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main.js
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//boilerplate for using webgl2
function shaderSource(elmID){
var source = document.getElementById(elmID);
if(!source || source.text == ""){ console.log(elmID + " shader not found"); return null; }
return source.text;
}
function createShader(gl, type, source){
var shader = gl.createShader(type);
gl.shaderSource(shader,source);
gl.compileShader(shader);
var success = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
if (success)
return shader;
console.log("no compile: "+gl.getShaderInfoLog(shader));
}
function createProgram(gl,vShader,fShader){
var prog = gl.createProgram();
gl.attachShader(prog,vShader);
gl.attachShader(prog,fShader);
gl.linkProgram(prog);
var success = gl.getProgramParameter(prog, gl.LINK_STATUS);
gl.deleteShader(fShader);
gl.deleteShader(vShader);
if (success)
return prog;
console.log("no program: "+gl.getProgramInfoLog(program));
}
var canvas = document.getElementById("c");
var gl = canvas.getContext("webgl2");
if (!gl) { console.log("no gl!"); }
var vertShaderSource = shaderSource("vs");
var fragShaderSource = shaderSource("fs");
var vs = createShader(gl, gl.VERTEX_SHADER, vertShaderSource);
var fs = createShader(gl, gl.FRAGMENT_SHADER, fragShaderSource);
gl.setSize = function(w,h){
this.canvas.style.width = w + "px";
this.canvas.style.height = h + "px";
this.canvas.width = w;
this.canvas.height = h;
this.viewport(0,0,w,h);
}
//request and render subject list
var currentsubject = 0;
function getSubList() {
var dirRequest = new XMLHttpRequest();
dirRequest.open("GET", "/subjects", true);
dirRequest.onreadystatechange = function() {
if (dirRequest.readyState == 4 && dirRequest.status == 200){
var subjects = dirRequest.responseText;
var listDom = document.getElementById("subList");
var subList = JSON.parse(subjects);
listDom.innerHTML = "";
for (var i in subList){
var subrow = document.createElement('tr');
subrow.style.color = 'green';
subrow.style.textShadow = 'none';
if (currentsubject == i) {subrow.style.color = 'cyan'; subrow.style.textShadow = '0px 0px 7px aqua, 0px 0px 3px aqua'; }
var subdiv = document.createElement('td');
subdiv.appendChild(document.createTextNode(subList[i]));
subdiv.id = i;
subdiv.onclick = function(){ currentsubject=this.id; loadnewsubject(this.id); getSubList(); }
subrow.appendChild(subdiv);
listDom.appendChild(subrow);
}
}
}
dirRequest.send(null);
}
//request directory change and render subject from new directory
function selectDir(dirName) {
var dirRequest = new XMLHttpRequest();
var sendurl = `/change?newdir=${encodeURIComponent(dirName)}`
dirRequest.open("POST",sendurl, true);
dirRequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
dirRequest.onreadystatechange = function() {
if (dirRequest.readyState == 4 && dirRequest.status == 200){
var subjects = dirRequest.responseText;
getSubList();
currentsubject = 0;
loadnewsubject(0);
}
}
dirRequest.send(`finder=${dirName}`);
}
//global and glsl variables
var program = createProgram(gl, vs, fs);
var positionAttrLoc = gl.getAttribLocation(program, "a_position");
var normal_loc = gl.getAttribLocation(program, "a_normal");
var tnormal_loc = gl.getAttribLocation(program, "a_tnormal");
var worviewproj_loc = gl.getUniformLocation(program, "u_worldviewprojection");
var worldinvtrans_loc = gl.getUniformLocation(program, "u_worldinvtrans");
var world_loc = gl.getUniformLocation(program, "u_world");
var liteworldpos_loc = gl.getUniformLocation(program, "u_liteworldpos");
var litecolor_loc = gl.getUniformLocation(program, "u_litcolor");
var specularcolor_loc = gl.getUniformLocation(program, "u_specularcolor");
var basecolor_loc = gl.getUniformLocation(program, "u_basecolor");
var viewworldpos_loc = gl.getUniformLocation(program, "u_viewworldpos");
var light_loc = gl.getUniformLocation(program, "u_litdirection");
var normtype_loc = gl.getUniformLocation(program, "u_normtype");
var lastFrame = 0;
var radPerSec = Math.PI;
var fps = 65;
models = [];
readyCount = 0; //14 total
center = {};
rois = [10, 11, 12, 13, 17, 18, 26, 49, 50, 51, 52, 53, 54, 58];
var keys = {};
var rHeight = window.innerHeight;
var rWidth = window.innerWidth;
var aspectRatio = rWidth / rHeight;
var ntype = 0.0;
var dt = 0;
//timing data for render loop
var rendertime = {
start: 0,
end: 0,
key: 0,
active: false,
}
//parameters for manipulating image and method for rendering
var moves = { t: {x:0, y:3, z:-75},
r: {x:3.14, y:3.14, z:0},
c: {x:0, y:0, z:-100},
m: {x:0, y:0.0, z:0},
g: {x:0, y:0.0, z:0},
change : function (member,axis,amount){
this[member][axis] += amount;
render();
}
}
//keyboard data and function
keycodes = {
37: 'left',
38: 'up',
39: 'right',
40: 'down',
65: 'a',
68: 'd',
87: 'w',
83: 's',
81: 'q',
69: 'e',
49: '1',
50: '2',
51: '3',
52: '4',
53: '5',
54: '6',
90: 'z',
88: 'x',
82: 'r',
70: 'f',
}
onkeydown = onkeyup = function(e){
e = e || event;
if (keycodes[e.keyCode] ){
var k = keycodes[e.keyCode];
if (e.type == 'keydown' && !keys[k]) rendertime.key++;
else if (e.type == 'keyup') rendertime.key--;
keys[k] = e.type == 'keydown';
render();
}
}
//switch color and normal vectors
function colorgen(model){
for (let h=0; h<3; h++)
//model.color[h] = 0.8;
model.color[h] = Math.random();
}
function colorall(models){
for (let h=0; h<14; h++)
colorgen(models[h]);
drawFrame(moves);
}
document.getElementById("searchbut").onclick = ()=>{ selectDir(document.getElementById("dirsearch").value); };
document.getElementById("cbut").onclick = ()=>{ colorall(models); };
nbut = document.getElementById("nbut");
nbut.onclick = ()=>{
if (ntype > 0.5){
ntype = 0.0;
nbut.innerHTML = "chunky";
} else {
ntype = 1.0;
nbut.innerHTML = "smooth";
}
drawFrame(moves);
}
//mouse and touchscreen moving
function mover(e){
movex = ((e.clientX || e.targetTouches[0].clientX) - oldx);
movey = ((e.clientY || e.targetTouches[0].clientY) - oldy);
moves.change('r','y',-1.0*movex*dt);
moves.change('r','x',movey*dt);
oldx = (e.clientX || e.targetTouches[0].clientX);
oldy = (e.clientY || e.targetTouches[0].clientY);
}
/* copypaste from dinosaur, not working yet
function mover(e){
var z=0;
if (mover.nt==null) {mover.nt=window.performance.now(); mover.ot=mover.nt;}
newx = (e.clientX || e.targetTouches[0].clientX);
newy = (e.clientY || e.targetTouches[0].clientY);
if (e.targetTouches != null && e.targetTouches[1] != null){
newx = (newx + e.targetTouches[1].clientX)/2;
newy = (newy + e.targetTouches[1].clientY)/2;
z=1;
}
var mx = (newx - oldx);
var my = (newy - oldy);
mover.ot = mover.nt;
mover.nt = window.performance.now();
if (z==0||(mover.nt-mover.ot<50 && Math.abs(mx)<30 && Math.abs(my)<30)){
moves.change('r','y',mx*dt);
moves.change('r','x',my*dt);
}
oldx = newx;
oldy = newy;
}
*/
function dropper(e){
document.removeEventListener("mousup",dropper);
document.removeEventListener("mousemove",mover);
document.removeEventListener("touchend",dropper);
document.removeEventListener("touchmove",mover);
document.removeEventListener("touchmove",zoomer);
}
function grabber(e){
e.preventDefault();
oldx = e.clientX || e.targetTouches[0].clientX;
oldy = e.clientY || e.targetTouches[0].clientY;
document.addEventListener("mousemove",mover);
document.addEventListener("mouseup",dropper);
document.addEventListener("touchmove",mover);
document.addEventListener("touchend",dropper);
}
function zoomgrab(e){
e.preventDefault();
if (e.targetTouches[1]){
otx1 = e.targetTouches[0].clientX;
oty1 = e.targetTouches[0].clientY;
otx2 = e.targetTouches[1].clientX;
oty2 = e.targetTouches[1].clientY;
odist = Math.sqrt((otx1-otx2)*(otx1-otx2)+(oty1-oty2)*(oty1-oty2));
document.addEventListener("touchmove",zoomer);
document.addEventListener("touchend",dropper);
}
}
function zoomer(e){
tx1 = e.targetTouches[0].clientX;
ty1 = e.targetTouches[0].clientY;
tx2 = e.targetTouches[1].clientX;
ty2 = e.targetTouches[1].clientY;
dist = Math.sqrt((tx1-tx2)*(tx1-tx2)+(ty1-ty2)*(ty1-ty2));
moves.change('t','z',0.2*(dist - odist));
odist = dist;
}
function scrollzoom(e){
moves.change('t','z',(e.wheelDelta || -e.detail)/50);
}
canvas.addEventListener("mousewheel",scrollzoom);
canvas.addEventListener("mousedown",grabber);
canvas.addEventListener("touchstart",grabber);
canvas.addEventListener("touchstart",zoomgrab);
//draw individual fram
function drawFrame(v) {
gl.useProgram(program);
gl.setSize(rWidth,rHeight);
gl.clearColor(0,0,0,1);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.enable(gl.CULL_FACE);
gl.enable(gl.DEPTH_TEST);
mstack = [];
var tmat = p4Matrix(aspectRatio);
tr4Matrix(v.t.x,v.t.y,v.t.z,tmat);
rx4Matrix(v.r.x,tmat);
ry4Matrix(v.r.y,tmat);
rz4Matrix(v.r.z,tmat);
var litmat = i4Matrix();
tr4Matrix(v.c.x,v.c.y,v.c.z,litmat);
var litpos = vecProd([0,10,0,1],litmat);
for (var i in models){
mstack.push(tmat.slice(0,tmat.len));
var mm = models[i].center;
tr4Matrix(mm[0]*v.m.x,mm[1]*v.m.x,mm[2]*v.m.x,tmat);
gl.uniformMatrix4fv(world_loc,false,tmat);
gl.uniform3fv(liteworldpos_loc,litpos.slice(0,3));
gl.uniform3fv(litecolor_loc,[1.0,1.0,1.0]);
gl.uniform3fv(specularcolor_loc,[0.9,0.9,0.5]);
gl.uniform3fv(basecolor_loc,models[i].color);
gl.uniform1f(normtype_loc,ntype);
gl.uniform3fv(viewworldpos_loc,[0,0,-1]);
gl.bindVertexArray(models[i].vao);
gl.drawArrays(gl.TRIANGLES, 0, models[i].verts.length/3);
tmat = mstack.pop();
}
}
//render loop runs smoothly until input stops
function run(now) {
if (now - lastFrame > 100) lastFrame = now;
dt = (now - lastFrame)/1000;
if (dt > 1/fps ) {
if (keys.up) moves.change('r','x',-1*radPerSec*dt);
if (keys.down) moves.change('r','x',radPerSec*dt);
if (keys.left) moves.change('r','y',-1*radPerSec*dt);
if (keys.right) moves.change('r','y',radPerSec*dt);
if (keys.z) moves.change('r','z',radPerSec*dt);
if (keys.x) moves.change('r','z',-1*radPerSec*dt);
if (keys.w) moves.change('t','y',40*dt);
if (keys.s) moves.change('t','y',-1*40*dt);
if (keys.a) moves.change('t','x',-1*40*dt);
if (keys.d) moves.change('t','x',40*dt);
if (keys.q) moves.change('t','z',40*dt);
if (keys.e) moves.change('t','z',-1*40*dt);
if (keys.r) moves.change('m','x',2*dt);
if (keys.f) moves.change('m','x',-1*2*dt);
if (keys["1"]) moves.change('c','y',140*dt);
if (keys["2"]) moves.change('c','y',-1*140*dt);
if (keys["3"]) moves.change('c','x',-1*140*dt);
if (keys["4"]) moves.change('c','x',140*dt);
if (keys["5"]) moves.change('c','z',140*dt);
if (keys["6"]) moves.change('c','z',-1*140*dt);
drawFrame(moves);
lastFrame = now;
if (rendertime.key > 0) rendertime.end = now + 100;
}
if (models.length == rois.length && now < rendertime.end) window.requestAnimationFrame(run);
else if (rendertime.end < now) rendertime.active = false;
}
//activate render loop for 200ms if not already running
function render() {
if (!rendertime.active){
rendertime.start = window.performance.now();
rendertime.end = rendertime.start + 200;
rendertime.active = true;
window.requestAnimationFrame(run);
}
}
//parse data from mesh files into float32 arrays
function parseMesh(txt,model) {
txt = txt.trim() + '\n';
var posA = 0;
var posB = txt.indexOf("\n",0);
var vArr = ['',];
var verts = [];
var norms = [];
var tnorms = [];
var m = { hx:null,lx:null,hy:null,ly:null,hz:null,lz:null,mx:null,my:null,mz:null,c:0 };
var sharedverts = {};
let nindex,mag,ind,vi=0,ni=0,findex=0,newnormx,newnormy,newnormz;
while(posB > posA){
var line = txt.substring(posA,posB).trim();
switch(line.charAt(0)){
// Sample Data
//Vertex 1 140.753 133.406 99.9389
//Face 5000 2499 2501 2502
case "V":
line = line.split(" ");
var x = parseFloat(line[2]);
var y = parseFloat(line[3]);
var z = parseFloat(line[4]);
sharedverts[parseInt(line[1])] = [];
//set low and high points for this model
if (m.c == 0) { m.hx=m.lx=x; m.hy=m.ly=y; m.hz=m.lz=z; m.c++; }
else {
if (x<m.lx) m.lx=x;
if (y<m.ly) m.ly=y;
if (z<m.lz) m.lz=z;
if (x>m.hx) m.hx=x;
if (y>m.hy) m.hy=y;
if (z>m.hz) m.hz=z;
}
//set low and high points for all models
if (center.count == 0) { center.hx=center.lx=x; center.hy=center.ly=y; center.hz=center.lz=z; center.count++; }
else {
if (x<center.lx) center.lx=x;
if (y<center.ly) center.ly=y;
if (z<center.lz) center.lz=z;
if (x>center.hx) center.hx=x;
if (y>center.hy) center.hy=y;
if (z>center.hz) center.hz=z;
}
vArr.push(x,y,z);
break;
case "F":
line = line.split(" ");
vert = line[2];
sharedverts[vert].push((findex++)*3);
ind = vert*3;
var x1 = vArr[ind-2];
var y1 = vArr[ind-1];
var z1 = vArr[ind];
vert = line[3];
sharedverts[vert].push((findex++)*3);
ind = vert*3;
var x2 = vArr[ind-2];
var y2 = vArr[ind-1];
var z2 = vArr[ind];
vert = line[4];
sharedverts[vert].push((findex++)*3);
ind = vert*3;
var x3 = vArr[ind-2];
var y3 = vArr[ind-1];
var z3 = vArr[ind];
verts[vi++] = x1;
verts[vi++] = y1;
verts[vi++] = z1;
verts[vi++] = x2;
verts[vi++] = y2;
verts[vi++] = z2;
verts[vi++] = x3;
verts[vi++] = y3;
verts[vi++] = z3;
var norm = triNorm(x1,y1,z1,x2,y2,z2,x3,y3,z3);
tnorms[ni++] = norm[0];
tnorms[ni++] = norm[1];
tnorms[ni++] = norm[2];
tnorms[ni++] = norm[0];
tnorms[ni++] = norm[1];
tnorms[ni++] = norm[2];
tnorms[ni++] = norm[0];
tnorms[ni++] = norm[1];
tnorms[ni++] = norm[2];
break;
}
posA = posB+1;
posB = txt.indexOf("\n",posA);
}
model.len = vi;
model.center = [(m.hx+m.lx)/2.0,(m.hy+m.ly)/2.0,(m.hz+m.lz)/2.0];
//make smooth vertex normals from discreet tri normals
for (var sv in sharedverts){
newnormx = 0.0;
newnormy = 0.0;
newnormz = 0.0;
for (var si in sharedverts[sv]){
nindex = sharedverts[sv][si];
newnormx += tnorms[nindex];
newnormy += tnorms[nindex+1];
newnormz += tnorms[nindex+2];
}
mag = Math.sqrt(newnormx* newnormx+ newnormy* newnormy+ newnormz* newnormz);
if (mag != 0) { newnormx /= mag; newnormy /= mag; newnormz /= mag; }
else { newnormx = 0.0; newnormy = 0.0; newnormz = 0.0; }
for (var si in sharedverts[sv]){
nindex = sharedverts[sv][si];
norms[nindex] = newnormx;
norms[nindex+1] = newnormy;
norms[nindex+2] = newnormz;
}
}
model.verts = new Float32Array(verts);
model.norms = new Float32Array(norms);
model.tnorms = new Float32Array(tnorms);
model.color = [];
return model;
}
//load parsed data from float32 arrays into buffers for the gpu
function loadBuffers(model){
model.vao = gl.createVertexArray();
gl.bindVertexArray(model.vao);
//ready position buffer
model.positionBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, model.positionBuffer);
gl.bufferData(gl.ARRAY_BUFFER, model.verts, gl.STATIC_DRAW);
gl.enableVertexAttribArray(positionAttrLoc);
gl.vertexAttribPointer(positionAttrLoc, 3, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
//ready vertex normal buffer
model.normalBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, model.normalBuffer);
gl.bufferData(gl.ARRAY_BUFFER, model.norms, gl.STATIC_DRAW);
gl.enableVertexAttribArray(normal_loc);
gl.vertexAttribPointer(normal_loc, 3, gl.FLOAT, true, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
//ready triangle normal buffer
model.tnormalBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, model.tnormalBuffer);
gl.bufferData(gl.ARRAY_BUFFER, model.tnorms, gl.STATIC_DRAW);
gl.enableVertexAttribArray(tnormal_loc);
gl.vertexAttribPointer(tnormal_loc, 3, gl.FLOAT, true, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
}
//wait for data to load before rendering
function whenLoaded(num){
setTimeout(()=>{
if (readyCount==num && center.count==1){
//center the models and load into buffers
center.mx=(center.lx+center.hx)/2,center.my=(center.ly+center.hy)/2,center.mz=(center.lz+center.hz)/2,center.count++;
for (var i in models){
colorgen(models[i]);
models[i].center[0] -= center.mx;
models[i].center[1] -= center.my;
models[i].center[2] -= center.mz;
for (var x=0; x<models[i].len; x+=3){
models[i].verts[x] -= center.mx;
models[i].verts[x+1] -= center.my;
models[i].verts[x+2] -= center.mz;
}
loadBuffers(models[i]);
}
render();
}
else {
whenLoaded(num);
}
},10);
}
//request and process data for individual files
function loadMeshFile(fileName,subjectidx=0) {
var meshRequest = new XMLHttpRequest();
meshRequest.open("GET", `/mesh/${subjectidx}/${fileName}?_=${new Date().getTime()}`, true);
meshRequest.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
meshRequest.onreadystatechange = function() {
if (meshRequest.readyState == 4 && meshRequest.status == 200){
mesh = meshRequest.responseText;
model = {};
parseMesh(mesh,model);
models.push(model);
readyCount++;
}
}
meshRequest.send(null);
}
//load whole new subject
function loadnewsubject(subjectidx) {
center.count = 0;
models = []; readyCount = 0;
for (var x in rois){
fileName = `resliced_mesh_${rois[x]}.m`;
loadMeshFile(fileName,subjectidx);
}
whenLoaded(rois.length);
}
loadnewsubject(currentsubject);
getSubList();