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Releases: divVerent/aaaaxy

Release v1.2.300

29 Aug 14:15
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Changes since v1.2.280:

  • Engine: at lowest quality settings, cause less artifacts.
  • Engine: fix exit code for regression test demos.
  • Engine: new palettes: VGA and EGA greyscale palettes.
  • Level: make the A New Beginning checkpoint smaller to fix a missing path.
  • Menu: setting to auto quality also restores all graphics settings.

Release v1.2.280

22 Aug 16:02
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Changes since v1.2.265:

  • Engine: automatically manage graphics settings.
  • Engine: fix some uses of deprecated Ebitengine APIs.

Release v1.2.265

15 Aug 16:10
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Changes since v1.2.229:

  • Engine: fixed touch screen support.
  • Game: now with Android support!
  • Menu: show software licenses.

Release v1.2.229

08 Aug 18:42
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Changes since v1.2.217:

  • Engine: fix multitouch support.
  • Engine: minor module update: glfw, sys.
  • Engine: show touch controls on web version again.

Release v1.2.217

01 Aug 13:21
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Changes since v1.2.174:

  • Menu: can now display the asset and software licenses.
  • Release building: now 800KiB smaller releases, thanks to advancecomp.
  • Release building: no longer include data twice on macOS releases,
    saving >20 MiB.
  • Engine: major improvements to touch handling; working on an Android release
    (not ready yet).
  • Engine: update Ebitengine to v2.3.7.
  • Game: very minor map change near The One Way Round.

Release v1.2.174

21 Jul 18:15
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Changes since v1.2.164:

  • Level: The One Way Round: add another room :)
  • Level: In places that require an ability, show an ExitButton sprite if the
    ability is missing.
  • Engine: Add some missing palette JSON files, and make sure this does not
    happen again.
  • Menu: Make it easier to revert back to VGA.

Release v1.2.164

18 Jul 13:36
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Changes since v1.2.141:

  • Dependencies: update to Ebitengine v2.3.6. Fixes input device related crashes.
  • Color palettes: improve graphics settings menu; add palette for MSX.
  • Engine: add an allocator for offscreen buffers. Saves some VRAM.

Release v1.2.141

08 Jul 20:38
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Changes since v1.2.47:

  • Engine: clean up TODOs.
  • Engine: massive color palette and dither improvements. Hit right seven
    times on graphics selection for a surprise!
  • Engine: VGA graphics is now default, not SVGA.

Release v1.2.47

27 Jun 12:06
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Changes since v1.2.44:

  • Map: make the Stop And Stair CP more friendly to prevent interrupted CP
    map in some exploits.
  • Engine: update Ebiten to v2.3.4. Minor crash fixes.

Release v1.2.44

06 Jun 13:57
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Changes since v1.2.42:

  • Engine: update Ebiten to v2.3.3. No changes to behavior expected.