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resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by resource.rc
#include "BuildNo.rc"
// Main resource file details
#define APP_NAME "Load WineD3D ASI Module"
#define APP_MAJOR 0
#define APP_MINOR 1
#define APP_BUILDNUMBER BUILD_NUMBER
#define APP_REVISION 1
#define APP_COMPANYNAME "Sadrate Presents"
#define APP_DESCRPTION "Loads local version of WineD3D"
#define APP_COPYRIGHT "Copyright (C) 2019 Elisha Riedlinger"
#define APP_ORIGINALVERSION "LoadWineD3D.asi"
#define APP_INTERNALNAME "LoadWineD3D"
// Get APP_VERSION
#define _TO_STRING_(x) #x
#define _TO_STRING(x) _TO_STRING_(x)
#define APP_VERSION _TO_STRING(APP_MAJOR) "." _TO_STRING(APP_MINOR) "." _TO_STRING(APP_BUILDNUMBER) "." _TO_STRING(APP_REVISION)
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif