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Burn Binary Tree.cpp
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Burn Binary Tree.cpp
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/**
* Definition for binary tree
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode(int x) : val(x), left(NULL), right(NULL) {}
* };
*/
void inorder(TreeNode* A, unordered_map<int, vector<int>> &mp){
if(!A) return;
inorder(A->left, mp);
if(A->left){
mp[A->val].push_back(A->left->val);
mp[A->left->val].push_back(A->val);
}
if(A->right){
mp[A->val].push_back(A->right->val);
mp[A->right->val].push_back(A->val);
}
inorder(A->right, mp);
}
int Solution::solve(TreeNode* A, int B) {
unordered_map<int, vector<int> > mp;
inorder(A, mp);
unordered_map<int, int> isVisited;
queue<int> q;
q.push(B);
isVisited[B]=1;
int sec=-1;
while(!q.empty()){
vector<int> v;
while(!q.empty()){
isVisited[q.front()]=1;
for(auto n: mp[q.front()]){
if(!isVisited[n]){
v.push_back(n);
}
}
q.pop();
}
if(v.size()>0){
for(auto num: v) q.push(num);
}
sec++;
}
return sec;
}