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Would like to get whatever adress a player pinged. Is this doable with ProtocolLib's |
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Answered by
derklaro
Jul 27, 2022
Replies: 1 comment 7 replies
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It is not possible with |
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7 replies
Answer selected by
Andre601
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It is not possible with
onPacketSending(PacketEvent), you need to store the address the player pinged which comes from the handshake (PacketType.Handshake.Client.SET_PROTOCOL) as a string.