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README.txt
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Playmodes 3
////////////
Audiovisual Sampler Engine by Arturo Castro + www.playmodes.com.
A new approach to ofxPlaymodes, this time all the audio part is processed by an Pd (Pure Data) patch which handles all the audio shit.
Still in development ! Find the bugs !!
Any questions or ideas ? info@playmodes.com
* example_PM3+PD : for testing the audiovisual pipeline (openGL + Pdata)
* PM3_LFOCTRL : it's an OSC generator to trigger PM3+PD based on LFOscillators.
CHANGES
///////
* VideoFrames are saved as Pixels and just converted to ofTexture on draw. For such change, we introduced ofPBO and ofFastFBORead.
* Added some OSC control not yet 100% implemented just this :
// Floats
//------------------------------
/pm3/header/delay in Ms.
/pm3/header/in in Ms.
/pm3/header/length in Ms.
/pm3/header/speed -16 to 16
/pm3/master/out 0.0 to 1.0
/pm3/master/in 0.0 to 1.0
/pm3/buffer/feedback 0.0 to 1.0
/pm3/buffer/scratchDecayTime in Ms.
// Floats as Booleans
// 0.0 is false
// 1.0 is true
//------------------------------
/pm3/header/play
/pm3/header/rec
/pm3/header/enableTimeStretch
/pm3/header/keepWholeGrain