tracers' visibility is now set to "..tostring(_G.TracersVisible)..".";
Duration = 5;
})
end
end
end)
if _G.DefaultSettings == true then
_G.TTeamCheck = false
_G.FromMouse = false
_G.FromCenter = false
_G.FromBottom = false
_G.TracersVisible = false
_G.TracerColor = Color3.fromRGB(40, 90, 255)
_G.TracerThickness = 1
_G.TracerTransparency = 1
_G.ModeSkipKey = Enum.KeyCode.E
_G.DisableKey = Enum.KeyCode.Q
end
local Success, Errored = pcall(function()
CreateTracers()
end)
if Success and not Errored then
if _G.SendNotifications == true then
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "Tracer script has successfully loaded.";
Duration = 5;
})
end
elseif Errored and not Success then
if _G.SendNotifications == true then
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "Tracer script has errored while loading, please check the developer console! (F9)";
Duration = 5;
})
end
TestService:Message("The tracer script has errored, please notify Exunys with the following information :")
warn(Errored)
print("!! IF THE ERROR IS A FALSE POSITIVE (says that a player cannot be found) THEN DO NOT BOTHER !!")
end
local Toggle = Tab:CreateToggle({
Name = "tracers active",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
_G.TracersVisible = Value
if _G.FromMouse == false or _G.FromBottom == false or _G.FromCenter == false then
_G.FromCenter = true
end
end
})
local Toggle = Tab:CreateToggle({
Name = "tracers team check",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
_G.TTeamCheck = Value
end
})
local Slider = Tab:CreateSlider({
Name = "tracers thickness",
Range = {1, 10},
Increment = 0.5,
CurrentValue = 1,
Flag = "Slider1",
Callback = function(Value)
_G.TracerThickness = Value
end,
})
local ColorPicker = Tab:CreateColorPicker({
Name = "tracers color",
Color = Color3.fromRGB(255,255,255),
Flag = "ColorPicker1",
Callback = function(Value)
_G.TracerColor = Value
end
})
local Tab = Window:CreateTab("movement")
local Slider = Tab:CreateSlider({
Name = "walkspeed",
Range = {20, 300},
Increment = 5,
CurrentValue = 20,
Flag = "Slider1",
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "jump power",
Range = {50, 300},
Increment = 5,
CurrentValue = 50,
Flag = "Slider1",
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
end,
})
local Toggle = Tab:CreateToggle({
Name = "inf jump",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
_G.infinjump = not _G.infinjump
if _G.infinJumpStarted == nil then
_G.infinJumpStarted = true
local plr = game:GetService('Players').LocalPlayer
local m = plr:GetMouse()
m.KeyDown:connect(function(k)
if _G.infinjump then
if k:byte() == 32 then
if Value == true then
humanoid = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
humanoid:ChangeState('Jumping')
wait()
humanoid:ChangeState('Seated')
end
end
end
end)
end
end,
})
local Tab = Window:CreateTab("miscellaneous")
local Button = Tab:CreateButton({
Name = "unhook client",
Callback = function()
Rayfield:Destroy()
end,
})
local Button = Tab:CreateButton({
Name = "server reconnect",
Callback = function()
reconnect()
end,
})
function reconnect()
game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer)
end
local Toggle = Tab:CreateToggle({
Name = "anti afk",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
if Value == true then
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
end
end,
})
local Camera = workspace.CurrentCamera
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local Holding = false
_G.AimbotEnabled = true
_G.TeamCheck = false -- If set to true then the script would only lock your aim at enemy team members.
_G.AimPart = "Head" -- Where the aimbot script would lock at.
_G.Sensitivity = 0 -- How many seconds it takes for the aimbot script to officially lock onto the target's aimpart.
_G.CircleSides = 64 -- How many sides the FOV circle would have.
_G.CircleColor = Color3.fromRGB(255, 255, 255) -- (RGB) Color that the FOV circle would appear as.
_G.CircleTransparency = 0.3 -- Transparency of the circle.
_G.CircleRadius = 80 -- The radius of the circle / FOV.
_G.CircleFilled = false -- Determines whether or not the circle is filled.
_G.CircleVisible = false -- Determines whether or not the circle is visible.
_G.CircleThickness = 0 -- The thickness of the circle.
local FOVCircle = Drawing.new("Circle")
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness
local function GetClosestPlayer()
local MaximumDistance = _G.CircleRadius
local Target = nil
for _, v in next, Players:GetPlayers() do
if v.Name ~= LocalPlayer.Name then
if _G.TeamCheck == true then
if v.Team ~= LocalPlayer.Team then
if v.Character ~= nil then
if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
if VectorDistance < MaximumDistance then
Target = v
end
end
end
end
end
else
if v.Character ~= nil then
if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
if VectorDistance < MaximumDistance then
Target = v
end
end
end
end
end
end
end
return Target
end
RunService.RenderStepped:Connect(function()
FOVCircle.Position = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness
if Holding == true and _G.AimbotEnabled == true then
TweenService:Create(Camera, TweenInfo.new(_G.Sensitivity, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = CFrame.new(Camera.CFrame.Position, GetClosestPlayer().Character[_G.AimPart].Position)}):Play()
end
end)
local Tab = Window:CreateTab("aimbot")
local Section = Tab:CreateSection("aimbot")
local Toggle = Tab:CreateToggle({
Name = "aimbot active (manual)",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
Holding = Value
end
})
local Toggle = Tab:CreateToggle({
Name = "team check",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
_G.TeamCheck = Value
end
})
local Keybind = Tab:CreateKeybind({
Name = "aimbot bind",
CurrentKeybind = "R",
HoldToInteract = false,
Flag = "Keybind1",
Callback = function(Keybind)
if Holding == true then
Holding = false
else Holding = true
end
end
})
local Section = Tab:CreateSection("circle fov")
local Toggle = Tab:CreateToggle({
Name = "draw circle fov",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
_G.CircleVisible = Value
end
})
local Toggle = Tab:CreateToggle({
Name = "filled circle fov",
CurrentValue = false,
Flag = "Toggle1",
Callback = function(Value)
_G.CircleFilled = Value
end
})
local Slider = Tab:CreateSlider({
Name = "circle fov radius",
Range = {50, 360},
Increment = 10,
CurrentValue = 80,
Flag = "Slider1",
Callback = function(Value)
_G.CircleRadius = Value
end,
})
local ColorPicker = Tab:CreateColorPicker({
Name = "circle fov color",
Color = Color3.fromRGB(255,255,255),
Flag = "ColorPicker1",
Callback = function(Value)
_G.CircleColor = Value
FOVCircle.Color = Value
end
})