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Use Python 3 in scripts/lint.py (#5617)
<!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to test and add commits to your PR. * Remember to run `cargo fmt` and `cargo clippy`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> * [x] I have followed the instructions in the PR template ## Changes - Use Python 3 in `scripts/lint.py`. ## Why Some modern OS and distributions do not provide Python 2 by default. This includes recent macOS versions. I see that `scripts/generate_changelog.py` already uses Python 3, so I don't think this change should be controversial. Without this change, I am unable to run `./scripts/check.sh` on macOS 15.2 without installing Python 2 or adding alias for `python` executable.
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scripts/lint.py

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#!/usr/bin/env python
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#!/usr/bin/env python3
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"""
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Runs custom linting on Rust code.
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"""

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