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lingo.py
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lingo.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Created on Sun Apr 4 11:23:52 2021
@author: Emeline
"""
import random
import tkinter as tk
# load list of words frome file
fichier = open("dico.txt", "r")
words2 = fichier.readlines()
fichier.close()
# Remove the character '\n'
words=[word.rstrip( ) for word in words2]
# load list of words
with open('dico.txt') as f:
frenchWords=f.readlines()
with open('ukenglish.txt') as f:
englishWords=f.readlines()
listFrenchWords=[word.strip('\n').upper() for word in frenchWords]
listEnglishWords=[word.strip('\n').upper() for word in englishWords]
#global variables
lgMotus=7
languages=['english','french']
currentLanguage="english"
dic={'english':listEnglishWords,'french':listFrenchWords}
OKnb=0
TotalNb=0
############################################################################
# Functions
############################################################################
# Reinitiate the global variables
def reinit():
global mot,attemptsNb,lettersOK,motTrouve
motTrouve=False
attemptsNb=0
mot=[]
lettersOK=[]
for count in range(lgMotus*6):
labChar[count].configure(text='_',fg='black')
labError.configure(text=' ')
# Display
def show(currentWord,i,couleur):
global attemptsNb
rowId=lgMotus*(attemptsNb+i)
if attemptsNb+i<6:
for count in range(len(motus)):
labChar[rowId+count].configure(text=currentWord[count],fg=couleur)
# This function returns the word to be guess (wTG)
def chooseWord(length):
global currentLanguage
words=dic[currentLanguage]
wordCharNb=[word for word in words if len(word) ==length]
wTG=wordCharNb[random.randint(0,len(wordCharNb))]
return wTG
# Returns a dictionnary from a string with the occurence of characters (key=letter and value = occurence)
def occurenceCharacters(wordInput):
word=wordInput.upper()
dicOccurence={}
for char in word:
if char in dicOccurence:
dicOccurence[char]+=1
else:
dicOccurence[char]=1
return dicOccurence
def delete():
labError.configure(text='')
# Reads the proposal from the entry box
def play():
global lgMotus,attemptsNb,motTrouve,proposal,entry
if attemptsNb<7 and not motTrouve:
proposal=entry.get()
entry.delete(0,tk.END)
if len(proposal)==lgMotus:
show(proposal,0,'black')
if proposal in words:
window.after(1000,check)
else:
show(proposal,0,'black')
labError.configure(text="Unknown word",fg='red')
attemptsNb+=1
show(lettersOK,0,'blue')
window.after(1500,delete)
if attemptsNb==6:
window.after(1500,answer)
else:
labError.configure(text="Inadequate length",fg='red')
attemptsNb+=1
show(lettersOK,0,'blue')
window.after(1000,delete)
if attemptsNb==6:
window.after(500,answer)
window.after(1500,game)
#
def check():
global lgMotus,motus,mot,lettersOK,attemptsNb,motTrouve,OKnb,proposal
dic=occurenceCharacters(motus)
dicProposal=occurenceCharacters(proposal)
motTrouve=True
for count,charMotus in enumerate(motus):
letter=proposal[count].upper()
dicProposal[letter]-=1
if letter==charMotus:
mot[count]=charMotus
lettersOK[count]=charMotus
dic[letter]-=1
labChar[lgMotus*(attemptsNb)+count].configure(text=letter,fg='green')
elif letter in dic and dic[letter]>0 and dicProposal[letter]<dic[letter]:
mot[count]=letter.lower()
dic[letter]-=1
labChar[lgMotus*(attemptsNb)+count].configure(text=letter,fg='red')
motTrouve=False
else:
mot[count]='_'
motTrouve=False
attemptsNb+=1
if motTrouve:
OKnb+=1
lab_OKnb.configure(text=str(OKnb))
window.after(1500,game)
else:
show(lettersOK,0,'blue')
if attemptsNb==6:
window.after(500,answer)
window.after(1500,game)
# Shows the correct answer
def answer():
global attemptsNb
attemptsNb=6
show(motus,-1,'green')
window.after(1500,game)
# Motus game
def game():
global lgMotus,motus,mot,attemptsNb,lettersOK,motTrouve,TotalNb
TotalNb+=1
lab_TotalNb.configure(text=str(TotalNb))
reinit()
motus=chooseWord(lgMotus)
mot.append(motus[0])
lettersOK.append(motus[0])
for i in range(lgMotus-1):
mot.append('_')
lettersOK.append('_')
show(lettersOK,0,'blue')
def playFrench():
'''
Launches a new game with languages settings = french
Returns
-------
None.
'''
global currentLanguage
currentLanguage='french'
newGame()
def playEnglish():
'''
Launches a new game with languages settings =english
Returns
-------
None.
'''
global currentLanguage
currentLanguage='english'
newGame()
def newGame():
'''
Lauches a new game after reset of game statistics
Returns
-------
None.
'''
global TotalNb,OKnb
TotalNb=0
OKnb=0
game()
def printRules():
global ruleWindow
ruleWindow=tk.Toplevel()
ruleWindow.title("LINGO rules")
with open('rules_eng.txt') as f:
gameRules=f.read()
lab_Rule=tk.Label(ruleWindow,text=gameRules,fg="black", anchor="e", justify=tk.LEFT)
lab_Rule.pack(side=tk.TOP)
ruleWindow.mainloop()
############################################################################
# Graphics window
############################################################################
window = tk.Tk()
window.title("LINGO")
top = tk.Menu(window)
window.config(menu=top)
jeu = tk.Menu(top, tearoff=False)
top.add_cascade(label='Game', menu=jeu)
jeu.add_command(label='New game', command=newGame)
jeu.add_command(label='Close', command=window.destroy)
settings = tk.Menu(top, tearoff=False)
top.add_cascade(label='Language', menu=settings)
settings.add_command(label='English', command=playEnglish)
settings.add_command(label='French', command=playFrench)
rule=tk.Menu(top,tearoff=False)
top.add_command(label='Rules',command=printRules)
############################################################################
# Labels
############################################################################
# Info message
# Error message
labError=tk.Label(window,text='')
labError.grid(row=2,column=0)
# Motus grid
labChar=[]
for i in range(lgMotus*6):
labChar.append(tk.Label(window,text='_',font=("Helvetica", 25)))
for count in range(lgMotus*6):
labChar[count].grid(row=1+count//lgMotus, column=3+count%lgMotus)
# Statistics
lab_text_TotalNb=tk.Label(window,text='Played games',font=("Helvetica", 15))
lab_text_TotalNb.grid(row=2,column=17)
lab_TotalNb=tk.Label(window,text=0,font=("Helvetica", 15))
lab_TotalNb.grid(row=3,column=17)
lab_text_OKnb=tk.Label(window,text='Found words',font=("Helvetica", 15))
lab_text_OKnb.grid(row=4,column=17)
lab_OKnb=tk.Label(window,text=0,font=("Helvetica", 15))
lab_OKnb.grid(row=5,column=17)
############################################################################
# Entry box
############################################################################
# Entry box for the player
entry=tk.Entry()
entry.grid(row=0,column=0)
############################################################################
# Buttons
############################################################################
but_Enter=tk.Button(window,text="Enter",command=play)
but_Enter.grid(row=1,column=0)
but_Answer=tk.Button(window,text="Solution",command=answer)
but_Answer.grid(row=5,column=0)
############################################################################
# Start-up
############################################################################
#random.seed(6)
game()
window.mainloop()