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CustomBehaviour.cs
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CustomBehaviour.cs
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/**************************************************************************
* Copyright (C) echoAR, Inc. 2018-2020. *
* echoAR, Inc. proprietary and confidential. *
* *
* Use subject to the terms of the Terms of Service available at *
* https://www.echoar.xyz/terms, or another agreement *
* between echoAR, Inc. and you, your company or other organization. *
***************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
public class CustomBehaviour : MonoBehaviour
{
[HideInInspector]
public Entry entry;
/// <summary>
/// EXAMPLE BEHAVIOUR
/// Queries the database and names the object based on the result.
/// </summary>
private float scale = 1;
private float x = 1;
GameObject graph = null;
string votesString = "0";
// Use this for initialization
void Start()
{
// Add RemoteTransformations script to object and set its entry
this.gameObject.AddComponent<RemoteTransformations>().entry = entry;
// Qurey additional data to get the name
string value = "";
if (entry.getAdditionalData() != null && entry.getAdditionalData().TryGetValue("name", out value))
{
// Set name
this.gameObject.name = value;
}
VideoPlayer videoPlayer = this.GetComponent<VideoPlayer>();
if (videoPlayer)
videoPlayer.isLooping = true;
}
// Update is called once per frame
void Update()
{
if (entry.getAdditionalData() != null) {
// Qurey additional data to get the scale
string scaleString = "";
if (entry.getAdditionalData().TryGetValue("scale", out scaleString))
{
scale = float.Parse(scaleString);
}
string xString = "";
if (entry.getAdditionalData().TryGetValue("x", out xString))
{
x = float.Parse(xString);
}
// Qurey additional data to get electoral votes
if (entry.getAdditionalData().TryGetValue("votes", out votesString))
{
// Parse number of votes
int votes = int.Parse(votesString);
// Check for existing data
if (graph != null){
// Scale graph
graph.transform.localScale = new Vector3(1f, votes, 1f);
graph.transform.position = this.gameObject.transform.position + Mathf.Sign(x) * Vector3.right * 15;
} else {
// Create bar
GameObject bar = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
bar.GetComponent<Renderer>().material.color = new Color(0.75f,0,1.3f,0.1f);
// Create base
GameObject barBase = new GameObject("GraphBase " + this.gameObject.name);
barBase.AddComponent<MeshFilter>();
// Set base position
barBase.transform.position = new Vector3(0, -bar.transform.localScale.y, 0);
// Set base as parent
bar.transform.parent = barBase.transform;
// Save graph
graph = barBase;
graph.transform.parent = GameObject.Find("echoAR").transform;
// Scale graph
graph.transform.localScale = new Vector3(1f, votes, 1f);
// Set graph name
graph.name = "Graph " + this.gameObject.name;
// Set graph location
graph.transform.position = this.gameObject.transform.position + Mathf.Sign(x) * Vector3.right * 15;
// Add text
GameObject text = new GameObject();
TextMesh t = text.AddComponent<TextMesh>();
t.text = votesString;
t.fontSize = 200;
text.name = "Text " + this.gameObject.name;
text.transform.localScale = 0.1f * Vector3.one;
text.transform.position = graph.transform.position;
text.transform.eulerAngles = new Vector3(0, 0, 0);
text.transform.parent = graph.transform;
}
} else {
Destroy(GameObject.Find("GraphBase " + this.gameObject.name));
}
}
}
}