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annotate.py
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annotate.py
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from groundTruthParses import groundTruth
import os
from language import *
FACTOR = 2
import pygame
from pygame.locals import *
screen = pygame.display.set_mode((256*FACTOR,256*FACTOR))
from utilities import *
import sys
def mouse_position():
x,y = pygame.mouse.get_pos()
x = x/FACTOR
y = y/FACTOR
y = 256 - y
x = int(round(x/16.0,0))
y = int(round(y/16.0,0))
return x,y
def drawTransparent(a):
a = np.swapaxes(a,0,1)
a = 255*a
a[a > 255] = 255
a = a.astype(int)
a = np.stack([a,a,a],axis = -1)
s = pygame.surfarray.make_surface(a)
s = pygame.transform.scale(s,(256*FACTOR,256*FACTOR))
screen.blit(s,(0,0))
def annotate(f):
target = loadImage(f)
program = []
rectangle = None
line = None
done = False
lastLine = None
lastRectangle = None
mode = 'c'
output = Sequence(program).draw()
while True:
modified = False
for event in pygame.event.get():
# if not hasattr(event, 'key'): continue
down = event.type == KEYDOWN # key down or up?
if down: print event.key
if down and event.key == 120:
mode = 'c'
print "CIRCLEMODE"
if down and event.key == 121:
mode = 'r'
print "RECTANGLEMODE"
if down and event.key == 122:
mode = 'l'
print "LINEMODE"
if down and event.key == K_RETURN: done = True
if down and event.key == 117: #}u
program = program[:-1]
modified = True
if down and event.key == 99 or mode == 'c' and event.type == MOUSEBUTTONDOWN: # c
modified = True
x,y = mouse_position()
print "Circle@",x,y
if x in range(1,16) and y in range(1,16):
program.append(Circle.absolute(x,y))
if down and event.key == 114 or mode == 'r' and event.type == MOUSEBUTTONDOWN:#r
x,y = mouse_position()
if x in range(1,16) and y in range(1,16):
if rectangle:
x1 = min([x,rectangle[0]])
x2 = max([x,rectangle[0]])
y1 = min([y,rectangle[1]])
y2 = max([y,rectangle[1]])
if x1 != x2 and y1 != y2:
program.append(Rectangle.absolute(x1,y1,x2,y2))
modified = True
rectangle = None
else:
rectangle = (x,y)
if down and event.key == 108 or mode == 'l' and event.type == MOUSEBUTTONDOWN:#l
x,y = mouse_position()
if x in range(1,16) and y in range(1,16):
if line:
[(x1,y1),(x2,y2)] = sorted([(x,y),line])
if x1 != x2 or y1 != y2:
program.append(Line.absoluteNumbered(x1,y1,x2,y2))
line = None
modified = True
else:
line = (x,y)
if down and event.key == 97:#a
x,y = mouse_position()
if x in range(1,16) and y in range(1,16):
if line:
if line[0] != x or line[1] != y:
program.append(Line.absolute(line[0],line[1],x,y,arrow = True))
line = None
modified = True
else:
line = (x,y)
if down and event.key == 100:#d
x,y = mouse_position()
if x in range(1,16) and y in range(1,16):
if line:
[(x1,y1),(x2,y2)] = sorted([(x,y),line])
if x1 != x2 or y1 != y2:
program.append(Line.absolute(x1,y1,x2,y2,solid = False))
line = None
modified = True
else:
line = (x,y)
if down and event.key == 119:#w
x,y = mouse_position()
if x in range(1,16) and y in range(1,16):
if line:
if line[0] != x or line[1] != y:
program.append(Line.absolute(line[0],line[1],x,y,solid = False,arrow = True))
line = None
modified = True
else:
line = (x,y)
if modified:
output = Sequence(program).draw()
print "Current program:"
print Sequence(program)
print
if done: break
if line != None and lastLine == None:
print "LINE: ",line
lastLine = line
if rectangle != None and lastRectangle == None:
print "RECTANGLE:",rectangle
lastRectangle = rectangle
drawTransparent(0.7*output + 0.3*target)
pygame.display.flip()
stuff = "groundTruth['%s'] = %s"%(f, set(map(str,program)))
print stuff
return stuff
if len(sys.argv[1:]) > 0:
fs = ["drawings/expert-%s.png"%n for n in sys.argv[1:] ]
else:
fs = ["drawings/expert-%s.png"%j for j in range(100) ]
fs = [f for f in fs if not f in groundTruth ]
print "\n".join(map(annotate,fs))