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The EASTL is generally considered to be a better fit for high-performance applications such as games and renderers than the STL. However, at this point, we already have some select specialized containers. The main thing missing is a kind of "hybrid array" that could replace many/all usages of static and dynamic arrays since the avg. number of elements is usually known in most places.
The text was updated successfully, but these errors were encountered:
The EASTL is generally considered to be a better fit for high-performance applications such as games and renderers than the STL. However, at this point, we already have some select specialized containers. The main thing missing is a kind of "hybrid array" that could replace many/all usages of static and dynamic arrays since the avg. number of elements is usually known in most places.
The text was updated successfully, but these errors were encountered: