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games.js
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Game = {
Config: null,
AnimationWaitKey: null,
ListenerWaitKey: null,
Config: null,
Initialize: function (args) {
Game.Config = args;
Game.UpdateGameData(function (data) {
document.title = Game.Config.title;
//removendo ponteiro do mouse
$('*').css({ 'cursor': 'none' });
if (Game.Config.Start) Game.Config.Start(data);
});
Game.WaitKey('f', function () {
var win = require('nw.gui').Window.get();
win.enterFullscreen();
});
},
UpdateGameData: function (callback) {
$.getJSON("/data/config.json", function (config) {
if (!Game.Config) return;
Game.Config.data = config;
$.getJSON(Game.Config.configPath, function (data) {
if (callback) callback(data);
});
});
},
WaitKey: function (key, callback) {
try { Game.ListenerWaitKey.reset(); } catch (e) { }
Game.ListenerWaitKey = new window.keypress.Listener();
setTimeout(function () {
$('.img-waitkey:not(:visible)').fadeIn();
Game.ListenerWaitKey.simple_combo(key, function (a, c) {
Game.ListenerWaitKey.unregister_combo(key);
$('.img-waitkey:visible').fadeOut();
if (callback) callback();
});
}, 1000)
},
Screen: function (screenName) {
var objectScreen = {
Prepare: function () {
$('screen').hide();
$('screen#' + screenName + ' element').hide();
$('screen#' + screenName + '').show();
$('body').show();
return objectScreen;
},
Element: function (elementName) {
return $('screen#' + screenName + ' element#' + elementName + '');
}
}
return objectScreen;
}
}