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index.htm
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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Keyboard Runner</title>
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-7367910-16"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-7367910-16', {'anonymize_ip': true});
</script>
</head>
<script src="assets/libs/pixi.min.js"></script>
<body>
<!--
TODO: Refactor project structure.
- Once there is too many game managers and 'util-like' includes,
split managers into separate folder (proposed 'managers' or
'game-managers') and put all the utils classes into utils.js file.
-->
<script type="text/javascript" src="utils.js"></script>
<script type="text/javascript" src="resource-loader.js"></script>
<script type="text/javascript" src="cloud-manager.js"></script>
<script type="text/javascript" src="biome-generator.js"></script>
<script type="text/javascript" src="wall-manager.js"></script>
<script type="text/javascript" src="screen-manager.js"></script>
<script type="text/javascript" src="foreground-manager.js"></script>
<script type="text/javascript" src="keyboard-reader.js"></script>
<script type="text/javascript" src="game-store.js"></script>
<script type="text/javascript" src="index.js"></script>
<!-- Part of the screen that will contain the game itself -->
<div id="the-play-screen" style="width: 1202px; margin: auto;"></div>
</body>
</html>