diff --git a/logic/GameClass/GameObj/Character/Character.BuffManager.cs b/logic/GameClass/GameObj/Character/Character.BuffManager.cs
index 1677eaa7..4979e42e 100644
--- a/logic/GameClass/GameObj/Character/Character.BuffManager.cs
+++ b/logic/GameClass/GameObj/Character/Character.BuffManager.cs
@@ -15,35 +15,15 @@ public partial class Character
///
private class BuffManager
{
- [StructLayout(LayoutKind.Explicit, Size = 8)]
- private struct BuffValue // buff参数联合体类型,可能是int或double
- {
- [FieldOffset(0)]
- public int iValue;
- [FieldOffset(0)]
- public double lfValue;
-
- public BuffValue(int intValue)
- {
- this.lfValue = 0.0;
- this.iValue = intValue;
- }
- public BuffValue(double longFloatValue)
- {
- this.iValue = 0;
- this.lfValue = longFloatValue;
- }
- }
-
///
/// buff列表
///
- private readonly LinkedList[] buffList;
+ private readonly LinkedList[] buffList;
private readonly object[] buffListLock;
- private void AddBuff(BuffValue bf, int buffTime, BuffType buffType, Action ReCalculateFunc)
+ private void AddBuff(double bf, int buffTime, BuffType buffType, Action ReCalculateFunc)
{
- LinkedListNode buffNode;
+ LinkedListNode buffNode;
lock (buffListLock[(int)buffType])
{
buffNode = buffList[(int)buffType].AddLast(bf);
@@ -80,13 +60,13 @@ public int ReCalculateFloatBuff(BuffType buffType, int orgVal, int maxVal, int m
{
foreach (var add in buffList[(int)buffType])
{
- times *= add.lfValue;
+ times *= add;
}
}
return Math.Max(Math.Min((int)Math.Round(orgVal * times), maxVal), minVal);
}
- public void AddMoveSpeed(double add, int buffTime, Action SetNewMoveSpeed, int orgMoveSpeed) => AddBuff(new BuffValue(add), buffTime, BuffType.AddSpeed, () => SetNewMoveSpeed(ReCalculateFloatBuff(BuffType.AddSpeed, orgMoveSpeed, GameData.MaxSpeed, GameData.MinSpeed)));
+ public void AddMoveSpeed(double add, int buffTime, Action SetNewMoveSpeed, int orgMoveSpeed) => AddBuff(add, buffTime, BuffType.AddSpeed, () => SetNewMoveSpeed(ReCalculateFloatBuff(BuffType.AddSpeed, orgMoveSpeed, GameData.MaxSpeed, GameData.MinSpeed)));
public bool HasFasterSpeed
{
get
@@ -98,7 +78,7 @@ public bool HasFasterSpeed
}
}
- public void AddShield(int shieldTime) => AddBuff(new BuffValue(), shieldTime, BuffType.Shield, () =>
+ public void AddShield(int shieldTime) => AddBuff(0, shieldTime, BuffType.Shield, () =>
{ });
public bool HasShield
{
@@ -123,7 +103,7 @@ public bool TryUseShield()
return false;
}
- public void AddAp(int time) => AddBuff(new BuffValue(), time, BuffType.AddAp, () => { });
+ public void AddAp(int time) => AddBuff(0, time, BuffType.AddAp, () => { });
public bool HasAp
{
get
@@ -147,7 +127,7 @@ public bool TryAddAp()
return false;
}
- public void AddLife(int totelTime) => AddBuff(new BuffValue(), totelTime, BuffType.AddLife, () =>
+ public void AddLife(int totelTime) => AddBuff(0, totelTime, BuffType.AddLife, () =>
{ });
public bool HasLIFE
{
@@ -172,7 +152,7 @@ public bool TryActivatingLIFE()
return false;
}
- public void AddSpear(int spearTime) => AddBuff(new BuffValue(), spearTime, BuffType.Spear, () =>
+ public void AddSpear(int spearTime) => AddBuff(0, spearTime, BuffType.Spear, () =>
{ });
public bool HasSpear
{
@@ -210,7 +190,7 @@ public bool TryDeleteInvisible()
return false;
}
- public void AddClairaudience(int shieldTime) => AddBuff(new BuffValue(), shieldTime, BuffType.Clairaudience, () =>
+ public void AddClairaudience(int shieldTime) => AddBuff(0, shieldTime, BuffType.Clairaudience, () =>
{ });
public bool HasClairaudience
{
@@ -223,7 +203,7 @@ public bool HasClairaudience
}
}
- public void AddInvisible(int shieldTime) => AddBuff(new BuffValue(), shieldTime, BuffType.Invisible, () =>
+ public void AddInvisible(int shieldTime) => AddBuff(0, shieldTime, BuffType.Invisible, () =>
{ });
public bool HasInvisible
{
@@ -253,12 +233,12 @@ public void ClearAll()
public BuffManager()
{
var buffTypeArray = Enum.GetValues(typeof(BuffType));
- buffList = new LinkedList[buffTypeArray.Length];
+ buffList = new LinkedList[buffTypeArray.Length];
buffListLock = new object[buffList.Length];
int i = 0;
foreach (BuffType type in buffTypeArray)
{
- buffList[i] = new LinkedList();
+ buffList[i] = new LinkedList();
buffListLock[i++] = new object();
}
}
diff --git a/logic/GameClass/GameObj/Character/Character.cs b/logic/GameClass/GameObj/Character/Character.cs
index 1461b7a8..720171c3 100644
--- a/logic/GameClass/GameObj/Character/Character.cs
+++ b/logic/GameClass/GameObj/Character/Character.cs
@@ -101,22 +101,13 @@ public void AddBgm(BgmType bgm, double value)
#endregion
#region 交互相关的基本属性及方法
private readonly int speedOfOpeningOrLocking;
- public int SpeedOfOpeningOrLocking
- {
- get => speedOfOpeningOrLocking;
- }
+ public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
private readonly int speedOfClimbingThroughWindows;
- public int SpeedOfClimbingThroughWindows
- {
- get => speedOfClimbingThroughWindows;
- }
+ public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
private readonly int speedOfOpenChest;
- public int SpeedOfOpenChest
- {
- get => speedOfOpenChest;
- }
+ public int SpeedOfOpenChest => speedOfOpenChest;
#endregion
#region 血量相关的基本属性及方法
public LongWithVariableRange HP { get; }
diff --git a/logic/Preparation/Utility/SafeValue.cs b/logic/Preparation/Utility/SafeValue.cs
deleted file mode 100644
index 286b721b..00000000
--- a/logic/Preparation/Utility/SafeValue.cs
+++ /dev/null
@@ -1,778 +0,0 @@
-using System;
-using System.Threading;
-
-namespace Preparation.Utility
-{
- //理论上结构体最好不可变,这里采用了可变结构。
- //其对应属性不应当有set访问器,避免不安全的=赋值
- public class AtomicInt
- {
- private int v;
- public AtomicInt(int x)
- {
- v = x;
- }
- public override string ToString() => Interlocked.CompareExchange(ref v, -1, -1).ToString();
- public int Get() => Interlocked.CompareExchange(ref v, -1, -1);
- public static implicit operator int(AtomicInt aint) => Interlocked.CompareExchange(ref aint.v, -1, -1);
- /// 返回操作前的值
- public int SetReturnOri(int value) => Interlocked.Exchange(ref v, value);
- public int Add(int x) => Interlocked.Add(ref v, x);
- public int Sub(int x) => Interlocked.Add(ref v, -x);
- public int Inc() => Interlocked.Increment(ref v);
- public int Dec() => Interlocked.Decrement(ref v);
- /// 返回操作前的值
- public int CompareExReturnOri(int newV, int compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
- }
-
- public class AtomicLong
- {
- private long v;
- public AtomicLong(long x)
- {
- v = x;
- }
- public override string ToString() => Interlocked.Read(ref v).ToString();
- public long Get() => Interlocked.Read(ref v);
- public static implicit operator long(AtomicLong aint) => Interlocked.Read(ref aint.v);
- /// 返回操作前的值
- public long SetReturnOri(long value) => Interlocked.Exchange(ref v, value);
- public long Add(long x) => Interlocked.Add(ref v, x);
- public long Sub(long x) => Interlocked.Add(ref v, -x);
- public long Inc() => Interlocked.Increment(ref v);
- public long Dec() => Interlocked.Decrement(ref v);
- /// 返回操作前的值
- public long CompareExReturnOri(long newV, long compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
- }
-
- public class AtomicBool
- {
- private int v;//v==0为false,v==1为true
- public AtomicBool(bool x)
- {
- v = x ? 1 : 0;
- }
- public override string ToString() => (Interlocked.CompareExchange(ref v, -2, -2) == 0) ? "false" : "true";
- public bool Get() => (Interlocked.CompareExchange(ref v, -1, -1) != 0);
- public static implicit operator bool(AtomicBool abool) => (Interlocked.CompareExchange(ref abool.v, -1, -1) != 0);
- /// 返回操作前的值
- public bool SetReturnOri(bool value) => (Interlocked.Exchange(ref v, value ? 1 : 0) != 0);
- /// 赋值前的值是否与将赋予的值不相同
- public bool TrySet(bool value)
- {
- return (Interlocked.CompareExchange(ref v, value ? 1 : 0, value ? 0 : 1) ^ (value ? 1 : 0)) != 0;
- }
- public bool And(bool x) => Interlocked.And(ref v, x ? 1 : 0) != 0;
- public bool Or(bool x) => Interlocked.Or(ref v, x ? 1 : 0) != 0;
- }
-
- ///
- /// 根据时间推算Start后完成多少进度的进度条(long)。
- /// 只允许Start时修改needTime(请确保大于0);
- /// 支持TrySet0使未完成的进度条终止清零;支持Set0使进度条强制终止清零;
- /// 通过原子操作实现。
- ///
- public class LongProgressByTime
- {
- private long endT = long.MaxValue;
- private long needT;
-
- public LongProgressByTime(long needTime)
- {
- if (needTime <= 0) Debugger.Output("Bug:LongProgressByTime.needTime (" + needTime.ToString() + ") is less than 0.");
- this.needT = needTime;
- }
- public LongProgressByTime()
- {
- this.needT = 0;
- }
- public long GetEndTime() => Interlocked.CompareExchange(ref endT, -2, -2);
- public long GetNeedTime() => Interlocked.CompareExchange(ref needT, -2, -2);
- public override string ToString() => "EndTime:" + Interlocked.CompareExchange(ref endT, -2, -2).ToString() + " ms, NeedTime:" + Interlocked.CompareExchange(ref needT, -2, -2).ToString() + " ms";
- public bool IsFinished()
- {
- return Interlocked.CompareExchange(ref endT, -2, -2) <= Environment.TickCount64;
- }
- public bool IsOpened() => Interlocked.Read(ref endT) != long.MaxValue;
- ///
- /// GetProgress<0则表明未开始
- ///
- public long GetProgress()
- {
- long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
- if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
- return Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
- }
- public long GetNonNegativeProgress()
- {
- long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
- if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
- long progress = Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
- return progress < 0 ? 0 : progress;
- }
- ///
- /// GetProgress<0则表明未开始
- ///
- public long GetProgress(long time)
- {
- long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - time;
- if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
- return Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
- }
- public long GetNonNegativeProgress(long time)
- {
- long cutime = Interlocked.Read(ref endT) - time;
- if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
- long progress = Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
- return progress < 0 ? 0 : progress;
- }
- ///
- /// <0则表明未开始
- ///
- public static implicit operator long(LongProgressByTime pLong) => pLong.GetProgress();
-
- ///
- /// GetProgressDouble<0则表明未开始
- ///
- public double GetProgressDouble()
- {
- long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
- if (cutime <= 0) return 1;
- long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
- if (needTime == 0) return 0;
- return 1.0 - ((double)cutime / needTime);
- }
- public double GetNonNegativeProgressDouble(long time)
- {
- long cutime = Interlocked.Read(ref endT) - time;
- if (cutime <= 0) return 1;
- long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
- if (needTime <= cutime) return 0;
- return 1.0 - ((double)cutime / needTime);
- }
-
- public bool Start(long needTime)
- {
- if (needTime <= 0)
- {
- Debugger.Output("Warning:Start LongProgressByTime with the needTime (" + needTime.ToString() + ") which is less than 0.");
- return false;
- }
- //规定只有Start可以修改needT,且需要先访问endTime,从而避免锁(某种程度上endTime可以认为是needTime的锁)
- if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
- if (needTime <= 2) Debugger.Output("Warning:the field of LongProgressByTime is " + needTime.ToString() + ",which is too small.");
- Interlocked.Exchange(ref needT, needTime);
- return true;
- }
- public bool Start()
- {
- long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
- if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
- return true;
- }
- ///
- /// 使进度条强制终止清零
- ///
- public void Set0() => Interlocked.Exchange(ref endT, long.MaxValue);
- ///
- /// 使未完成的进度条终止清零
- ///
- public bool TrySet0()
- {
- if (Environment.TickCount64 < Interlocked.CompareExchange(ref endT, -2, -2))
- {
- Interlocked.Exchange(ref endT, long.MaxValue);
- return true;
- }
- return false;
- }
- //增加其他新的写操作可能导致不安全
- }
-
- /*
- ///
- /// 记录(不是根据时间)完成多少进度的进度条(long)。
- ///
- public struct IntProgressByAdding
- {
- private int completedProgress = -1;
- private int requiredProgress;
- public IntProgressByAdding(int completedProgress, int requiredProgress)
- {
- this.completedProgress = completedProgress;
- this.requiredProgress = requiredProgress;
- }
- public IntProgressByAdding(int requiredProgress)
- {
- this.requiredProgress = requiredProgress;
- }
- public IntProgressByAdding()
- {
- this.requiredProgress=int.MaxValue;
- }
- }
- */
-
- ///
- /// 一个保证在[0,maxValue]的可变int,支持可变的maxValue(请确保大于0)
- ///
- public class IntWithVariableRange
- {
- private int v;
- private int maxV;
- private readonly object vLock = new();
- public IntWithVariableRange(int value, int maxValue)
- {
- if (maxValue < 0)
- {
- Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + ".");
- maxValue = 0;
- }
- v = value < maxValue ? value : maxValue;
- this.maxV = maxValue;
- }
- ///
- /// 默认使Value=maxValue
- ///
- public IntWithVariableRange(int maxValue)
- {
- if (maxValue < 0)
- {
- Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + ".");
- maxValue = 0;
- }
- v = this.maxV = maxValue;
- }
- public IntWithVariableRange()
- {
- v = this.maxV = int.MaxValue;
- }
-
- public override string ToString()
- {
- lock (vLock)
- {
- return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
- }
- }
- public int GetValue() { lock (vLock) return v; }
- public static implicit operator int(IntWithVariableRange aint) => aint.GetValue();
- public int GetMaxV() { lock (vLock) return maxV; }
-
- ///
- /// 若maxValue<=0则maxValue设为0并返回False
- ///
- public bool SetMaxV(int maxValue)
- {
- if (maxValue < 0) maxValue = 0;
- lock (vLock)
- {
- maxV = maxValue;
- if (v > maxValue) v = maxValue;
- }
- return maxValue > 0;
- }
- ///
- /// 应当保证该maxValue>=0
- ///
- public void SetPositiveMaxV(int maxValue)
- {
- lock (vLock)
- {
- maxV = maxValue;
- if (v > maxValue) v = maxValue;
- }
- }
- ///
- /// 应当保证该value>=0
- ///
- public int SetPositiveV(int value)
- {
- lock (vLock)
- {
- return v = (value > maxV) ? maxV : value;
- }
- }
- public int SetV(int value)
- {
- if (value < 0) value = 0;
- lock (vLock)
- {
- return v = (value > maxV) ? maxV : value;
- }
- }
- ///
- /// 返回实际改变量
- ///
- public int AddV(int addV)
- {
- lock (vLock)
- {
- int previousV = v;
- v += addV;
- if (v < 0) v = 0;
- if (v > maxV) v = maxV;
- return v - previousV;
- }
- }
- ///
- /// 应当保证该增加值大于0,返回实际改变量
- ///
- public int AddPositiveV(int addPositiveV)
- {
- lock (vLock)
- {
- addPositiveV = Math.Min(addPositiveV, maxV - v);
- v += addPositiveV;
- }
- return addPositiveV;
- }
- ///
- /// 应当保证该减少值大于0,返回实际改变量
- ///
- public int SubPositiveV(int subPositiveV)
- {
- lock (vLock)
- {
- subPositiveV = Math.Min(subPositiveV, v);
- v -= subPositiveV;
- }
- return subPositiveV;
- }
-
- ///
- /// 试图加到满,如果无法加到maxValue则不加并返回-1
- ///
- public int TryAddAll(int addV)
- {
- lock (vLock)
- {
- if (maxV - v <= addV)
- {
- addV = maxV - v;
- v = maxV;
- return addV;
- }
- return 0;
- }
- }
- }
-
- ///
- /// 一个保证在[0,maxValue]的可变long,支持可变的maxValue(请确保大于0)
- ///
- public class LongWithVariableRange
- {
- private long v;
- private long maxV;
- private readonly object vLock = new();
- public LongWithVariableRange(long value, long maxValue)
- {
- if (maxValue < 0)
- {
- Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + ".");
- maxValue = 0;
- }
- v = value < maxValue ? value : maxValue;
- this.maxV = maxValue;
- }
- ///
- /// 默认使Value=maxValue
- ///
- public LongWithVariableRange(long maxValue)
- {
- if (maxValue < 0)
- {
- Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + ".");
- maxValue = 0;
- }
- v = this.maxV = maxValue;
- }
- public LongWithVariableRange()
- {
- v = this.maxV = long.MaxValue;
- }
-
- public override string ToString()
- {
- lock (vLock)
- {
- return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
- }
- }
- public long GetValue() { lock (vLock) return v; }
- public static implicit operator long(LongWithVariableRange aint) => aint.GetValue();
- public long GetMaxV() { lock (vLock) return maxV; }
-
- ///
- /// 若maxValue<=0则maxValue设为0并返回False
- ///
- public bool SetMaxV(long maxValue)
- {
- if (maxValue < 0) maxValue = 0;
- lock (vLock)
- {
- maxV = maxValue;
- if (v > maxValue) v = maxValue;
- }
- return maxValue > 0;
- }
- ///
- /// 应当保证该maxValue>=0
- ///
- public void SetPositiveMaxV(long maxValue)
- {
- lock (vLock)
- {
- maxV = maxValue;
- if (v > maxValue) v = maxValue;
- }
- }
- ///
- /// 应当保证该value>=0
- ///
- public long SetPositiveV(long value)
- {
- lock (vLock)
- {
- return v = (value > maxV) ? maxV : value;
- }
- }
- public long SetV(long value)
- {
- if (value < 0) value = 0;
- lock (vLock)
- {
- return v = (value > maxV) ? maxV : value;
- }
- }
- ///
- /// 返回实际改变量
- ///
- public long AddV(long addV)
- {
- lock (vLock)
- {
- long previousV = v;
- v += addV;
- if (v < 0) v = 0;
- if (v > maxV) v = maxV;
- return v - previousV;
- }
- }
- ///
- /// 应当保证该增加值大于0,返回实际改变量
- ///
- public long AddPositiveV(long addPositiveV)
- {
- lock (vLock)
- {
- addPositiveV = Math.Min(addPositiveV, maxV - v);
- v += addPositiveV;
- }
- return addPositiveV;
- }
- ///
- /// 应当保证该减少值大于0,返回实际改变量
- ///
- public long SubPositiveV(long subPositiveV)
- {
- lock (vLock)
- {
- subPositiveV = Math.Min(subPositiveV, v);
- v -= subPositiveV;
- }
- return subPositiveV;
- }
-
- ///
- /// 试图加到满,如果无法加到maxValue则不加并返回-1
- ///
- public long TryAddAll(long addV)
- {
- lock (vLock)
- {
- if (maxV - v <= addV)
- {
- addV = maxV - v;
- v = maxV;
- return addV;
- }
- return -1;
- }
- }
- }
-
- ///
- /// 一个保证在[0,maxNum],每CDms自动+1的int,支持可变的CD、maxNum(请确保大于0)
- ///
- public class IntNumUpdateByCD
- {
- private int num;
- private int maxNum;
- private int cd;
- private long updateTime = 0;
- private readonly object numLock = new();
- public IntNumUpdateByCD(int num, int maxNum, int cd)
- {
- if (num < 0) Debugger.Output("Bug:IntNumUpdateByCD.num (" + num.ToString() + ") is less than 0.");
- if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateByCD.maxNum (" + maxNum.ToString() + ") is less than 0.");
- if (cd <= 0) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 0.");
- this.num = (num < maxNum) ? num : maxNum;
- this.maxNum = maxNum;
- this.cd = cd;
- this.updateTime = Environment.TickCount64;
- }
- ///
- /// 默认使num=maxNum
- ///
- public IntNumUpdateByCD(int maxNum, int cd)
- {
- if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateByCD.maxNum (" + maxNum.ToString() + ") is less than 0.");
- if (cd <= 0) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 0.");
- this.num = this.maxNum = maxNum;
- this.cd = cd;
- }
- public IntNumUpdateByCD()
- {
- this.num = this.maxNum = 0;
- this.cd = int.MaxValue;
- }
-
- public int GetMaxNum() { lock (numLock) return maxNum; }
- public int GetCD() { lock (numLock) return cd; }
- public int GetNum(long time)
- {
- lock (numLock)
- {
- if (num < maxNum && time - updateTime >= cd)
- {
- int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd);
- updateTime += add * cd;
- return (num += add);
- }
- return num;
- }
- }
- public static implicit operator int(IntNumUpdateByCD aint) => aint.GetNum(Environment.TickCount64);
-
- ///
- /// 应当保证该subV>=0
- ///
- public int TrySub(int subV)
- {
- if (subV < 0) Debugger.Output("Bug:IntNumUpdateByCD Try to sub " + subV.ToString() + ", which is less than 0.");
- long time = Environment.TickCount64;
- lock (numLock)
- {
- if (num < maxNum && time - updateTime >= cd)
- {
- int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd);
- updateTime += add * cd;
- num += add;
- }
- if (num == maxNum) updateTime = time;
- num -= subV = Math.Min(subV, num);
- }
- return subV;
- }
- ///
- /// 应当保证该addV>=0
- ///
- public void TryAdd(int addV)
- {
- if (addV < 0) Debugger.Output("Bug:IntNumUpdateByCD Try to add " + addV.ToString() + ", which is less than 0.");
- lock (numLock)
- {
- num += Math.Min(addV, maxNum - num);
- }
- }
- ///
- /// 若maxNum<=0则maxNum及Num设为0并返回False
- ///
- public bool SetMaxNumAndNum(int maxNum)
- {
- if (maxNum < 0) maxNum = 0;
- lock (numLock)
- {
- this.num = this.maxNum = maxNum;
- }
- return maxNum > 0;
- }
- ///
- /// 应当保证该maxnum>=0
- ///
- public void SetPositiveMaxNumAndNum(int maxNum)
- {
- lock (numLock)
- {
- this.num = this.maxNum = maxNum;
- }
- }
- ///
- /// 应当保证该maxnum>=0
- ///
- public void SetPositiveMaxNum(int maxNum)
- {
- lock (numLock)
- {
- if ((this.maxNum = maxNum) < num)
- num = maxNum;
- }
- }
- ///
- /// 若maxNum<=0则maxNum及Num设为0并返回False
- ///
- public bool SetMaxNum(int maxNum)
- {
- if (maxNum < 0) maxNum = 0;
- lock (numLock)
- {
- if ((this.maxNum = maxNum) < num)
- num = maxNum;
- }
- return maxNum > 0;
- }
- ///
- /// 若num<0则num设为0并返回False
- ///
- public bool SetNum(int num)
- {
- lock (numLock)
- {
- if (num < 0)
- {
- this.num = 0;
- updateTime = Environment.TickCount64;
- return false;
- }
- if (num < maxNum)
- {
- if (this.num == maxNum) updateTime = Environment.TickCount64;
- this.num = num;
- }
- else this.num = maxNum;
- return true;
- }
- }
- ///
- /// 应当保证该num>=0
- ///
- public void SetPositiveNum(int num)
- {
- lock (numLock)
- {
- if (num < maxNum)
- {
- if (this.num == maxNum) updateTime = Environment.TickCount64;
- this.num = num;
- }
- else this.num = maxNum;
- }
- }
- public void SetCD(int cd)
- {
- lock (numLock)
- {
- if (cd <= 0) Debugger.Output("Bug:SetReturnOri IntNumUpdateByCD.cd to " + cd.ToString() + ".");
- this.cd = cd;
- }
- }
- }
-
- ///
- /// 一个每CDms自动更新冷却的bool,支持可变的无锁CD,不支持查看当前进度,初始为True
- ///
- public class BoolCoolingDownByCD
- {
- private long cd;
- private long nextUpdateTime = 0;
- public BoolCoolingDownByCD(int cd)
- {
- if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
- this.cd = cd;
- }
- public BoolCoolingDownByCD(long cd)
- {
- if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
- this.cd = cd;
- }
- public BoolCoolingDownByCD(long cd, long startTime)
- {
- if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
- this.cd = cd;
- this.nextUpdateTime = startTime;
- }
-
- public long GetCD() => Interlocked.Read(ref cd);
-
- public bool TryUse()
- {
- long needTime = Interlocked.Exchange(ref nextUpdateTime, long.MaxValue);
- if (needTime <= Environment.TickCount64)
- {
- Interlocked.Exchange(ref nextUpdateTime, Environment.TickCount64 + Interlocked.Read(ref cd));
- return true;
- }
- Interlocked.Exchange(ref nextUpdateTime, needTime);
- return false;
- }
- public void SetCD(int cd)
- {
- if (cd <= 1) Debugger.Output("Bug:SetReturnOri IntNumUpdateByCD.cd to " + cd.ToString() + ".");
- Interlocked.Exchange(ref this.cd, cd);
- }
- }
-
- ///
- /// 一个每CDms自动更新的进度条,支持可变的CD,初始为满
- ///
- public class LongProgressCoolingDownByCD
- {
- private int isusing = 0;
- private long cd;
- private long nextUpdateTime = 0;
- public LongProgressCoolingDownByCD(int cd)
- {
- if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
- this.cd = cd;
- }
- public LongProgressCoolingDownByCD(long cd)
- {
- if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
- this.cd = cd;
- }
- public LongProgressCoolingDownByCD(long cd, long startTime)
- {
- if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
- this.cd = cd;
- this.nextUpdateTime = startTime;
- }
-
- public long GetRemainingTime()
- {
- long v = Interlocked.Read(ref nextUpdateTime) - Environment.TickCount64;
- return v < 0 ? 0 : v;
- }
- public long GetCD() => Interlocked.Read(ref cd);
-
- public bool TryUse()
- {
- if (Interlocked.Exchange(ref isusing, 1) == 1) return false;
- long needTime = Interlocked.Read(ref nextUpdateTime);
- if (needTime <= Environment.TickCount64)
- {
- Interlocked.Exchange(ref nextUpdateTime, Environment.TickCount64 + Interlocked.Read(ref cd));
- Interlocked.Exchange(ref isusing, 0);
- return true;
- }
- Interlocked.Exchange(ref isusing, 0);
- return false;
- }
- public void SetCD(int cd)
- {
- if (cd <= 1) Debugger.Output("Bug:SetReturnOri IntNumUpdateByCD.cd to " + cd.ToString() + ".");
- Interlocked.Exchange(ref this.cd, cd);
- }
- }
-}
\ No newline at end of file
diff --git a/logic/Preparation/Utility/SafeValue/SafeValueDouble.cs b/logic/Preparation/Utility/SafeValue/SafeValueDouble.cs
new file mode 100644
index 00000000..e3ac9c6d
--- /dev/null
+++ b/logic/Preparation/Utility/SafeValue/SafeValueDouble.cs
@@ -0,0 +1,8 @@
+using System;
+using System.Threading;
+
+namespace Preparation.Utility
+{
+ //其对应属性不应当有set访问器,避免不安全的=赋值
+
+}
\ No newline at end of file
diff --git a/logic/Preparation/Utility/SafeValue/SafeValueInt.cs b/logic/Preparation/Utility/SafeValue/SafeValueInt.cs
new file mode 100644
index 00000000..c26dc6b9
--- /dev/null
+++ b/logic/Preparation/Utility/SafeValue/SafeValueInt.cs
@@ -0,0 +1,371 @@
+using System;
+using System.Threading;
+
+namespace Preparation.Utility
+{
+ //其对应属性不应当有set访问器,避免不安全的=赋值
+ public class AtomicInt
+ {
+ private int v;
+ public AtomicInt(int x)
+ {
+ v = x;
+ }
+ public override string ToString() => Interlocked.CompareExchange(ref v, -1, -1).ToString();
+ public int Get() => Interlocked.CompareExchange(ref v, -1, -1);
+ public static implicit operator int(AtomicInt aint) => Interlocked.CompareExchange(ref aint.v, -1, -1);
+ /// 返回操作前的值
+ public int SetReturnOri(int value) => Interlocked.Exchange(ref v, value);
+ public int Add(int x) => Interlocked.Add(ref v, x);
+ public int Sub(int x) => Interlocked.Add(ref v, -x);
+ public int Inc() => Interlocked.Increment(ref v);
+ public int Dec() => Interlocked.Decrement(ref v);
+ /// 返回操作前的值
+ public int CompareExReturnOri(int newV, int compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
+ }
+
+ /*
+ ///
+ /// 记录(不是根据时间)完成多少进度的进度条(long)。
+ ///
+ public struct IntProgressByAdding
+ {
+ private int completedProgress = -1;
+ private int requiredProgress;
+ public IntProgressByAdding(int completedProgress, int requiredProgress)
+ {
+ this.completedProgress = completedProgress;
+ this.requiredProgress = requiredProgress;
+ }
+ public IntProgressByAdding(int requiredProgress)
+ {
+ this.requiredProgress = requiredProgress;
+ }
+ public IntProgressByAdding()
+ {
+ this.requiredProgress=int.MaxValue;
+ }
+ }
+ */
+
+ ///
+ /// 一个保证在[0,maxValue]的可变int,支持可变的maxValue(请确保大于0)
+ ///
+ public class IntWithVariableRange
+ {
+ private int v;
+ private int maxV;
+ private readonly object vLock = new();
+ public IntWithVariableRange(int value, int maxValue)
+ {
+ if (maxValue < 0)
+ {
+ Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + ".");
+ maxValue = 0;
+ }
+ v = value < maxValue ? value : maxValue;
+ this.maxV = maxValue;
+ }
+ ///
+ /// 默认使Value=maxValue
+ ///
+ public IntWithVariableRange(int maxValue)
+ {
+ if (maxValue < 0)
+ {
+ Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + ".");
+ maxValue = 0;
+ }
+ v = this.maxV = maxValue;
+ }
+ public IntWithVariableRange()
+ {
+ v = this.maxV = int.MaxValue;
+ }
+
+ public override string ToString()
+ {
+ lock (vLock)
+ {
+ return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
+ }
+ }
+ public int GetValue() { lock (vLock) return v; }
+ public static implicit operator int(IntWithVariableRange aint) => aint.GetValue();
+ public int GetMaxV() { lock (vLock) return maxV; }
+
+ ///
+ /// 若maxValue<=0则maxValue设为0并返回False
+ ///
+ public bool SetMaxV(int maxValue)
+ {
+ if (maxValue < 0) maxValue = 0;
+ lock (vLock)
+ {
+ maxV = maxValue;
+ if (v > maxValue) v = maxValue;
+ }
+ return maxValue > 0;
+ }
+ ///
+ /// 应当保证该maxValue>=0
+ ///
+ public void SetPositiveMaxV(int maxValue)
+ {
+ lock (vLock)
+ {
+ maxV = maxValue;
+ if (v > maxValue) v = maxValue;
+ }
+ }
+ ///
+ /// 应当保证该value>=0
+ ///
+ public int SetPositiveV(int value)
+ {
+ lock (vLock)
+ {
+ return v = (value > maxV) ? maxV : value;
+ }
+ }
+ public int SetV(int value)
+ {
+ if (value < 0) value = 0;
+ lock (vLock)
+ {
+ return v = (value > maxV) ? maxV : value;
+ }
+ }
+ /// 返回实际改变量
+ public int AddV(int addV)
+ {
+ lock (vLock)
+ {
+ int previousV = v;
+ v += addV;
+ if (v < 0) v = 0;
+ if (v > maxV) v = maxV;
+ return v - previousV;
+ }
+ }
+ ///
+ /// 应当保证增加值大于0
+ ///
+ /// 返回实际改变量
+ public int AddPositiveV(int addPositiveV)
+ {
+ lock (vLock)
+ {
+ addPositiveV = Math.Min(addPositiveV, maxV - v);
+ v += addPositiveV;
+ }
+ return addPositiveV;
+ }
+ ///
+ /// 应当保证该减少值大于0,返回实际改变量
+ ///
+ public int SubPositiveV(int subPositiveV)
+ {
+ lock (vLock)
+ {
+ subPositiveV = Math.Min(subPositiveV, v);
+ v -= subPositiveV;
+ }
+ return subPositiveV;
+ }
+
+ ///
+ /// 试图加到满,如果无法加到maxValue则不加并返回-1
+ ///
+ public int TryAddAll(int addV)
+ {
+ lock (vLock)
+ {
+ if (maxV - v <= addV)
+ {
+ addV = maxV - v;
+ v = maxV;
+ return addV;
+ }
+ return 0;
+ }
+ }
+ }
+
+ ///
+ /// 一个保证在[0,maxNum],每CDms自动+1的int,支持可变的CD、maxNum(请确保大于0)
+ ///
+ public class IntNumUpdateByCD
+ {
+ private int num;
+ private int maxNum;
+ private int cd;
+ private long updateTime = 0;
+ private readonly object numLock = new();
+ public IntNumUpdateByCD(int num, int maxNum, int cd)
+ {
+ if (num < 0) Debugger.Output("Bug:IntNumUpdateByCD.num (" + num.ToString() + ") is less than 0.");
+ if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateByCD.maxNum (" + maxNum.ToString() + ") is less than 0.");
+ if (cd <= 0) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 0.");
+ this.num = (num < maxNum) ? num : maxNum;
+ this.maxNum = maxNum;
+ this.cd = cd;
+ this.updateTime = Environment.TickCount64;
+ }
+ ///
+ /// 默认使num=maxNum
+ ///
+ public IntNumUpdateByCD(int maxNum, int cd)
+ {
+ if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateByCD.maxNum (" + maxNum.ToString() + ") is less than 0.");
+ if (cd <= 0) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 0.");
+ this.num = this.maxNum = maxNum;
+ this.cd = cd;
+ }
+ public IntNumUpdateByCD()
+ {
+ this.num = this.maxNum = 0;
+ this.cd = int.MaxValue;
+ }
+
+ public int GetMaxNum() { lock (numLock) return maxNum; }
+ public int GetCD() { lock (numLock) return cd; }
+ public int GetNum(long time)
+ {
+ lock (numLock)
+ {
+ if (num < maxNum && time - updateTime >= cd)
+ {
+ int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd);
+ updateTime += add * cd;
+ return (num += add);
+ }
+ return num;
+ }
+ }
+ public static implicit operator int(IntNumUpdateByCD aint) => aint.GetNum(Environment.TickCount64);
+
+ ///
+ /// 应当保证该subV>=0
+ ///
+ public int TrySub(int subV)
+ {
+ if (subV < 0) Debugger.Output("Bug:IntNumUpdateByCD Try to sub " + subV.ToString() + ", which is less than 0.");
+ long time = Environment.TickCount64;
+ lock (numLock)
+ {
+ if (num < maxNum && time - updateTime >= cd)
+ {
+ int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd);
+ updateTime += add * cd;
+ num += add;
+ }
+ if (num == maxNum) updateTime = time;
+ num -= subV = Math.Min(subV, num);
+ }
+ return subV;
+ }
+ ///
+ /// 应当保证该addV>=0
+ ///
+ public void TryAdd(int addV)
+ {
+ if (addV < 0) Debugger.Output("Bug:IntNumUpdateByCD Try to add " + addV.ToString() + ", which is less than 0.");
+ lock (numLock)
+ {
+ num += Math.Min(addV, maxNum - num);
+ }
+ }
+ ///
+ /// 若maxNum<=0则maxNum及Num设为0并返回False
+ ///
+ public bool SetMaxNumAndNum(int maxNum)
+ {
+ if (maxNum < 0) maxNum = 0;
+ lock (numLock)
+ {
+ this.num = this.maxNum = maxNum;
+ }
+ return maxNum > 0;
+ }
+ ///
+ /// 应当保证该maxnum>=0
+ ///
+ public void SetPositiveMaxNumAndNum(int maxNum)
+ {
+ lock (numLock)
+ {
+ this.num = this.maxNum = maxNum;
+ }
+ }
+ ///
+ /// 应当保证该maxnum>=0
+ ///
+ public void SetPositiveMaxNum(int maxNum)
+ {
+ lock (numLock)
+ {
+ if ((this.maxNum = maxNum) < num)
+ num = maxNum;
+ }
+ }
+ ///
+ /// 若maxNum<=0则maxNum及Num设为0并返回False
+ ///
+ public bool SetMaxNum(int maxNum)
+ {
+ if (maxNum < 0) maxNum = 0;
+ lock (numLock)
+ {
+ if ((this.maxNum = maxNum) < num)
+ num = maxNum;
+ }
+ return maxNum > 0;
+ }
+ ///
+ /// 若num<0则num设为0并返回False
+ ///
+ public bool SetNum(int num)
+ {
+ lock (numLock)
+ {
+ if (num < 0)
+ {
+ this.num = 0;
+ updateTime = Environment.TickCount64;
+ return false;
+ }
+ if (num < maxNum)
+ {
+ if (this.num == maxNum) updateTime = Environment.TickCount64;
+ this.num = num;
+ }
+ else this.num = maxNum;
+ return true;
+ }
+ }
+ ///
+ /// 应当保证该num>=0
+ ///
+ public void SetPositiveNum(int num)
+ {
+ lock (numLock)
+ {
+ if (num < maxNum)
+ {
+ if (this.num == maxNum) updateTime = Environment.TickCount64;
+ this.num = num;
+ }
+ else this.num = maxNum;
+ }
+ }
+ public void SetCD(int cd)
+ {
+ lock (numLock)
+ {
+ if (cd <= 0) Debugger.Output("Bug:SetReturnOri IntNumUpdateByCD.cd to " + cd.ToString() + ".");
+ this.cd = cd;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/logic/Preparation/Utility/SafeValue/SafeValueLong.cs b/logic/Preparation/Utility/SafeValue/SafeValueLong.cs
new file mode 100644
index 00000000..345d683b
--- /dev/null
+++ b/logic/Preparation/Utility/SafeValue/SafeValueLong.cs
@@ -0,0 +1,171 @@
+using System;
+using System.Threading;
+
+namespace Preparation.Utility
+{
+ //其对应属性不应当有set访问器,避免不安全的=赋值
+ public class AtomicLong
+ {
+ private long v;
+ public AtomicLong(long x)
+ {
+ v = x;
+ }
+ public override string ToString() => Interlocked.Read(ref v).ToString();
+ public long Get() => Interlocked.Read(ref v);
+ public static implicit operator long(AtomicLong aint) => Interlocked.Read(ref aint.v);
+ /// 返回操作前的值
+ public long SetReturnOri(long value) => Interlocked.Exchange(ref v, value);
+ public long Add(long x) => Interlocked.Add(ref v, x);
+ public long Sub(long x) => Interlocked.Add(ref v, -x);
+ public long Inc() => Interlocked.Increment(ref v);
+ public long Dec() => Interlocked.Decrement(ref v);
+ /// 返回操作前的值
+ public long CompareExReturnOri(long newV, long compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
+ }
+
+ ///
+ /// 一个保证在[0,maxValue]的可变long,支持可变的maxValue(请确保大于0)
+ ///
+ public class LongWithVariableRange
+ {
+ private long v;
+ private long maxV;
+ private readonly object vLock = new();
+ public LongWithVariableRange(long value, long maxValue)
+ {
+ if (maxValue < 0)
+ {
+ Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + ".");
+ maxValue = 0;
+ }
+ v = value < maxValue ? value : maxValue;
+ this.maxV = maxValue;
+ }
+ ///
+ /// 默认使Value=maxValue
+ ///
+ public LongWithVariableRange(long maxValue)
+ {
+ if (maxValue < 0)
+ {
+ Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + ".");
+ maxValue = 0;
+ }
+ v = this.maxV = maxValue;
+ }
+ public LongWithVariableRange()
+ {
+ v = this.maxV = long.MaxValue;
+ }
+
+ public override string ToString()
+ {
+ lock (vLock)
+ {
+ return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
+ }
+ }
+ public long GetValue() { lock (vLock) return v; }
+ public static implicit operator long(LongWithVariableRange aint) => aint.GetValue();
+ public long GetMaxV() { lock (vLock) return maxV; }
+
+ ///
+ /// 若maxValue<=0则maxValue设为0并返回False
+ ///
+ public bool SetMaxV(long maxValue)
+ {
+ if (maxValue < 0) maxValue = 0;
+ lock (vLock)
+ {
+ maxV = maxValue;
+ if (v > maxValue) v = maxValue;
+ }
+ return maxValue > 0;
+ }
+ ///
+ /// 应当保证该maxValue>=0
+ ///
+ public void SetPositiveMaxV(long maxValue)
+ {
+ lock (vLock)
+ {
+ maxV = maxValue;
+ if (v > maxValue) v = maxValue;
+ }
+ }
+ ///
+ /// 应当保证该value>=0
+ ///
+ public long SetPositiveV(long value)
+ {
+ lock (vLock)
+ {
+ return v = (value > maxV) ? maxV : value;
+ }
+ }
+ public long SetV(long value)
+ {
+ if (value < 0) value = 0;
+ lock (vLock)
+ {
+ return v = (value > maxV) ? maxV : value;
+ }
+ }
+ ///
+ /// 返回实际改变量
+ ///
+ public long AddV(long addV)
+ {
+ lock (vLock)
+ {
+ long previousV = v;
+ v += addV;
+ if (v < 0) v = 0;
+ if (v > maxV) v = maxV;
+ return v - previousV;
+ }
+ }
+ ///
+ /// 应当保证该增加值大于0,返回实际改变量
+ ///
+ public long AddPositiveV(long addPositiveV)
+ {
+ lock (vLock)
+ {
+ addPositiveV = Math.Min(addPositiveV, maxV - v);
+ v += addPositiveV;
+ }
+ return addPositiveV;
+ }
+ ///
+ /// 应当保证该减少值大于0,返回实际改变量
+ ///
+ public long SubPositiveV(long subPositiveV)
+ {
+ lock (vLock)
+ {
+ subPositiveV = Math.Min(subPositiveV, v);
+ v -= subPositiveV;
+ }
+ return subPositiveV;
+ }
+
+ ///
+ /// 试图加到满,如果无法加到maxValue则不加并返回-1
+ ///
+ public long TryAddAll(long addV)
+ {
+ lock (vLock)
+ {
+ if (maxV - v <= addV)
+ {
+ addV = maxV - v;
+ v = maxV;
+ return addV;
+ }
+ return -1;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/logic/Preparation/Utility/SafeValue/SafeValueOther.cs b/logic/Preparation/Utility/SafeValue/SafeValueOther.cs
new file mode 100644
index 00000000..d839da72
--- /dev/null
+++ b/logic/Preparation/Utility/SafeValue/SafeValueOther.cs
@@ -0,0 +1,28 @@
+using System;
+using System.Threading;
+
+namespace Preparation.Utility
+{
+ //其对应属性不应当有set访问器,避免不安全的=赋值
+
+ public class AtomicBool
+ {
+ private int v;//v==0为false,v==1为true
+ public AtomicBool(bool x)
+ {
+ v = x ? 1 : 0;
+ }
+ public override string ToString() => (Interlocked.CompareExchange(ref v, -2, -2) == 0) ? "false" : "true";
+ public bool Get() => (Interlocked.CompareExchange(ref v, -1, -1) != 0);
+ public static implicit operator bool(AtomicBool abool) => (Interlocked.CompareExchange(ref abool.v, -1, -1) != 0);
+ /// 返回操作前的值
+ public bool SetReturnOri(bool value) => (Interlocked.Exchange(ref v, value ? 1 : 0) != 0);
+ /// 赋值前的值是否与将赋予的值不相同
+ public bool TrySet(bool value)
+ {
+ return (Interlocked.CompareExchange(ref v, value ? 1 : 0, value ? 0 : 1) ^ (value ? 1 : 0)) != 0;
+ }
+ public bool And(bool x) => Interlocked.And(ref v, x ? 1 : 0) != 0;
+ public bool Or(bool x) => Interlocked.Or(ref v, x ? 1 : 0) != 0;
+ }
+}
\ No newline at end of file
diff --git a/logic/Preparation/Utility/SafeValue/SafeValueTime.cs b/logic/Preparation/Utility/SafeValue/SafeValueTime.cs
new file mode 100644
index 00000000..41f911dc
--- /dev/null
+++ b/logic/Preparation/Utility/SafeValue/SafeValueTime.cs
@@ -0,0 +1,226 @@
+using System;
+using System.Threading;
+
+namespace Preparation.Utility
+{
+ //其对应属性不应当有set访问器,避免不安全的=赋值
+
+ ///
+ /// 根据时间推算Start后完成多少进度的进度条(long)。
+ /// 只允许Start时修改needTime(请确保大于0);
+ /// 支持TrySet0使未完成的进度条终止清零;支持Set0使进度条强制终止清零;
+ /// 通过原子操作实现。
+ ///
+ public class LongProgressByTime
+ {
+ private long endT = long.MaxValue;
+ private long needT;
+
+ public LongProgressByTime(long needTime)
+ {
+ if (needTime <= 0) Debugger.Output("Bug:LongProgressByTime.needTime (" + needTime.ToString() + ") is less than 0.");
+ this.needT = needTime;
+ }
+ public LongProgressByTime()
+ {
+ this.needT = 0;
+ }
+ public long GetEndTime() => Interlocked.CompareExchange(ref endT, -2, -2);
+ public long GetNeedTime() => Interlocked.CompareExchange(ref needT, -2, -2);
+ public override string ToString() => "EndTime:" + Interlocked.CompareExchange(ref endT, -2, -2).ToString() + " ms, NeedTime:" + Interlocked.CompareExchange(ref needT, -2, -2).ToString() + " ms";
+ public bool IsFinished()
+ {
+ return Interlocked.CompareExchange(ref endT, -2, -2) <= Environment.TickCount64;
+ }
+ public bool IsOpened() => Interlocked.Read(ref endT) != long.MaxValue;
+ ///
+ /// GetProgress<0则表明未开始
+ ///
+ public long GetProgress()
+ {
+ long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
+ if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
+ return Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
+ }
+ public long GetNonNegativeProgress()
+ {
+ long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
+ if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
+ long progress = Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
+ return progress < 0 ? 0 : progress;
+ }
+ ///
+ /// GetProgress<0则表明未开始
+ ///
+ public long GetProgress(long time)
+ {
+ long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - time;
+ if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
+ return Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
+ }
+ public long GetNonNegativeProgress(long time)
+ {
+ long cutime = Interlocked.Read(ref endT) - time;
+ if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
+ long progress = Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
+ return progress < 0 ? 0 : progress;
+ }
+ ///
+ /// <0则表明未开始
+ ///
+ public static implicit operator long(LongProgressByTime pLong) => pLong.GetProgress();
+
+ ///
+ /// GetProgressDouble<0则表明未开始
+ ///
+ public double GetProgressDouble()
+ {
+ long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
+ if (cutime <= 0) return 1;
+ long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
+ if (needTime == 0) return 0;
+ return 1.0 - ((double)cutime / needTime);
+ }
+ public double GetNonNegativeProgressDouble(long time)
+ {
+ long cutime = Interlocked.Read(ref endT) - time;
+ if (cutime <= 0) return 1;
+ long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
+ if (needTime <= cutime) return 0;
+ return 1.0 - ((double)cutime / needTime);
+ }
+
+ public bool Start(long needTime)
+ {
+ if (needTime <= 0)
+ {
+ Debugger.Output("Warning:Start LongProgressByTime with the needTime (" + needTime.ToString() + ") which is less than 0.");
+ return false;
+ }
+ //规定只有Start可以修改needT,且需要先访问endTime,从而避免锁(某种程度上endTime可以认为是needTime的锁)
+ if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
+ if (needTime <= 2) Debugger.Output("Warning:the field of LongProgressByTime is " + needTime.ToString() + ",which is too small.");
+ Interlocked.Exchange(ref needT, needTime);
+ return true;
+ }
+ public bool Start()
+ {
+ long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
+ if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
+ return true;
+ }
+ ///
+ /// 使进度条强制终止清零
+ ///
+ public void Set0() => Interlocked.Exchange(ref endT, long.MaxValue);
+ ///
+ /// 使未完成的进度条终止清零
+ ///
+ public bool TrySet0()
+ {
+ if (Environment.TickCount64 < Interlocked.CompareExchange(ref endT, -2, -2))
+ {
+ Interlocked.Exchange(ref endT, long.MaxValue);
+ return true;
+ }
+ return false;
+ }
+ //增加其他新的写操作可能导致不安全
+ }
+
+ ///
+ /// 一个每CDms自动更新冷却的bool,支持可变的无锁CD,不支持查看当前进度,初始为True
+ ///
+ public class BoolCoolingDownByCD
+ {
+ private long cd;
+ private long nextUpdateTime = 0;
+ public BoolCoolingDownByCD(int cd)
+ {
+ if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
+ this.cd = cd;
+ }
+ public BoolCoolingDownByCD(long cd)
+ {
+ if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
+ this.cd = cd;
+ }
+ public BoolCoolingDownByCD(long cd, long startTime)
+ {
+ if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
+ this.cd = cd;
+ this.nextUpdateTime = startTime;
+ }
+
+ public long GetCD() => Interlocked.Read(ref cd);
+
+ public bool TryUse()
+ {
+ long needTime = Interlocked.Exchange(ref nextUpdateTime, long.MaxValue);
+ if (needTime <= Environment.TickCount64)
+ {
+ Interlocked.Exchange(ref nextUpdateTime, Environment.TickCount64 + Interlocked.Read(ref cd));
+ return true;
+ }
+ Interlocked.Exchange(ref nextUpdateTime, needTime);
+ return false;
+ }
+ public void SetCD(int cd)
+ {
+ if (cd <= 1) Debugger.Output("Bug:SetReturnOri IntNumUpdateByCD.cd to " + cd.ToString() + ".");
+ Interlocked.Exchange(ref this.cd, cd);
+ }
+ }
+
+ ///
+ /// 一个每CDms自动更新的进度条,支持可变的CD,初始为满
+ ///
+ public class LongProgressCoolingDownByCD
+ {
+ private int isusing = 0;
+ private long cd;
+ private long nextUpdateTime = 0;
+ public LongProgressCoolingDownByCD(int cd)
+ {
+ if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
+ this.cd = cd;
+ }
+ public LongProgressCoolingDownByCD(long cd)
+ {
+ if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
+ this.cd = cd;
+ }
+ public LongProgressCoolingDownByCD(long cd, long startTime)
+ {
+ if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
+ this.cd = cd;
+ this.nextUpdateTime = startTime;
+ }
+
+ public long GetRemainingTime()
+ {
+ long v = Interlocked.Read(ref nextUpdateTime) - Environment.TickCount64;
+ return v < 0 ? 0 : v;
+ }
+ public long GetCD() => Interlocked.Read(ref cd);
+
+ public bool TryUse()
+ {
+ if (Interlocked.Exchange(ref isusing, 1) == 1) return false;
+ long needTime = Interlocked.Read(ref nextUpdateTime);
+ if (needTime <= Environment.TickCount64)
+ {
+ Interlocked.Exchange(ref nextUpdateTime, Environment.TickCount64 + Interlocked.Read(ref cd));
+ Interlocked.Exchange(ref isusing, 0);
+ return true;
+ }
+ Interlocked.Exchange(ref isusing, 0);
+ return false;
+ }
+ public void SetCD(int cd)
+ {
+ if (cd <= 1) Debugger.Output("Bug:SetReturnOri IntNumUpdateByCD.cd to " + cd.ToString() + ".");
+ Interlocked.Exchange(ref this.cd, cd);
+ }
+ }
+}
\ No newline at end of file