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vim-unreal.txt
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vim-unreal.txt
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*vim-unreal.txt* UE4 development plugin
vim-unreal is a plugin for working with Unreal Engine 4 projects using Vim. It
includes |UltiSnips| snippets for C++, ue4cli command wrappers, and sets
'errorformat' for the |quickfix| window to handle errors from Unreal Header
Tool, Unreal Build Tool, and Microsoft Visual C++.
1. Install |ue4-install|
2. Commands |ue4-commands|
3. See Also |ue4-seealso|
==============================================================================
1. Install *ue4-install*
1. Install vim-unreal like any standard Vim |package|.
2. Run |:Ue4Install|
==============================================================================
2. Commands *ue4-commands*
Ue4 commands require a UE4 uproject file. The location of the uproject file is
determined by starting with the path for the current Vim buffer, and then
searching upward through the parent directories. If the current buffer does
not have a filename, the working directory is used instead.
*:Ue4Install*
:Ue4Install Install ue4cli python packages check for ctags in
PATH.
*:Ue4Build*
:Ue4Build Run "ue4 build" using |:make|.
*:Ue4Make*
:Ue4Make {command} Run "ue4 {command}" using |:make|.
*:Ue4Run*
:Ue4Run Run "ue4 run".
*:Ue4Tags*
:Ue4Tags Run "ue4 ctags update" and set |'tags'| to the
generated tags files.
==============================================================================
3. See Also *ue4-seealso*
ctags-ue4cli ~
https://github.com/drichardson/ctags-ue4cli/
Ctags plugin for ue4cli.
pip ~
https://pypi.org/project/pip/
pip is the package installer for Python.
ue4cli ~
https://docs.adamrehn.com/ue4cli/overview/introduction-to-ue4cli
Command line interface for Unreal Engine 4.
UltiSnips ~
https://github.com/SirVer/ultisnips
Snippets for Vim.
vim-cpp ~
https://github.com/drichardson/vim-cpp
C++ quality of life plugin that supports clang-format and quick
switching between header and implementation files.
vim: tw=78 ts=8 noet ft=help norl