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Well yeah that's how those meshes are handled in the engine, they're basically rendered on top of everything else. I suppose it's kind of a "cheat" for ice to look like ice, or just a current engine limitation.
Well yeah that's how those meshes are handled in the engine, they're basically rendered on top of everything else. I suppose it's kind of a "cheat" for ice to look like ice, or just a current engine limitation.
It's been over a month, no response, nothing from @efroemling
Machine
Platform: AOSP 13
BombSquad version: [1.7.30]
Screenshots
reflection.bug_430x960.1.mp4
Extra
4 shadowy reflections present on the map, which also overlap on the character if it walks on them.
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