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UnityAutoBuild.xml
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<?xml version="1.0" encoding="utf-8"?>
<UnityAutoBuild
xmlns="http://schema.fixstudio.pro/UnityAutoBuild/v1">
<FetchSpec>master</FetchSpec>
<ProjectPath></ProjectPath>
<Targets>
<!-- Common examples
Be sure to rename outputs.
-->
<!-- Windows 32bit standalone player 'out.exe' in 'win.zip'
<Config id="win" base="WIN_X86" out="win/out.exe">
<Bundler>ZIP</Bundler>
</Config>
-->
<!-- Linux universial standalone player 'out.x86' and
'out.x86_64' in 'linux.tar.gz'
<Config id="linux" base="LINUX" out="linux/out">
<Bundler>TAR_GZ</Bundler>
</Config>
-->
<!-- Linux headless player 'out' in 'server.tar.xz'
<Config id="server" base="LINUX_HEADLESS" out="server/out">
<Bundler>TAR_XZ</Bundler>
</Config>
-->
<!-- Android player
<Config id="android" base="ANDROID" out="out.apk" />
-->
<!-- Android player (development build)
<Config id="android_debug" base="ANDROID" out="out.debug.apk">
<Prop name="Development" value="true" />
</Config>
-->
<!-- IOS player. Open 'ios' Xcode project automatically
<Config id="ios" base="IOS" out="ios">
<Prop name="AutoRunPlayer" value="true" />
</Config>
-->
<!-- OSX player. Open 'osx' Xcode project automatically
<Config id="osx" base="OSX" out="osx">
<Prop name="AutoRunPlayer" value="true" />
</Config>
-->
</Targets>
</UnityAutoBuild>