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A collection of shaders for webgl 2, featuring physically based rendering,
a realistic skybox using inscattering and transmittance.

The project is a VC++ solution, with .vs.glsl and .fs.glsl files treated as
c++ files (Options > Text Editor > File Extension > Add "glsl" Microsoft Visual C++).
There is headers that define glsl functions as if they were C++, so end up with a
crude syntax highlighting for glsl in visual studio.