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iothrottler.go
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iothrottler.go
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// Copyright 2012 Evan Farrer. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
/*
Package iothrottler implements application IO throttling.
*/
package iothrottler
import (
"errors"
"io"
"log"
"math"
"net"
"time"
)
// The Bandwidth type represents a bandwidth quantity in bytes per second.
// Sub-byte per seconds values are not supported
type Bandwidth int64
const (
// Bytes per second
BytesPerSecond Bandwidth = 1
// Kilobits per second
Kbps = BytesPerSecond * (1024 / 8)
// Megabits per second
Mbps = Kbps * 1024
// Gigabits per second
Gbps = Mbps * 1024
// Unlimited bandwidth
Unlimited = math.MaxInt64
)
// A pool for throttling IO
type IOThrottlerPool struct {
// A channel for setting the pools bandwith
bandwidthSettingChan chan Bandwidth
// A channel for allocating bandwidth
bandwidthAllocatorChan chan Bandwidth
// A channel for returning unused bandwidth to server
bandwidthFreeChan chan Bandwidth
// A channel for getting a count of the clients
// A pool only accumulates bandwidth if the pool is non-empty
clientCountChan chan int64
// A channel for getting pool release messages
releasePoolChan chan bool
}
// Construct a new IO throttling pool
// The bandwidth for this pool will be limited to 'bandwidth'
func NewIOThrottlerPool(bandwidth Bandwidth) *IOThrottlerPool {
pool := &IOThrottlerPool{make(chan Bandwidth), make(chan Bandwidth), make(chan Bandwidth), make(chan int64), make(chan bool)}
go throttlerPoolDriver(pool)
pool.bandwidthSettingChan <- bandwidth
return pool
}
func throttlerPoolDriver(pool *IOThrottlerPool) {
// These will all be recalculated as soon as the bandwidth is set
clientCount := int64(0)
currentBandwidth := Bandwidth(0)
totalbandwidth := Bandwidth(0)
allocationSize := Bandwidth(0)
timeout := time.NewTicker(time.Second)
var thisBandwidthAllocatorChan chan Bandwidth = nil
// Start the timer until we get the first client
timeout.Stop()
recalculateAllocationSize := func() {
if currentBandwidth == Unlimited {
totalbandwidth = Unlimited
}
if totalbandwidth == Unlimited {
allocationSize = Unlimited
} else {
// Calculate how much bandwidth each consumer will get
// We divvy the available bandwidth among the existing
// clients but leave a bit of room in case more clients
// connect in the mean time. This greatly improves
// performance
if clientCount == 0 {
allocationSize = totalbandwidth / 2
} else {
allocationSize = totalbandwidth / Bandwidth(clientCount*2)
}
// Even if we have a negative totalbandwidth we never want to
// allocate negative bandwidth to members of our pool
if allocationSize < 0 {
allocationSize = 0
}
// If we do have some bandwidth make sure we at least allocate 1 byte
if allocationSize == 0 && totalbandwidth > 0 {
allocationSize = 1
}
}
if allocationSize > 0 {
// Since we have bandwidth to allocate we can select on
// the bandwidth allocator chan
thisBandwidthAllocatorChan = pool.bandwidthAllocatorChan
} else {
// We've allocate all out bandwidth so we need to wait for
// more
thisBandwidthAllocatorChan = nil
}
}
for {
select {
// Release the pool
case release := <-pool.releasePoolChan:
if release {
close(pool.bandwidthAllocatorChan)
close(pool.bandwidthFreeChan)
// Don't close the clientCountChan it's not needed and it
// complicates the code (two different functions need to recover
// the panic if it's closed
pool.releasePoolChan <- true
close(pool.releasePoolChan)
close(pool.clientCountChan)
return
}
// Register a new client
case increment := <-pool.clientCountChan:
// We got our first client
// We start the timer as soon as we get our first client
if clientCount == 0 {
timeout.Reset(time.Second)
}
clientCount += increment
// Our last client left so stop the timer
if clientCount == 0 {
timeout.Stop()
}
recalculateAllocationSize()
// Set the new bandwidth
case newBandwidth := <-pool.bandwidthSettingChan:
// If we've accumulated more bandwidth then the new amount we
// truncate the totalbandwidth to the new set amount. This is
// important if the totalbandwidth is much larger than the
// new bandwidth value we could end up not really respecting the
// new bandwidth setting. An extreme example of this is if the
// old bandwidth was set to Unlimited (totalbandwidth would be
// Unlimited)
//
// If the totalbandwidth is less than the new bandwidth setting
// we want to bring it up to the new bandwidth value so clients
// can immediately use the new available bandwidth
totalbandwidth = newBandwidth
// Update the current bandwidth
currentBandwidth = newBandwidth
recalculateAllocationSize()
// Allocate some bandwidth
case thisBandwidthAllocatorChan <- allocationSize:
if Unlimited != totalbandwidth {
totalbandwidth -= allocationSize
recalculateAllocationSize()
}
// Get unused bandwidth back from client
case returnSize := <-pool.bandwidthFreeChan:
if Unlimited != totalbandwidth {
totalbandwidth += returnSize
}
recalculateAllocationSize()
// Get more bandwidth to allocate
case <-timeout.C:
if clientCount > 0 {
if Unlimited != totalbandwidth {
// Get a new allotment of bandwidth
totalbandwidth += currentBandwidth
recalculateAllocationSize()
}
}
}
}
}
// Release the IOThrottlerPool all bandwidth
func (pool *IOThrottlerPool) ReleasePool() {
// If pool.releasePoolChan is already closed (called ReleasePool more than
// once) then sending to it will panic so just swallow the panic
defer func() {
recover()
}()
pool.releasePoolChan <- true
<-pool.releasePoolChan
}
// Sets the IOThrottlerPool's bandwith rate
func (pool *IOThrottlerPool) SetBandwidth(bandwith Bandwidth) {
pool.bandwidthSettingChan <- bandwith
}
// Returns the first error or nil if neither are errors
func orErrors(er0, er1 error) error {
if er0 != nil {
return er0
}
return er1
}
/*
* Updates the client count for a pool return error on failure
*/
func twiddleClientCount(p *IOThrottlerPool, change int64) (err error) {
// When the pool has been released the server closes clientCountChan
// so our channel send will panic. We want to set the return error
defer func() {
if r := recover(); r != nil {
err = errors.New("Pool has been released")
}
}()
// Update the client count
p.clientCountChan <- change
return nil
}
// A ReadCloser that will respect the bandwidth limitations of the IOThrottlerPool
type throttledReadCloser struct {
origReadCloser io.ReadCloser
pool *IOThrottlerPool
}
// A WriteCloser that will respect the bandwidth limitations of the IOThrottlerPool
type throttledWriteCloser struct {
origWriteCloser io.WriteCloser
pool *IOThrottlerPool
}
// A ReadWriteCloser that will respect the bandwidth limitations of the IOThrottlerPool
type throttledReadWriteCloser struct {
throttledReadCloser
throttledWriteCloser
}
// Read method for the throttledReadCloser
func (t *throttledReadCloser) Read(b []byte) (int, error) {
// Get some bandwidth
allocation, ok := <-t.pool.bandwidthAllocatorChan
if !ok {
// Pool has been released
return 0, errors.New("Pool has been released")
}
// Calculate how much we can read
toRead := Bandwidth(len(b))
if allocation < Bandwidth(len(b)) {
toRead = allocation
}
// Do the limited read
n, err := t.origReadCloser.Read(b[:toRead])
// Free up what we didn't use
if Bandwidth(n) < allocation && allocation != Unlimited {
t.pool.bandwidthFreeChan <- allocation - Bandwidth(n)
}
return n, err
}
// Write method for the throttledWriteCloser
func (t *throttledWriteCloser) Write(data []byte) (int, error) {
// Write must either write len(data) bytes or return an error
allocation := Bandwidth(0)
for allocation < Bandwidth(len(data)) {
// Get some bandwidth
thisAllocation, ok := <-t.pool.bandwidthAllocatorChan
if !ok {
// Pool has been released
return 0, errors.New("Pool has been released")
}
allocation += thisAllocation
}
// Do the write
n, err := t.origWriteCloser.Write(data)
// Free up what we didn't use
if Bandwidth(n) < allocation && allocation != Unlimited {
t.pool.bandwidthFreeChan <- allocation - Bandwidth(n)
}
return n, err
}
// Close method for the throttledReadCloser
func (t *throttledReadCloser) Close() error {
// Unregister with the pool
err := twiddleClientCount(t.pool, -1)
return orErrors(err, t.origReadCloser.Close())
}
// Close method for the throttledWriteCloser
func (t *throttledWriteCloser) Close() error {
// Unregister with the pool
err := twiddleClientCount(t.pool, -1)
return orErrors(err, t.origWriteCloser.Close())
}
// Close method for the throttledReadWriteCloser
func (t *throttledReadWriteCloser) Close() error {
// In this case we really have two copies of all the data
// It really doesn't matter which we use as the reader and writer hold the
// same data
// Unregister with the pool
err := twiddleClientCount(t.throttledReadCloser.pool, -1)
return orErrors(err, t.throttledReadCloser.origReadCloser.Close())
}
// Add a io.ReadCloser to the pool. The returned io.ReadCloser shares the
// IOThrottlerPool's bandwidth with other items in the pool.
func (p *IOThrottlerPool) AddReader(reader io.ReadCloser) (io.ReadCloser, error) {
// Register with the pool
err := twiddleClientCount(p, 1)
if err != nil {
return nil, err
}
return &throttledReadCloser{reader, p}, nil
}
// Add a io.WriteCloser to the pool. The returned io.WriteCloser shares the
// IOThrottlerPool's bandwidth with other items in the pool.
func (p *IOThrottlerPool) AddWriter(writer io.WriteCloser) (io.WriteCloser, error) {
// Register with the pool
err := twiddleClientCount(p, 1)
if err != nil {
return nil, err
}
return &throttledWriteCloser{writer, p}, nil
}
// Add a io.ReadWriteCloser to the pool. The returned io.ReadWriteCloser shares the
// IOThrottlerPool's bandwidth with other items in the pool.
func (p *IOThrottlerPool) AddReadWriter(readWriter io.ReadWriteCloser) (io.ReadWriteCloser, error) {
// Register with the pool
err := twiddleClientCount(p, 1)
if err != nil {
return nil, err
}
return &throttledReadWriteCloser{throttledReadCloser{readWriter, p},
throttledWriteCloser{readWriter, p}}, err
}
// Add a net.Conn to the pool. The returned net.Conn shares the
// IOThrottlerPool's bandwidth with other items in the pool.
type throttledConn struct {
throttledReadWriteCloser
originalConn net.Conn
}
// Implements the net.Conn LocalAddr method
func (c *throttledConn) LocalAddr() net.Addr {
return c.originalConn.LocalAddr()
}
// Implements the net.Conn RemoteAddr method
func (c *throttledConn) RemoteAddr() net.Addr {
return c.originalConn.RemoteAddr()
}
// Implements the net.Conn SetDeadline method
func (c *throttledConn) SetDeadline(t time.Time) error {
return c.originalConn.SetDeadline(t)
}
// Implements the net.Conn SetReadDeadline method
func (c *throttledConn) SetReadDeadline(t time.Time) error {
return c.originalConn.SetReadDeadline(t)
}
// Implements the net.Conn SetWriteDeadline method
func (c *throttledConn) SetWriteDeadline(t time.Time) error {
return c.originalConn.SetWriteDeadline(t)
}
// Restrict the network connection to the bandwidth limitations of the IOThrottlerPool
func (p *IOThrottlerPool) AddConn(conn net.Conn) (net.Conn, error) {
rwCloser, err := p.AddReadWriter(conn)
if err != nil {
return nil, err
}
throttledRWC, ok := rwCloser.(*throttledReadWriteCloser)
if !ok {
log.Fatalf("Programming error, expecting *throttledReadWriteCloser but got %v", rwCloser)
}
return &throttledConn{*throttledRWC, conn}, nil
}