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List.h
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List.h
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#pragma once
#include <lvgl/lvgl.h>
#include <cstdint>
#include <memory>
#include "displayapp/screens/Screen.h"
#include "displayapp/Apps.h"
#include "components/settings/Settings.h"
#define MAXLISTITEMS 4
namespace Pinetime {
namespace Applications {
namespace Screens {
class List : public Screen {
public:
struct Applications {
const char* icon;
const char* name;
Pinetime::Applications::Apps application;
};
explicit List(uint8_t screenID,
uint8_t numScreens,
DisplayApp* app,
Controllers::Settings& settingsController,
std::array<Applications, MAXLISTITEMS>& applications);
~List() override;
void OnButtonEvent(lv_obj_t* object, lv_event_t event);
private:
Controllers::Settings& settingsController;
Pinetime::Applications::Apps apps[MAXLISTITEMS];
lv_obj_t* itemApps[MAXLISTITEMS];
lv_point_t pageIndicatorBasePoints[2];
lv_point_t pageIndicatorPoints[2];
lv_obj_t* pageIndicatorBase;
lv_obj_t* pageIndicator;
};
}
}
}