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VirtEnv
Randall O'Reilly edited this page Mar 30, 2019
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In C++ emergent we used ODE, but often encountered instability and likely there are better options. Then the question is how to interface with Go..
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Bullet is widely used: https://github.com/bulletphysics/bullet3 -- http://www.bulletphysics.org/
- has python bindings, main author works for google now, used in RL / google brain projects
- version 3.0 is vaporware and incremental updates are made in 2.8x branch
- uses "continuous" collision -- projects forward.
- one go wrapper here: https://github.com/fcvarela/gosg
- https://github.com/azul3d/engine discussion: https://github.com/azul3d/engine/issues/24
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PhysX -- NVIDIA owned -- https://github.com/NVIDIAGameWorks/PhysX
- widely used, has GPU support
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