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We loved your XamExpertDay presentation of Comet from October 3, 2020. Very encouraging.
We'd sure like to see an updated presentation of this to present your progress, what's left, and the current state of affairs, regarding the momentum behind the proposed Maui.MVU project, and whether or not it's safe to start using Comet for new Apps (for production, not just experimental/hobby).
Our goals are to demonstrate MVU being used for Maui.Graphics.Controls library ANYWHERE, with pixel-perfect presentation that can be the exact same no matter the platform/context (e.g. web client, Windows, Android, iOS, MacOS, Linux). It looks like the "Maui.Graphics.Controls" library has more work to be done (e.g. missing some key views like List/Tree View, ComboBox, Scrollable View), but these can be completed fairly quickly, and aren't necessary yet for this POC.
In the end, our goal is to render a MAUI UI inside an OpenGL surface, by blitting the MAUI UI result to an OpenGL Texture (w/transparency) that covers the screen (or portions of the screen that match the MAUI window/panel layouts). In short, we want to see MAUI UI's being used for ANY Game Engine, via an adapter (MAUI exports to bitmap, and then allows user input event injection from this adapter that detects inputs on the OpenGL surface).
We've already accomplished this with Urho.NET and Avalonia. The home run objective here is to accomplish this same feat with MAUI, for Urho, and then Unity3D. MAUI rendered inside any Unity3D game would be a definite home run for the gaming community, as well as for MSft/MAUI.
Since most of the dev community seems to prefer MVU to MVVM/XAML - we are eager to see Comet become "completed" and then converted into the Maui.MVU namespace.
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We loved your XamExpertDay presentation of Comet from October 3, 2020. Very encouraging.
We'd sure like to see an updated presentation of this to present your progress, what's left, and the current state of affairs, regarding the momentum behind the proposed Maui.MVU project, and whether or not it's safe to start using Comet for new Apps (for production, not just experimental/hobby).
Our goals are to demonstrate MVU being used for Maui.Graphics.Controls library ANYWHERE, with pixel-perfect presentation that can be the exact same no matter the platform/context (e.g. web client, Windows, Android, iOS, MacOS, Linux). It looks like the "Maui.Graphics.Controls" library has more work to be done (e.g. missing some key views like List/Tree View, ComboBox, Scrollable View), but these can be completed fairly quickly, and aren't necessary yet for this POC.
In the end, our goal is to render a MAUI UI inside an OpenGL surface, by blitting the MAUI UI result to an OpenGL Texture (w/transparency) that covers the screen (or portions of the screen that match the MAUI window/panel layouts). In short, we want to see MAUI UI's being used for ANY Game Engine, via an adapter (MAUI exports to bitmap, and then allows user input event injection from this adapter that detects inputs on the OpenGL surface).
We've already accomplished this with Urho.NET and Avalonia. The home run objective here is to accomplish this same feat with MAUI, for Urho, and then Unity3D. MAUI rendered inside any Unity3D game would be a definite home run for the gaming community, as well as for MSft/MAUI.
Since most of the dev community seems to prefer MVU to MVVM/XAML - we are eager to see Comet become "completed" and then converted into the Maui.MVU namespace.
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