comments | difficulty | edit_url | tags | ||
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true |
中等 |
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给你一个长度为 n
的链表,每个节点包含一个额外增加的随机指针 random
,该指针可以指向链表中的任何节点或空节点。
构造这个链表的 深拷贝。 深拷贝应该正好由 n
个 全新 节点组成,其中每个新节点的值都设为其对应的原节点的值。新节点的 next
指针和 random
指针也都应指向复制链表中的新节点,并使原链表和复制链表中的这些指针能够表示相同的链表状态。复制链表中的指针都不应指向原链表中的节点 。
例如,如果原链表中有 X
和 Y
两个节点,其中 X.random --> Y
。那么在复制链表中对应的两个节点 x
和 y
,同样有 x.random --> y
。
返回复制链表的头节点。
用一个由 n
个节点组成的链表来表示输入/输出中的链表。每个节点用一个 [val, random_index]
表示:
val
:一个表示Node.val
的整数。random_index
:随机指针指向的节点索引(范围从0
到n-1
);如果不指向任何节点,则为null
。
你的代码 只 接受原链表的头节点 head
作为传入参数。
示例 1:
输入:head = [[7,null],[13,0],[11,4],[10,2],[1,0]] 输出:[[7,null],[13,0],[11,4],[10,2],[1,0]]
示例 2:
输入:head = [[1,1],[2,1]] 输出:[[1,1],[2,1]]
示例 3:
输入:head = [[3,null],[3,0],[3,null]] 输出:[[3,null],[3,0],[3,null]]
提示:
0 <= n <= 1000
-104 <= Node.val <= 104
Node.random
为null
或指向链表中的节点。
我们可以定义一个虚拟头节点
接下来再遍历链表,根据哈希表中存储的对应关系,将复制节点的
时间复杂度
"""
# Definition for a Node.
class Node:
def __init__(self, x: int, next: 'Node' = None, random: 'Node' = None):
self.val = int(x)
self.next = next
self.random = random
"""
class Solution:
def copyRandomList(self, head: "Optional[Node]") -> "Optional[Node]":
d = {}
dummy = tail = Node(0)
cur = head
while cur:
node = Node(cur.val)
tail.next = node
tail = tail.next
d[cur] = node
cur = cur.next
cur = head
while cur:
d[cur].random = d[cur.random] if cur.random else None
cur = cur.next
return dummy.next
/*
// Definition for a Node.
class Node {
int val;
Node next;
Node random;
public Node(int val) {
this.val = val;
this.next = null;
this.random = null;
}
}
*/
class Solution {
public Node copyRandomList(Node head) {
Map<Node, Node> d = new HashMap<>();
Node dummy = new Node(0);
Node tail = dummy;
for (Node cur = head; cur != null; cur = cur.next) {
Node node = new Node(cur.val);
tail.next = node;
tail = node;
d.put(cur, node);
}
for (Node cur = head; cur != null; cur = cur.next) {
d.get(cur).random = cur.random == null ? null : d.get(cur.random);
}
return dummy.next;
}
}
/*
// Definition for a Node.
class Node {
public:
int val;
Node* next;
Node* random;
Node(int _val) {
val = _val;
next = NULL;
random = NULL;
}
};
*/
class Solution {
public:
Node* copyRandomList(Node* head) {
Node* dummy = new Node(0);
Node* tail = dummy;
unordered_map<Node*, Node*> d;
for (Node* cur = head; cur; cur = cur->next) {
Node* node = new Node(cur->val);
tail->next = node;
tail = node;
d[cur] = node;
}
for (Node* cur = head; cur; cur = cur->next) {
d[cur]->random = cur->random ? d[cur->random] : nullptr;
}
return dummy->next;
}
};
/**
* Definition for a Node.
* type Node struct {
* Val int
* Next *Node
* Random *Node
* }
*/
func copyRandomList(head *Node) *Node {
dummy := &Node{}
tail := dummy
d := map[*Node]*Node{}
for cur := head; cur != nil; cur = cur.Next {
node := &Node{Val: cur.Val}
d[cur] = node
tail.Next = node
tail = node
}
for cur := head; cur != nil; cur = cur.Next {
if cur.Random != nil {
d[cur].Random = d[cur.Random]
}
}
return dummy.Next
}
/**
* Definition for _Node.
* class _Node {
* val: number
* next: _Node | null
* random: _Node | null
*
* constructor(val?: number, next?: _Node, random?: _Node) {
* this.val = (val===undefined ? 0 : val)
* this.next = (next===undefined ? null : next)
* this.random = (random===undefined ? null : random)
* }
* }
*/
function copyRandomList(head: _Node | null): _Node | null {
const d: Map<_Node, _Node> = new Map();
const dummy = new _Node();
let tail = dummy;
for (let cur = head; cur; cur = cur.next) {
const node = new _Node(cur.val);
tail.next = node;
tail = node;
d.set(cur, node);
}
for (let cur = head; cur; cur = cur.next) {
d.get(cur)!.random = cur.random ? d.get(cur.random)! : null;
}
return dummy.next;
}
/**
* // Definition for a _Node.
* function _Node(val, next, random) {
* this.val = val;
* this.next = next;
* this.random = random;
* };
*/
/**
* @param {_Node} head
* @return {_Node}
*/
var copyRandomList = function (head) {
const d = new Map();
const dummy = new _Node();
let tail = dummy;
for (let cur = head; cur; cur = cur.next) {
const node = new _Node(cur.val);
tail.next = node;
tail = node;
d.set(cur, node);
}
for (let cur = head; cur; cur = cur.next) {
d.get(cur).random = cur.random ? d.get(cur.random) : null;
}
return dummy.next;
};
/*
// Definition for a Node.
public class Node {
public int val;
public Node next;
public Node random;
public Node(int _val) {
val = _val;
next = null;
random = null;
}
}
*/
public class Solution {
public Node CopyRandomList(Node head) {
Dictionary<Node, Node> d = new Dictionary<Node, Node>();
Node dummy = new Node(0);
Node tail = dummy;
for (Node cur = head; cur != null; cur = cur.next) {
Node node = new Node(cur.val);
tail.next = node;
tail = node;
d[cur] = node;
}
for (Node cur = head; cur != null; cur = cur.next) {
if (cur.random != null) {
d[cur].random = d[cur.random];
}
}
return dummy.next;
}
}
在方法一中,我们使用了额外的哈希表来存储原节点和复制节点的对应关系,我们也可以不使用额外的空间,具体做法如下:
- 遍历原链表,对于每个节点,复制一个新节点并将其插入到原节点和原节点的下一个节点之间。
- 再次遍历链表,根据原节点的
$\textit{random}$ 指针,设置新节点的$\textit{random}$ 指针。 - 最后将链表拆分为原链表和复制链表。
时间复杂度
"""
# Definition for a Node.
class Node:
def __init__(self, x: int, next: 'Node' = None, random: 'Node' = None):
self.val = int(x)
self.next = next
self.random = random
"""
class Solution:
def copyRandomList(self, head: "Optional[Node]") -> "Optional[Node]":
if head is None:
return None
cur = head
while cur:
node = Node(cur.val, cur.next)
cur.next = node
cur = node.next
cur = head
while cur:
cur.next.random = cur.random.next if cur.random else None
cur = cur.next.next
cur = head
ans = head.next
while cur.next:
node = cur.next
cur.next = node.next
cur = node
return ans
/*
// Definition for a Node.
class Node {
int val;
Node next;
Node random;
public Node(int val) {
this.val = val;
this.next = null;
this.random = null;
}
}
*/
public class Solution {
public Node copyRandomList(Node head) {
if (head == null) {
return null;
}
Node cur = head;
while (cur != null) {
Node node = new Node(cur.val);
node.next = cur.next;
cur.next = node;
cur = node.next;
}
cur = head;
while (cur != null) {
cur.next.random = cur.random == null ? null : cur.random.next;
cur = cur.next.next;
}
cur = head;
Node ans = head.next;
while (cur.next != null) {
Node node = cur.next;
cur.next = node.next;
cur = node;
}
return ans;
}
}
/*
// Definition for a Node.
class Node {
public:
int val;
Node* next;
Node* random;
Node(int _val) {
val = _val;
next = NULL;
random = NULL;
}
};
*/
class Solution {
public:
Node* copyRandomList(Node* head) {
if (!head) {
return nullptr;
}
Node* cur = head;
while (cur != nullptr) {
Node* node = new Node(cur->val);
node->next = cur->next;
cur->next = node;
cur = node->next;
}
cur = head;
while (cur != nullptr) {
cur->next->random = cur->random == nullptr ? nullptr : cur->random->next;
cur = cur->next->next;
}
cur = head;
Node* ans = head->next;
while (cur->next != nullptr) {
Node* node = cur->next;
cur->next = node->next;
cur = node;
}
return ans;
}
};
/**
* Definition for a Node.
* type Node struct {
* Val int
* Next *Node
* Random *Node
* }
*/
func copyRandomList(head *Node) *Node {
if head == nil {
return nil
}
for cur := head; cur != nil; {
node := &Node{cur.Val, cur.Next, nil}
cur.Next = node
cur = node.Next
}
for cur := head; cur != nil; cur = cur.Next.Next {
if cur.Random != nil {
cur.Next.Random = cur.Random.Next
}
}
ans := head.Next
for cur := head; cur.Next != nil; {
node := cur.Next
cur.Next = node.Next
cur = node
}
return ans
}
/**
* Definition for _Node.
* class _Node {
* val: number
* next: _Node | null
* random: _Node | null
*
* constructor(val?: number, next?: _Node, random?: _Node) {
* this.val = (val===undefined ? 0 : val)
* this.next = (next===undefined ? null : next)
* this.random = (random===undefined ? null : random)
* }
* }
*/
function copyRandomList(head: _Node | null): _Node | null {
if (head === null) {
return null;
}
let cur = head;
while (cur !== null) {
const node = new _Node(cur.val);
node.next = cur.next;
cur.next = node;
cur = node.next;
}
cur = head;
while (cur !== null) {
cur.next.random = cur.random === null ? null : cur.random.next;
cur = cur.next.next;
}
cur = head;
const ans = head.next;
while (cur.next !== null) {
const node = cur.next;
cur.next = node.next;
cur = node;
}
return ans;
}
/**
* // Definition for a _Node.
* function _Node(val, next, random) {
* this.val = val;
* this.next = next;
* this.random = random;
* };
*/
/**
* @param {_Node} head
* @return {_Node}
*/
var copyRandomList = function (head) {
if (head === null) {
return null;
}
let cur = head;
while (cur !== null) {
const node = new _Node(cur.val);
node.next = cur.next;
cur.next = node;
cur = node.next;
}
cur = head;
while (cur !== null) {
cur.next.random = cur.random === null ? null : cur.random.next;
cur = cur.next.next;
}
cur = head;
const ans = head.next;
while (cur.next !== null) {
const node = cur.next;
cur.next = node.next;
cur = node;
}
return ans;
};
/*
// Definition for a Node.
public class Node {
public int val;
public Node next;
public Node random;
public Node(int _val) {
val = _val;
next = null;
random = null;
}
}
*/
public class Solution {
public Node CopyRandomList(Node head) {
if (head == null) {
return null;
}
Node cur = head;
while (cur != null) {
Node node = new Node(cur.val);
node.next = cur.next;
cur.next = node;
cur = node.next;
}
cur = head;
while (cur != null) {
cur.next.random = cur.random == null ? null : cur.random.next;
cur = cur.next.next;
}
cur = head;
Node ans = head.next;
while (cur.next != null) {
Node node = cur.next;
cur.next = node.next;
cur = node;
}
return ans;
}
}