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random.lua
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random.lua
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local wrap = require 'cwrap'
require 'torchcwrap'
local interface = wrap.CInterface.new()
interface:print(
[[
#include "luaT.h"
#include "TH.h"
extern void torch_Generator_init(lua_State *L);
extern void torch_Generator_new(lua_State *L);
]])
for _,name in ipairs({"seed", "initialSeed"}) do
interface:wrap(name,
string.format("THRandom_%s",name),
{{name='Generator', default=true},
{name="long", creturned=true}})
end
interface:wrap('manualSeed',
'THRandom_manualSeed',
{{name='Generator', default=true},
{name="long"}})
interface:wrap('getRNGState',
'THByteTensor_getRNGState',
{{name='Generator', default=true},
{name='ByteTensor',default=true,returned=true,method={default='nil'}}
})
interface:wrap('setRNGState',
'THByteTensor_setRNGState',
{{name='Generator', default=true},
{name='ByteTensor',default=true,returned=true,method={default='nil'}}
})
interface:register("random__")
interface:print(
[[
void torch_random_init(lua_State *L)
{
torch_Generator_init(L);
torch_Generator_new(L);
lua_setfield(L, -2, "_gen");
luaL_register(L, NULL, random__);
}
]])
interface:tofile(arg[1])