Skip to content
This repository has been archived by the owner on Dec 26, 2018. It is now read-only.

Releases: ejeinc/Meganekko

Renewed Framework

22 Feb 13:46
Compare
Choose a tag to compare

Meganekko 2.0 was renewed entirely. Meganekko 1.0.+ will not be no longer maintained.

bug fix

19 Nov 03:09
Compare
Choose a tag to compare

fixed issue #8

1.0.6

16 Nov 12:06
Compare
Choose a tag to compare
  • ViewSceneObject.updateLayout() will update mesh
  • Add ovr.KeyCode constants

1.0.5

13 Nov 10:01
Compare
Choose a tag to compare

Improve ViewSceneObject dirty checking logic. ViewGroup dirty state is handled correctly.

1.0.3

11 Nov 06:10
Compare
Choose a tag to compare
  • Scene.onResume, Scene.onPause callbacks are available.
  • MeganekkoActivity.animate, MeganekkoActivity.cancel API for animation.
  • ObjectLookingStateDetector for simple gaze tracking.

1.0.2

09 Nov 09:54
Compare
Choose a tag to compare

Scene.onFrame is available for listening frame update in scene.

findObjectById

05 Nov 10:51
Compare
Choose a tag to compare

Add findObjectById to get object. This is recommended method because it is faster than findObjectByName.

Oculus Mobile SDK 1.0 support!

02 Nov 08:03
Compare
Choose a tag to compare

Meganekko is now built on Oculus Mobile SDK 1.0.0.0 with Android Studio.

Project hierarky was renewed.

0.6.2.6

29 Oct 12:01
Compare
Choose a tag to compare

Bug fix for ViewSceneObject.

0.6.2.5

29 Oct 11:38
Compare
Choose a tag to compare

CanvasSceneObject.OnDrawListener#isDirty() is added. Please implement this method to works correctly. Simply return true for compatibility.