@@ -751,7 +751,7 @@ static bool ReadFacesListChunks(FileInfo * info, Object object)
751751 count = ReadWORD (info->f );
752752 strcat (matName, name);
753753
754- mat = displaySystem.GetMaterial (matName);
754+ mat = displaySystem ? displaySystem .GetMaterial (matName) : null ;
755755 faces = info->matFaces [(uintptr )mat];
756756 if (!faces)
757757 info->matFaces [(uintptr )mat] = faces = { };
@@ -856,7 +856,7 @@ static bool ReadTriMesh(FileInfo * info, Object object)
856856 {
857857 Material mat = (Material)&m;
858858 Array<int > faces = m;
859- if (mat.flags .translucent )
859+ if (mat && mat .flags .translucent )
860860 {
861861 mesh.primitives = renew mesh.primitives PrimitiveSingle[mesh.nPrimitives + faces.count ];
862862 for (i : faces)
@@ -1170,17 +1170,17 @@ static bool ReadMap(FileInfo * info, Material mat)
11701170 bool translucent = false ;
11711171 if (!mat.baseMap )
11721172 {
1173- mat.baseMap = displaySystem.GetTexture (location);
1173+ mat.baseMap = displaySystem ? displaySystem .GetTexture (location) : null ;
11741174 if (!mat.baseMap )
11751175 {
11761176 mat.baseMap = Bitmap { };
1177- if (displaySystem.GetTexture (bumpName))
1177+ if (displaySystem && displaySystem .GetTexture (bumpName))
11781178 {
11791179 mat.bumpMap = null ; // Bad bump map if it's the same as the diffuse map...
11801180 }
11811181 if (!mat.baseMap .Load (location, null , null ) ||
11821182 !mat.baseMap .Convert (null , pixelFormat888, null ) ||
1183- !displaySystem.AddTexture (location, mat.baseMap ))
1183+ (displaySystem && !displaySystem.AddTexture (location, mat.baseMap ) ))
11841184 {
11851185 delete mat.baseMap ;
11861186 }
@@ -1593,7 +1593,7 @@ static bool ReadEditChunks(FileInfo * info, void * data)
15931593 Material mat;
15941594 ReadChunks (ReadMaterial, info, material);
15951595
1596- mat = info->displaySystem .AddNamedMaterial (material.name );
1596+ mat = info->displaySystem ? info-> displaySystem .AddNamedMaterial (material.name ) : { } ;
15971597 if (mat)
15981598 {
15991599 if (material.baseMap )
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