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sockets.go
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sockets.go
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/*
* ZEUS - An Electrifying Build System
* Copyright (c) 2017 Philipp Mieden <dreadl0ck [at] protonmail [dot] ch>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package main
import (
"sync"
"github.com/desertbit/glue"
)
// SocketStore contains the socket connections and provides an interface for safe concurrent access
type SocketStore struct {
mutex sync.Mutex
sockets []*glue.Socket
}
// RemoveSocket removes an unauthorized socket
func (s *SocketStore) RemoveSocket(socket *glue.Socket) {
s.Lock()
defer s.Unlock()
for i, sock := range s.sockets {
if sock == socket {
s.sockets = append(s.sockets[:i], s.sockets[i+1:]...)
}
}
return
}
// AddSocket adds an unauthorized socket
func (s *SocketStore) AddSocket(socket *glue.Socket) {
s.Lock()
defer s.Unlock()
s.sockets = append(s.sockets, socket)
}
// Clear closes all socket connections
func (s *SocketStore) Clear() {
s.Lock()
defer s.Unlock()
if len(s.sockets) > 0 {
for _, socket := range s.sockets {
socket.Close()
}
}
return
}
// NumSockets returns the current amount of socket connections managed by the SocketStore
func (s *SocketStore) NumSockets() int {
s.Lock()
defer s.Unlock()
return len(s.sockets)
}
// NewSocketStore constructs a new SocketStore
func NewSocketStore() *SocketStore {
return &SocketStore{
mutex: sync.Mutex{},
sockets: make([]*glue.Socket, 0),
}
}
// Lock is an alias for locking the Sockt Store mutex
func (s *SocketStore) Lock() {
s.mutex.Lock()
}
// Unlock is an alias for unlocking the Socket Store mutex
func (s *SocketStore) Unlock() {
s.mutex.Unlock()
}
// OnNewSocket is executed when a new glue client connects
func (s *SocketStore) OnNewSocket(socket *glue.Socket) {
socket.OnRead(func(sessionID string) {
socket.Write("access granted")
})
// Set a function which is triggered as soon as the socket is closed.
socket.OnClose(func() {
s.RemoveSocket(socket)
})
s.AddSocket(socket)
}