-
Notifications
You must be signed in to change notification settings - Fork 6
/
Copy pathsdl_gui.c
674 lines (571 loc) · 23.7 KB
/
sdl_gui.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
/*
Copyright (c) 2006 Florian Wesch <fw@dividuum.de>. All Rights Reserved.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <SDL.h>
#include <sys/time.h>
#include <signal.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <time.h>
#include <event.h>
#include <assert.h>
#include <math.h>
#include "renderer.h"
#include "global.h"
#include "map.h"
#include "misc.h"
#include "sdl_video.h"
#include "common_player.h"
static Uint32 render_real_time;
static int render_game_time;
static int center_x;
static int center_y;
static int offset_x;
static int offset_y;
static struct evbuffer *scrollbuffer;
static int rand_table[256];
static int debug = 0;
static int send_events = 0;
static int show_scores = 0;
static int highlight_player = -1;
static void recenter() {
const client_world_info_t *info = infon->get_world_info();
if (!info) return;
center_x = info->width * SPRITE_TILE_SIZE / 2;
center_y = info->height * SPRITE_TILE_SIZE / 2;
}
static void sdl_scroll_message(const char *msg) {
// Zuviel insgesamt?
if (EVBUFFER_LENGTH(scrollbuffer) > 10000)
return;
evbuffer_add(scrollbuffer, (char*)msg, strlen(msg));
evbuffer_add(scrollbuffer, " - ", 5);
}
static void handle_events() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_RETURN:
if (event.key.keysym.mod & KMOD_ALT)
video_fullscreen_toggle();
break;
case SDLK_F9: {
int new_highlight = highlight_player;
do {
if (--new_highlight < -1)
new_highlight = infon->max_players - 1;
} while (new_highlight != highlight_player &&
new_highlight != -1 &&
!infon->get_player(new_highlight));
highlight_player = new_highlight;
break;
}
case SDLK_F10: {
int new_highlight = highlight_player;
do {
if (++new_highlight >= infon->max_players)
new_highlight = -1;
} while (new_highlight != highlight_player &&
new_highlight != -1 &&
!infon->get_player(new_highlight));
highlight_player = new_highlight;
break;
}
case SDLK_F11: send_events ^= 1;
sdl_scroll_message(send_events ? "Forwarding input"
: "Stopped forwarding input");
break;
case SDLK_F12: debug ^= 1; break;
case SDLK_TAB: show_scores = 1; break;
case SDLK_1: video_resize( 640, 480); break;
case SDLK_2: video_resize( 800, 600); break;
case SDLK_3: video_resize(1024, 768); break;
case SDLK_4: video_resize(1280, 1024); break;
case SDLK_5: video_resize(1600, 1200); break;
case SDLK_c:
recenter();
break;
case SDLK_ESCAPE:
infon->shutdown();
break;
default:
break;
}
if (send_events)
infon->printf("K%d\n", event.key.keysym.sym);
break;
case SDL_KEYUP:
switch (event.key.keysym.sym) {
case SDLK_TAB: show_scores = 0; break;
default:
break;
}
if (send_events)
infon->printf("k%d\n", event.key.keysym.sym);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if (send_events) {
int x = (event.button.x - offset_x) * TILE_WIDTH / SPRITE_TILE_SIZE;
int y = (event.button.y - offset_y) * TILE_HEIGHT / SPRITE_TILE_SIZE;
infon->printf("%c%d,%d,%d\n",
event.type == SDL_MOUSEBUTTONDOWN ? 'M' : 'm',
event.button.button,
x, y);
}
break;
case SDL_MOUSEMOTION:
if (event.motion.state & 1) {
center_x -= event.motion.xrel;
center_y -= event.motion.yrel;
}
if (send_events && event.motion.state) {
int x = (event.motion.x - offset_x) * TILE_WIDTH / SPRITE_TILE_SIZE;
int y = (event.motion.y - offset_y) * TILE_HEIGHT / SPRITE_TILE_SIZE;
infon->printf("D%d,%d,%d\n", event.motion.state, x, y);
}
break;
case SDL_VIDEORESIZE:
video_resize(event.resize.w, event.resize.h);
break;
case SDL_QUIT:
infon->shutdown();
break;
}
}
}
static void draw_scroller() {
static int last_time = 0;
static float x = 0;
static float curspeed = 0;
int chars_per_screen = video_width() / 6 + 1;
float speed = ((float)render_real_time - last_time) *
(float)(EVBUFFER_LENGTH(scrollbuffer) - chars_per_screen - 3) / 200.0;
if (curspeed < speed) curspeed += 0.1; //(speed - curspeed)/30.0;
if (curspeed > speed) curspeed = speed;
if (curspeed < 0.1) curspeed = 0;
x -= curspeed;
last_time = render_real_time;
while (x < -6) {
evbuffer_drain(scrollbuffer, 1);
x += 6;
}
while (EVBUFFER_LENGTH(scrollbuffer) <= chars_per_screen + 1)
evbuffer_add(scrollbuffer, " ", 1);
video_rect(0, video_height() - 16, video_width(), video_height(), 0, 0, 0, 0);
assert(chars_per_screen < EVBUFFER_LENGTH(scrollbuffer));
unsigned char *end = &EVBUFFER_DATA(scrollbuffer)[chars_per_screen];
char saved = *end; *end = '\0';
video_write(x, video_height() - 15, (char*)EVBUFFER_DATA(scrollbuffer));
*end = saved;
}
static void draw_creature(const client_creature_t *creature, void *opaque) {
const int x = X_TO_SCREENX(creature->x) - 7 + offset_x;
const int y = Y_TO_SCREENY(creature->y) - 7 + offset_y;
const int max_x = video_width() + 10;
const int max_y = video_height() - 32 + 10;
if (x < -30 || x > max_x || y < -20 || y > max_y)
return;
const int hw = creature->health;
const int fw = creature->food;
if (fw != 15) video_rect(x + fw, y - 4, x + 15, y - 2, 0x00, 0x00, 0x00, 0xB0);
if (fw != 0) video_rect(x, y - 4, x + fw, y - 2, 0xFF, 0xFF, 0xFF, 0xB0);
if (hw != 15) video_rect(x + hw, y - 2, x + 15, y, 0xFF, 0x00, 0x00, 0xB0);
if (hw != 0) video_rect(x, y - 2, x + hw, y, 0x00, 0xFF, 0x00, 0xB0);
if (creature->player == highlight_player)
video_draw(x - 8, y - 8, sprite_get(SPRITE_HALO));
video_draw(x, y, sprite_get(CREATURE_SPRITE(creature->player,
creature->type,
creature->dir,
(render_real_time >> 7) % 2)));
if (creature->smile_time + 1000 > render_game_time) {
video_draw(x + 15, y - 10, sprite_get(SPRITE_THOUGHT + 8));
} else {
video_draw(x + 15, y - 10, sprite_get(SPRITE_THOUGHT + creature->state));
}
video_tiny(x - strlen(creature->message) * 6 / 2 + 9, y + 14, creature->message);
if (debug) {
char tmp[128];
snprintf(tmp, sizeof(tmp), "%d(%d) p%d", creature->vm_id, creature->num, creature->player);
video_tiny(x, y + 22, tmp);
snprintf(tmp, sizeof(tmp), "f=%d h=%d", creature->food, creature->health);
video_tiny(x, y + 30, tmp);
snprintf(tmp, sizeof(tmp), "s=%d", creature->speed);
video_tiny(x, y + 38, tmp);
}
switch (creature->state) {
case CREATURE_ATTACK: {
const client_creature_t *target = infon->get_creature(creature->target);
if (target) {
video_line_green_red(x + 6, y + 6, X_TO_SCREENX(target->x) - 3 + offset_x, Y_TO_SCREENY(target->y) - 3 + offset_y);
video_line_green_red(x + 6, y + 6, X_TO_SCREENX(target->x) - 3 + offset_x, Y_TO_SCREENY(target->y) + 3 + offset_y);
video_line_green_red(x + 6, y + 6, X_TO_SCREENX(target->x) + 3 + offset_x, Y_TO_SCREENY(target->y) - 3 + offset_y);
video_line_green_red(x + 6, y + 6, X_TO_SCREENX(target->x) + 3 + offset_x, Y_TO_SCREENY(target->y) + 3 + offset_y);
}
break;
}
case CREATURE_FEED: {
const client_creature_t *target = infon->get_creature(creature->target);
if (target)
video_line_green(x + 6, y + 6, X_TO_SCREENX(target->x) + offset_x, Y_TO_SCREENY(target->y) + offset_y);
break;
}
default:
;
}
}
static int player_sort_by_score(const void *a, const void *b) {
const client_player_t *pa = *(client_player_t **)a;
const client_player_t *pb = *(client_player_t **)b;
return -(pa->score > pb->score) + (pa->score < pb->score);
}
static void draw_player_row() {
static int lastturn = 0;
static int page = 0;
if (render_real_time > lastturn + 5000) {
lastturn = render_real_time;
page++;
}
int per_page = video_width() / 128;
if (per_page == 0) per_page = 1;
int n;
int player_displayed = 0;
int num_players = 0;
const client_player_t *sorted[infon->max_players];
for (n = 0; n < infon->max_players; n++) {
const client_player_t *player = infon->get_player(n);
if (!player)
continue;
sorted[num_players++] = player;
}
//printf("%d\n", num_players);
//if (infon->get_king()) king_player->score += 1000000; // HACKHACK
qsort(sorted, num_players, sizeof(client_player_t*), player_sort_by_score);
//if (king_player) king_player->score -= 1000000;
int offset = per_page * page;
if (offset >= num_players) {
page = 0;
offset = 0;
}
int num = num_players - offset;
if (num > per_page)
num = per_page;
video_rect(0, video_height() - 32, video_width(), video_height() - 16, 0, 0, 0, 0);
for (n = offset; n < offset + num; n++) {
const client_player_t *player = sorted[n];
// King in dieser Runde?
if (player == infon->get_king()) {
video_draw(player_displayed * 128 + 32,
video_height() - 86 - abs(20.0 * sin(M_PI * (render_real_time % 550) / 550.0)),
sprite_get(SPRITE_CROWN));
}
// Rotierendes Vieh
if (player->num == highlight_player) {
video_draw(player_displayed * 128 - 8,
video_height() - 40 - 8, sprite_get(SPRITE_HALO));
video_draw(player_displayed * 128,
video_height() - 40,
sprite_get(CREATURE_SPRITE(player->num,
0,
(render_real_time / 64) % CREATURE_DIRECTIONS,
(render_real_time / 128) % 2)));
} else {
video_draw(player_displayed * 128,
video_height() - 32,
sprite_get(CREATURE_SPRITE(player->num,
0,
(render_real_time / 64) % CREATURE_DIRECTIONS,
(render_real_time / 128) % 2)));
}
// CPU Auslastung Anzeigen
const int cpu = 80 * player->cpu_usage / 100;
video_rect(player_displayed * 128 + 16,
video_height() - 32,
player_displayed * 128 + 16 + cpu,
video_height() - 16,
2 * cpu, 160 - 2 * cpu , 0x00, 0x00);
// Name / Punkte
static char buf[18];
size_t namelen = strlen(player->name);
int offset = 0;
if (namelen > 9) {
offset = (render_real_time / 500) % ((namelen - 8)*2);
if (offset >= (namelen - 8))
offset = (namelen - 8)*2-1 - offset;
}
snprintf(buf, sizeof(buf), "%2d. %4d %s", n + 1, player->score, player->name + offset);
video_write(player_displayed * 128 + 16,
video_height() - 30,
buf);
player_displayed++;
}
}
static void draw_scores(int xcenter, int y) {
int n;
int num_players = 0;
const client_player_t *sorted[infon->max_players];
for (n = 0; n < infon->max_players; n++) {
const client_player_t *player = infon->get_player(n);
if (!player)
continue;
sorted[num_players++] = player;
}
qsort(sorted, num_players, sizeof(client_player_t*), player_sort_by_score);
for (n = 0; n < num_players; n++) {
const client_player_t *player = sorted[n];
if (player->num == highlight_player)
video_draw(xcenter - 48 - 8, y + 14 * n - 8, sprite_get(SPRITE_HALO));
video_draw(xcenter - 48,
y + 14 * n,
sprite_get(CREATURE_SPRITE(player->num,
0,
(render_real_time / 60) % CREATURE_DIRECTIONS,
(render_real_time / 123) % 2)));
static char buf[40];
snprintf(buf, sizeof(buf), "%2d. %4d %s", n + 1, player->score, player->name);
video_write(xcenter - 70,
y + 14 * n + 1,
buf);
}
}
static void draw_world() {
const client_world_info_t *info = infon->get_world_info();
if (!info) return;
const client_maptile_t *world = infon->get_world();
int screen_w = video_width();
int screen_cx = screen_w / 2;
int screen_h = video_height() - 32;
int screen_cy = screen_h / 2;
int mapx1 = offset_x = screen_cx - center_x;
int x1 = 0;
if (mapx1 <= -SPRITE_TILE_SIZE) {
x1 = -mapx1 / SPRITE_TILE_SIZE;
mapx1 = -(-mapx1 % SPRITE_TILE_SIZE);
}
int x2 = x1 + (screen_w - mapx1) / SPRITE_TILE_SIZE + 1;
if (x2 > info->width) x2 = info->width;
int mapx2 = mapx1 + (x2 - x1) * SPRITE_TILE_SIZE;
int mapy1 = offset_y = screen_cy - center_y;
int y1 = 0;
if (mapy1 <= -SPRITE_TILE_SIZE) {
y1 = -mapy1 / SPRITE_TILE_SIZE;
mapy1 = -(-mapy1 % SPRITE_TILE_SIZE);
}
int y2 = y1 + (screen_h - mapy1) / SPRITE_TILE_SIZE + 1;
if (y2 > info->height) y2 = info->height;
int mapy2 = mapy1 + (y2 - y1) * SPRITE_TILE_SIZE;
int screenx = mapx1;
int screeny = mapy1;
for (int y = y1; y < y2; y++) {
const client_maptile_t *tile = &world[y * info->width + x1];
for (int x = x1; x < x2; x++) {
int pos_rand = rand_table[(x ^ y) & 0xFF];
int floor_sprite;
switch (tile->gfx) {
case TILE_GFX_SOLID:
floor_sprite = SPRITE_SOLID + pos_rand % SPRITE_NUM_SOLID;
break;
case TILE_GFX_PLAIN:
floor_sprite = SPRITE_PLAIN + pos_rand % SPRITE_NUM_PLAIN;
break;
case TILE_GFX_BORDER:
floor_sprite = SPRITE_BORDER + pos_rand % SPRITE_NUM_BORDER;
break;
case TILE_GFX_SNOW_SOLID:
floor_sprite = SPRITE_SNOW_SOLID + pos_rand % SPRITE_NUM_SNOW_SOLID;
break;
case TILE_GFX_SNOW_PLAIN:
floor_sprite = SPRITE_SNOW_PLAIN + pos_rand % SPRITE_NUM_SNOW_PLAIN;
break;
case TILE_GFX_SNOW_BORDER:
floor_sprite = SPRITE_SNOW_BORDER + pos_rand % SPRITE_NUM_SNOW_BORDER;
break;
case TILE_GFX_WATER:
floor_sprite = SPRITE_WATER + ((render_real_time >> 7) + x + y) % SPRITE_NUM_WATER;
break;
case TILE_GFX_LAVA:
floor_sprite = SPRITE_LAVA + ((render_real_time >> 7) + x + y) % SPRITE_NUM_LAVA;
break;
case TILE_GFX_NONE:
floor_sprite = -1;
break;
case TILE_GFX_KOTH:
floor_sprite = SPRITE_KOTH;
break;
case TILE_GFX_DESERT:
floor_sprite = SPRITE_DESERT + pos_rand % SPRITE_NUM_DESERT;
break;
default:
floor_sprite = -1;
break;
}
if (debug)
floor_sprite = tile->type == TILE_PLAIN ? SPRITE_SNOW_PLAIN : -1;
if (floor_sprite < 0)
video_rect(screenx, screeny, screenx + SPRITE_TILE_SIZE, screeny + SPRITE_TILE_SIZE, 30, 30, 30, 0);
else
video_draw(screenx, screeny, sprite_get(floor_sprite));
if (tile->food != 0) {
if (tile->gfx == TILE_GFX_SNOW_PLAIN)
video_draw(screenx, screeny, sprite_get(SPRITE_SNOW_FOOD - 1 + tile->food));
else
video_draw(screenx, screeny, sprite_get(SPRITE_FOOD - 1 + tile->food));
}
screenx += SPRITE_TILE_SIZE;
tile++;
}
screeny += SPRITE_TILE_SIZE;
screenx = mapx1;
}
if (mapx1 > 0)
video_rect(0, max(0, mapy1), mapx1, min(screen_h, mapy2), 30, 30, 30, 0);
if (mapy1 > 0)
video_rect(0, 0, screen_w, mapy1, 30, 30, 30, 0);
if (mapx2 <= screen_w)
video_rect(mapx2, max(0, mapy1), screen_w, min(screen_h, mapy2), 30, 30, 30, 0);
if (mapy2 <= screen_h)
video_rect(0, mapy2, screen_w, screen_h, 30, 30, 30, 0);
}
static void sdl_world_info_changed(const client_world_info_t *info) {
recenter();
}
static void sdl_player_changed(const client_player_t *player, int changed) {
if (changed & PLAYER_DIRTY_COLOR) {
int colors[16][3] = {
{ 0xFF, 0x00, 0x00 },
{ 0x00, 0xFF, 0x00 },
{ 0x00, 0x00, 0xFF },
{ 0xFF, 0xFF, 0x00 },
{ 0x00, 0xFF, 0xFF },
{ 0xFF, 0x00, 0xFF },
{ 0xFF, 0xFF, 0xFF },
{ 0x00, 0x00, 0x00 },
{ 0xFF, 0x80, 0x80 },
{ 0x80, 0xFF, 0x80 },
{ 0x80, 0x80, 0xFF },
{ 0xFF, 0xFF, 0x80 },
{ 0x80, 0xFF, 0xFF },
{ 0xFF, 0x80, 0xFF },
{ 0x80, 0x80, 0x80 },
{ 0x60, 0xA0, 0xFF },
};
int hi = (player->color & 0xF0) >> 4;
int lo = (player->color & 0x0F);
sprite_render_player_creatures(player->num,
colors[hi][0],
colors[hi][1],
colors[hi][2],
colors[lo][0],
colors[lo][1],
colors[lo][2]);
}
}
static void sdl_tick(int gt, int delta) {
static Uint32 frames = 0;
static int last_net = 0;
static Uint32 last_info = 0;
static int stall = 0;
render_real_time = SDL_GetTicks();
render_game_time = gt;
handle_events();
const char *intermission = infon->get_intermission();
// char buf[20];
// snprintf(buf, sizeof(buf), "%4d:%02d",
// render_game_time / (60 * 1000),
// render_game_time % (60 * 1000) / 1000);
if (show_scores)
intermission = "Scores";
if (strlen(intermission) > 0) {
int y = max(video_height() / 2 - 150, 20);
video_rect(0, 0, video_width(), video_height() - 16, 0, 0, 0, 0);
video_hline(0, video_width(), y + 20, 0x80, 0x80, 0x80, 0x80);
video_write((video_width() - strlen(intermission) * 7) / 2,
y,
intermission);
draw_scores(video_width() / 2, y + 30);
// video_write(video_width() - 46, video_height() - 30, buf);
} else {
draw_world();
infon->each_creature(draw_creature, NULL);
draw_player_row();
}
draw_scroller();
// Bitte drinlassen. Danke
if (render_real_time / 1000 % 60 < 5)
video_draw(video_width() - 190, 20, sprite_get(SPRITE_LOGO));
// Informationen
if (render_real_time >= last_info + 1000) {
char buf[128];
int traffic = infon->get_traffic();
snprintf(buf, sizeof(buf), "%s - %d fps - %d byte/s", infon->version, frames, traffic - last_net);
video_set_title(buf);
stall = traffic > last_net ? 0 : stall + 1;
last_net = traffic;
last_info = render_real_time;
frames = 0;
}
if (stall > 2)
video_write(4, 4, "connection stalled?");
if (send_events)
video_write(video_width() - 148, 4, "Input forwarding enabled");
if (infon->is_demo() && (render_real_time % 1000) < 500)
video_write(4, video_height() - 48, "Replay");
video_flip();
frames++;
#ifdef WIN32
Sleep(20);
#else
usleep(4000);
#endif
}
static int sdl_open(int w, int h, int fs) {
video_init(w, h, fs);
center_x = 0;
center_y = 0;
offset_x = 0;
offset_y = 0;
scrollbuffer = evbuffer_new();
for (int i = 0; i < 20; i++)
evbuffer_add(scrollbuffer, " ", 10);
evbuffer_add(scrollbuffer, (char*)infon->version, strlen(infon->version));
evbuffer_add(scrollbuffer, " ", 10);
sprite_init();
for (int i = 0; i < 256; i++)
rand_table[i] = rand();
return 1;
}
static void sdl_close() {
sprite_shutdown();
evbuffer_free(scrollbuffer);
video_shutdown();
}
const static renderer_api_t sdl_api = {
.version = RENDERER_API_VERSION,
.open = sdl_open,
.close = sdl_close,
.tick = sdl_tick,
.world_info_changed = sdl_world_info_changed,
.world_changed = NULL,
.player_joined = NULL,
.player_changed = sdl_player_changed,
.player_left = NULL,
.creature_spawned = NULL,
.creature_changed = NULL,
.creature_died = NULL,
.scroll_message = sdl_scroll_message,
};
RENDERER_EXPORT(sdl_api)