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scenemodel.cpp
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scenemodel.cpp
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#include "scenemodel.h"
SceneModel::SceneModel(QObject *parent) :
QAbstractItemModel(parent)
{
m_slObject << "Bosses" << "Spellcards" << "Patterns" << "Bullets" << "Drawables";
}
QModelIndex SceneModel::index(int row, int column, const QModelIndex &parent) const
{
if(parent.isValid())
{
return QModelIndex();
}
else
{
return createIndex(row,column,0);
}
}
QModelIndex SceneModel::parent(const QModelIndex &child) const
{
if(!child.internalPointer())
{
return QModelIndex();
}
}
int SceneModel::rowCount(const QModelIndex &parent) const
{
if(!parent.isValid())
{
return m_slObject.count();
}
else
{
return 0;
}
}
int SceneModel::columnCount(const QModelIndex &parent) const
{
Q_UNUSED(parent)
return 1;
}
QVariant SceneModel::data(const QModelIndex &index, int role) const
{
if(!index.parent().isValid())
{
switch(role)
{
case Qt::DisplayRole:
return m_slObject[index.row()];
}
}
return QVariant();
}