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main.wren
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import "graphics" for Canvas
import "dome" for Window
import "input" for Keyboard
import "nokia" for Display, Palette, Font, Sound, FPS, Keymap
import "random" for Random
class Lock {
static frame {
if (!__frame) {
__frame = 0
}
return __frame
}
static score {
if (!__score) {
__score = 0
}
return __score
}
static maxTime {
if (!__maxTime) {
__maxTime = 200
}
return __maxTime
}
static timer {
if (!__timer) {
__timer = maxTime
}
return __timer
}
static min {
if (!__min) {
__min = 0
}
return __min
}
static max {
if (!__max) {
__max = 6
if (__max < 3) {
__max = 3
}
}
return __max
}
static nums {
if (!__nums) {
__nums = (min..max).toList
}
return __nums
}
static pos {
if (!__pos) {
__pos = 0
}
return __pos
}
static axis_y {
if (!__axis_y) {
__axis_y = 27
}
return __axis_y
}
static axis_x {
if (!__axis_x) {
__axis_x = 32
}
return __axis_x
}
static correct {
if (!__correct) {
__correct = 0
}
return __correct
}
static nearCorrect {
if (!__nearCorrect) {
__nearCorrect = 0
}
return __nearCorrect
}
static status {
if (!__status) {
__status = "playing" // win, game over, playing
}
return __status
}
static key_flag {
if (!__key_flag) {
__key_flag = false
}
return __key_flag
}
static space {
if (!__space) {
__space = 5
}
return __space
}
static frame_rate {
if (!__frame_rate) {
__frame_rate = 64
}
return __frame_rate
}
static levels{
if (!__levels) {
__levels = ["F","E","D","C","B","A","S"]
}
return __levels
}
static currentLevel {
if (!__currentLevel) {
__currentLevel = 0
}
return __currentLevel
}
static secret {
if (!__secret) {
__secret = []
__secret.add(getRandom())
__secret.add(getRandom())
__secret.add(getRandom())
__secret.add(getRandom())
}
return __secret
}
static num_list {
if (!__num_list) {
__num_list = [0, 0, 0, 0]
}
return __num_list
}
static getRandom() {
var random = Random.new()
random.shuffle(nums)
var ret = nums[0]
nums.removeAt(0)
return ret
}
static make() {
// print score
System.print("Your score is : %(score)")
// reset everything
__status = "playing"
__num_list = [0, 0, 0, 0]
__nums = (min..max).toList
__secret = []
__secret.add(getRandom())
__secret.add(getRandom())
__secret.add(getRandom())
__secret.add(getRandom())
__currentLevel = currentLevel + 1
if (currentLevel >= levels.count) {
__currentLevel = levels.count - 1
}
__key_flag = false
__correct = 0
__nearCorrect = 0
__timer = (maxTime - (currentLevel * 20))
System.print("__timer : %(__timer)")
__score = score + 100
}
static draw () {
if (status == "playing") {
makeBombShape()
// draw lock
var i = axis_x
var position
Font.lightmode()
for (item in num_list) {
Font.gizmo.print(item.toString, i, axis_y)
i = i + space
}
// current number
pointerCurrent(axis_x + (pos*space))
// change lock
if (Keyboard["down"].justPressed) {
changValueOfLock(pos, num_list[pos]-1)
}
if (Keyboard["up"].justPressed) {
changValueOfLock(pos, num_list[pos]+1)
}
if (Keyboard["right"].justPressed) {
changePosPointer(pos+1)
}
if (Keyboard["left"].justPressed) {
changePosPointer(pos-1)
}
if (Keyboard["return"].justPressed) {
__correct = 0
__nearCorrect = 0
var i = 0
for (item in num_list) {
if (item == secret[i]) {
__correct = correct + 1
} else {
if (checkExistInList(item, secret, i)) {
__nearCorrect = nearCorrect + 1
}
}
i = i + 1
}
if (correct == secret.count) {
gameWin()
} else {
__timer = timer - 10 // -10 sec
}
System.print(secret)
// System.print("correct: " + correct.toString)
// System.print("nearCorrect: " + nearCorrect.toString)
}
// draw board
boardInfo(correct, nearCorrect)
// show status of answers, __correct and __nearCorrect
lockStatus()
// draw timer
setTimer()
}
if (status == "game over") {
gameOver()
}
}
static boardInfo(correct, near_correct) {
Font.gizmo.print(levels[currentLevel], 1, 2)
}
static gameWin() {
Sound.play("soundtest")
__status = "win"
Canvas.cls(Palette.black)
make()
}
static turnOffOne() {
for (i in 25..28) {
Canvas.rectfill(29, i, 1, 1, Palette.black)
}
}
static turnOffTwo() {
turnOffOne()
for (i in 30..33) {
Canvas.rectfill(29, i, 1, 1, Palette.black)
}
}
static turnOffThree() {
turnOffTwo()
for (i in 25..28) {
Canvas.rectfill(54, i, 1, 1, Palette.black)
}
}
static turnOffFour() {
turnOffThree()
for (i in 30..33) {
Canvas.rectfill(54, i, 1, 1, Palette.black)
}
}
static blinkOne() {
if (frame % 5 == 0) {
for (i in 30..33) {
Canvas.rectfill(54, i, 1, 1, Palette.black)
}
}
}
static blinkTwo() {
if (frame % 5 == 0) {
blinkOne()
for (i in 25..28) {
Canvas.rectfill(54, i, 1, 1, Palette.black)
}
}
}
static blinkThree() {
if (frame % 5 == 0) {
blinkTwo()
for (i in 30..33) {
Canvas.rectfill(29, i, 1, 1, Palette.black)
}
}
}
static blinkFour() {
if (frame % 5 == 0) {
blinkThree()
for (i in 25..28) {
Canvas.rectfill(29, i, 1, 1, Palette.black)
}
}
}
static lockStatus() {
while (1) {
if (correct==0 && nearCorrect==0) {
break
}
if (correct==1) {
turnOffOne()
}
if (correct==2) {
turnOffTwo()
}
if (correct==3) {
turnOffThree()
}
if (correct==4) {
turnOffFour()
}
if (nearCorrect==1) {
blinkOne()
}
if (nearCorrect==2) {
blinkTwo()
}
if (nearCorrect==3) {
blinkThree()
}
if (nearCorrect==4) {
blinkFour()
}
break
}
}
static gameOver() {
if (!key_flag) {
Sound.play("negative1")
}
__status = "game over"
Canvas.cls(Palette.black)
Canvas.print("Game over", 4, 18, Palette.white)
__key_flag = true
}
static checkExistInList(value, list, pos) {
var flag = false
for (i in pos..(list.count-1)) {
if (value == list[i]) {
flag = true
break
}
}
return flag
}
static changValueOfLock(index, value) {
num_list[index] = value
if (value <= 0) {
num_list[index] = 0
}
if (value >= 9) {
num_list[index] = 9
}
}
static changePosPointer(value) {
var end = num_list.count - 1
if (value <= end && value >= 0 ) {
__pos = value
}
if (value <= 0) {
__pos = 0
}
if (value >= end) {
__pos = end
}
}
static setTimer() {
var minute = (timer/60).floor
var second = (timer%60).floor
if (minute.toString.count == 1) {
minute = "0" + minute.toString
}
if (second.toString.count == 1) {
second = "0" + second.toString
}
Font.gizmo.print(minute.toString + ":" + second.toString, 33, 12)
__frame = frame + 1
if (frame % frame_rate == 0) {
__timer = timer - 1
Sound.play("blip11")
}
if (timer<=0) {
__timer = 0
__status = "game over"
gameOver()
}
}
static pointerCurrent(position) {
for (i in 1..5) {
Canvas.rectfill(i+(position-1), axis_y+6, 1, 1, Palette.white)
Canvas.rectfill(i+(position-1), axis_y-2, 1, 1, Palette.white)
}
}
static makeBombShape() {
// horizontal
for (i in 14..69) {
Canvas.rectfill(i, 17, 1, 1, Palette.white)
Canvas.rectfill(i, 40, 1, 1, Palette.white)
}
for (i in 14..17) {
Canvas.rectfill(i, 22, 1, 1, Palette.white)
Canvas.rectfill(i, 30, 1, 1, Palette.white)
}
for (i in 66..70) {
Canvas.rectfill(i, 22, 1, 1, Palette.white)
Canvas.rectfill(i, 30, 1, 1, Palette.white)
}
// vertical
for (i in 18..39) {
Canvas.rectfill(13, i, 1, 1, Palette.white)
Canvas.rectfill(70, i, 1, 1, Palette.white)
Canvas.rectfill(17, i, 1, 1, Palette.white)
Canvas.rectfill(66, i, 1, 1, Palette.white)
}
// center
// horizontal
for (i in 28..54) {
Canvas.rectfill(i, 24, 1, 1, Palette.white)
Canvas.rectfill(i, 34, 1, 1, Palette.white)
}
for (i in 18..27) {
Canvas.rectfill(i, 26, 1, 1, Palette.white)
Canvas.rectfill(i, 32, 1, 1, Palette.white)
}
for (i in 56..65) {
Canvas.rectfill(i, 26, 1, 1, Palette.white)
Canvas.rectfill(i, 32, 1, 1, Palette.white)
}
// vertical
for (i in 24..34) {
Canvas.rectfill(53, i, 1, 1, Palette.white)
Canvas.rectfill(30, i, 1, 1, Palette.white)
Canvas.rectfill(28, i, 1, 1, Palette.white)
Canvas.rectfill(55, i, 1, 1, Palette.white)
}
// defuse
for (i in 25..28) {
Canvas.rectfill(29, i, 1, 1, Palette.white)
}
for (i in 30..33) {
Canvas.rectfill(29, i, 1, 1, Palette.white)
}
for (i in 25..28) {
Canvas.rectfill(54, i, 1, 1, Palette.white)
}
for (i in 30..33) {
Canvas.rectfill(54, i, 1, 1, Palette.white)
}
// cable 1
Canvas.rectfill(37, 9, 1, 1, Palette.white)
Canvas.rectfill(37, 8, 1, 1, Palette.white)
Canvas.rectfill(37, 7, 1, 1, Palette.white)
Canvas.rectfill(36, 6, 1, 1, Palette.white)
Canvas.rectfill(36, 6, 1, 1, Palette.white)
Canvas.rectfill(36, 5, 1, 1, Palette.white)
Canvas.rectfill(35, 4, 1, 1, Palette.white)
Canvas.rectfill(35, 3, 1, 1, Palette.white)
Canvas.rectfill(34, 3, 1, 1, Palette.white)
Canvas.rectfill(34, 2, 1, 1, Palette.white)
Canvas.rectfill(34, 2, 1, 1, Palette.white)
Canvas.rectfill(33, 2, 1, 1, Palette.white)
Canvas.rectfill(32, 2, 1, 1, Palette.white)
Canvas.rectfill(31, 2, 1, 1, Palette.white)
Canvas.rectfill(31, 3, 1, 1, Palette.white)
Canvas.rectfill(30, 4, 1, 1, Palette.white)
Canvas.rectfill(29, 5, 1, 1, Palette.white)
Canvas.rectfill(28, 6, 1, 1, Palette.white)
Canvas.rectfill(27, 7, 1, 1, Palette.white)
Canvas.rectfill(27, 8, 1, 1, Palette.white)
Canvas.rectfill(26, 9, 1, 1, Palette.white)
Canvas.rectfill(26, 10, 1, 1, Palette.white)
Canvas.rectfill(25, 11, 1, 1, Palette.white)
Canvas.rectfill(25, 12, 1, 1, Palette.white)
Canvas.rectfill(25, 13, 1, 1, Palette.white)
Canvas.rectfill(24, 14, 1, 1, Palette.white)
Canvas.rectfill(24, 15, 1, 1, Palette.white)
Canvas.rectfill(24, 16, 1, 1, Palette.white)
// cable 2
Canvas.rectfill(34, 9, 1, 1, Palette.white)
Canvas.rectfill(34, 8, 1, 1, Palette.white)
Canvas.rectfill(33, 7, 1, 1, Palette.white)
Canvas.rectfill(33, 6, 1, 1, Palette.white)
Canvas.rectfill(32, 6, 1, 1, Palette.white)
Canvas.rectfill(31, 7, 1, 1, Palette.white)
Canvas.rectfill(30, 8, 1, 1, Palette.white)
Canvas.rectfill(29, 9, 1, 1, Palette.white)
Canvas.rectfill(29, 10, 1, 1, Palette.white)
Canvas.rectfill(29, 11, 1, 1, Palette.white)
Canvas.rectfill(28, 12, 1, 1, Palette.white)
Canvas.rectfill(28, 13, 1, 1, Palette.white)
Canvas.rectfill(28, 14, 1, 1, Palette.white)
Canvas.rectfill(27, 15, 1, 1, Palette.white)
Canvas.rectfill(27, 16, 1, 1, Palette.white)
// alone
Canvas.rectfill(27, 25, 1, 1, Palette.white)
Canvas.rectfill(27, 27, 1, 1, Palette.white)
Canvas.rectfill(27, 31, 1, 1, Palette.white)
Canvas.rectfill(27, 33, 1, 1, Palette.white)
Canvas.rectfill(56, 25, 1, 1, Palette.white)
Canvas.rectfill(56, 27, 1, 1, Palette.white)
Canvas.rectfill(56, 31, 1, 1, Palette.white)
Canvas.rectfill(56, 33, 1, 1, Palette.white)
Canvas.rectfill(29, 29, 1, 1, Palette.white)
Canvas.rectfill(54, 29, 1, 1, Palette.white)
// timer
for (i in 32..59) {
Canvas.rectfill(i, 10, 1, 1, Palette.white)
}
for (i in 11..16) {
Canvas.rectfill(31, i, 1, 1, Palette.white)
Canvas.rectfill(60, i, 1, 1, Palette.white)
}
}
}
class Game {
static init() {
Display.init()
Window.title = "Hello Nokia"
Font.darkmode()
}
static update() {
if (FPS.canUpdate()) {
nokiaUpdate()
}
}
static nokiaUpdate() {
// Lock.draw()
}
static draw(dt) {
Canvas.cls(Palette.black)
Lock.draw()
}
}