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keymap.c
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#include QMK_KEYBOARD_H
#define _______ KC_TRNS
#define _WORK 0 // Workman layer
#define _QWERTY 1 // QWERTY layer
#define _SYMB 2 // symbols
#define _UTIL 3 // symbols
#define _NUM 4 // symbols
#define _ADJ 5 // adjust keys
#define _GAME 6 // game keys
enum keyboard_keycodes {
WRKMN = QK_KB_0,
QWERTY,
SYMB,
UTIL,
NUM,
ADJUST,
GAME,
EPRM,
ALTTAB
};
#define KC_COPY LCTL(KC_C)
#define KC_PASTE LCTL(KC_V)
#define KC_UNDO LCTL(KC_Z)
#define KC_REDO LCTL(KC_Y)
#define KC_CUT LCTL(KC_X)
#define KC_ALL LCTL(KC_A)
#define KC_SAVE LCTL(KC_S)
enum {
TD_FUN = 0,
TD_3EQ,
TD_2EQ
};
bool is_alt_tab_active = false; // ADD this near the beginning of keymap.c
uint16_t alt_tab_timer = 0; // we will be using them soon.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Workman layer
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | UNDO |PrintSc | Redo | 6 | 7 | 8 | 9 | 0 | NUM |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | TAB | Q | D | R | W | B | DELETE | CAPS |CRTL+Win| J | F | U | P | ; | \ |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | CODE | A | S | H | T | G | _ | Esc | Meh | Y | N | E | O | I | ' |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | LSHIFT | Z | X | M | C | V | App | COPY | Enter | K | L | , | . | / | RSHIFT |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
* | LCTRL | AltTab | LGui | Alt | RCTRL | UTIL | BackSp | PASTE | Enter | SPACE | Left | Down | Up | Right | TT(NUM)|
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_WORK] = LAYOUT_ortho_5x15(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_UNDO, KC_PSCR, KC_REDO, KC_6, KC_7, KC_8, KC_9, KC_0, TO(_NUM),
KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_DEL, KC_CAPS, LCTL(LGUI(KC_NO)),KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSLS,
SYMB, KC_A, KC_S, KC_H, KC_T, KC_G, KC_UNDS, KC_ESC, MEH_T(KC_NO), KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_APP, KC_COPY, KC_ENT, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, ALTTAB, KC_LGUI, KC_LALT, KC_RCTL,UTIL, KC_BSPC, KC_PASTE,KC_ENT, KC_SPC, KC_LEFT,KC_DOWN, KC_UP, KC_RGHT, TT(NUM)
),
/* Keymap 1: Basic layer
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | | Q | W | E | R | T | | | | Y | U | I | O | P | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | | A | S | D | F | G | | | | H | J | K | L | ; | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | | Z | X | C | V | B | | | | N | M | , | . | / | |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
* | | | | | | | | | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_ortho_5x15(
_______, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, _______ ,
_______, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, _______, _______, KC_Y, KC_U, KC_I, KC_O, KC_P, _______ ,
_______, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______ ,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Keymap 3: Symbol Layer
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | | + | = | { | } | | | | | | | TD_2EQ | | | | F12 |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | | & | - | ( | ) | ` | | | | | TD_3EQ | TD_FUN | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | | < | > | [ | ] | ~ | | | | | | | | | |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
* | | F8 | F9 | F10 | F11 | | | | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
// SYMBOLS
[_SYMB] = LAYOUT_ortho_5x15( /* QWERTY */
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 ,
_______, LSFT(KC_EQL), KC_EQL, KC_LCBR,KC_RCBR,KC_PIPE, _______, _______, _______, _______, TD(TD_2EQ), _______, _______, _______, KC_F12 ,
_______, LSFT(KC_7), KC_MINS, KC_LPRN,KC_RPRN,KC_GRV, _______, _______, _______, _______, TD(TD_3EQ), TD(TD_FUN), _______, _______, _______ ,
_______, LSFT(KC_COMM),LSFT(KC_DOT), KC_LBRC,KC_RBRC,KC_TILD, _______, _______, _______, _______, _______, _______, _______, _______, _______ ,
_______, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Keymap 3: UTIL Layer
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* |Ctrl+Tab| | Ctrl+D | Ctrl+R | Ctrl+W | | | | | | Ctrl+F | | Ctrl+P | | F12 |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | | All | Save | |Ctrl+T | | | | | | Home | PgDown | PgUp | End | Insert |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | | | Cut | | Copy | Paste | | | | Prev | Next | Vol- | Vol+ | Play | |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
* | | | | Undo | Redo | | | | | | Ctrl+< | Ctrl+^ | Ctrl+v | Ctrl+> | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
// SYMBOLS
[_UTIL] = LAYOUT_ortho_5x15( /* QWERTY */
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 ,
LCTL(KC_TAB), _______, LCTL(KC_D),LCTL(KC_R),LCTL(KC_W), _______, _______, _______, _______, _______, LCTL(KC_F), _______, LCTL(KC_P), _______, KC_F12 ,
_______, KC_ALL, KC_SAVE, _______, LCTL(KC_T), _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_INS ,
_______, _______, KC_CUT, _______, KC_COPY, KC_PASTE,_______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______ ,
_______, _______, _______, KC_UNDO, KC_REDO, _______, _______, _______, _______, _______, LCTL(KC_LEFT),LCTL(KC_DOWN),LCTL(KC_UP),LCTL(KC_RGHT),_______
),
/* Keymap 4: Numpad Layer
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | NumLk | / | * | - | ADJUST |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | | | Lclk | MsUp | Rclk | | | | | | 7 | 8 | 9 | + | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | | | MsLeft | MsDown | MsRght | | | | | | 4 | 5 | 6 | + | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | | | | | App | | | | | | 1 | 2 | 3 | Enter | |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
* | | | | | | | | | | | 0 | 0 | . | = | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_NUM] = LAYOUT_ortho_5x15(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, TO(_ADJ) ,
_______, _______, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PPLS, _______ ,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______ ,
_______, _______, _______, _______, KC_APP, _______, _______, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PENT, _______ ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_0, KC_KP_0, KC_PDOT, KC_EQL, _______
),
/* Keymap 5: Adjust
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | | | Bright-| WRKM | Hue- | Version| EPRM | | AGnorm | AGswap | Wrkmn |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | | | | | | | Bright+| QWRTY | Hue+ | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | | | | | | | | Animat | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
* | | | | | | | | | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_ADJ] = LAYOUT_ortho_5x15(
_______, _______, _______, _______, _______, _______, RGB_VAD, WRKMN, RGB_HUD, _______, EPRM, _______, AG_NORM, AG_SWAP, TO(_GAME) ,
_______ ,_______, _______, _______, _______, _______, RGB_VAI ,QWERTY, RGB_HUI, _______, _______, _______, _______, _______, _______ ,
_______ ,_______, _______, _______, _______, _______, _______ ,RGB_MOD, _______, _______, _______, _______, _______, _______, _______ ,
_______ ,_______, _______, _______, _______, _______, _______ ,_______, _______, _______, _______, _______, _______, _______, _______ ,
_______ ,_______, _______, _______, _______, _______, _______ ,_______, _______, _______, _______, _______, _______, _______, _______
),
/* Keymap 6: Game
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | Wrkmn |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | ; | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
* | | | | | | Space | | | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_GAME] = LAYOUT_ortho_5x15(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_WORK) ,
_______ ,_______, _______, _______, _______, _______, _______ ,_______, _______, _______, _______, _______, _______, _______, _______ ,
KC_SCLN ,_______, _______, _______, _______, _______, _______ ,_______, _______, _______, _______, _______, _______, _______, _______ ,
_______ ,_______, _______, _______, _______, _______, _______ ,_______, _______, _______, _______, _______, _______, _______, _______ ,
_______ ,_______, _______, _______, _______, KC_SPC, _______ ,_______, _______, _______, _______, _______, _______, _______, _______
),
};
// TAP DANCE SETTINGS
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
void dance_eq (tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1: // ===
SEND_STRING("===");
break;
case 2: // !==
SEND_STRING("!==");
break;
default:
reset_tap_dance(state);
}
}
void dance_two_eq (tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1: // ==
SEND_STRING("==");
break;
case 2: // !=
SEND_STRING("!=");
break;
default:
reset_tap_dance(state);
}
}
void dance_fun (tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1: // =>
SEND_STRING("=>");
break;
case 2: // () => {}
SEND_STRING("() => {}");
break;
default:
reset_tap_dance(state);
}
}
tap_dance_action_t tap_dance_actions[] = {
[TD_FUN] = ACTION_TAP_DANCE_FN (dance_fun)
,[TD_3EQ] = ACTION_TAP_DANCE_FN (dance_eq)
,[TD_2EQ] = ACTION_TAP_DANCE_FN (dance_two_eq)
};
// Custom keycodes
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
//Cancle one-shot mods.
switch (keycode) {
case WRKMN:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_WORK);
}
return false;
break;
case QWERTY:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case SYMB:
if (record->event.pressed) {
layer_on(_SYMB);
} else {
layer_off(_SYMB);
}
return false;
break;
case NUM:
if (record->event.pressed) {
layer_on(_NUM);
} else {
layer_off(_NUM);
}
return false;
break;
case UTIL:
if (record->event.pressed) {
layer_on(_UTIL);
} else {
layer_off(_UTIL);
}
return false;
break;
case EPRM:
if (record->event.pressed) {
eeconfig_init();
}
return false;
break;
}
return process_record_user(keycode, record);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { // This will do most of the grunt work with the keycodes.
case ALTTAB:
if (record->event.pressed) {
if (!is_alt_tab_active) {
is_alt_tab_active = true;
register_code(KC_LALT);
}
alt_tab_timer = timer_read();
register_code(KC_TAB);
} else {
unregister_code(KC_TAB);
}
break;
}
return true;
}
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
rgblight_init();
#ifdef RGBLIGHT_COLOR_LAYER_0
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_0);
#endif
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
if (is_alt_tab_active) {
if (timer_elapsed(alt_tab_timer) > 1000) {
unregister_code(KC_LALT);
is_alt_tab_active = false;
}
}
};
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _WORK:
#ifdef RGBLIGHT_COLOR_LAYER_0
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_0);
#else
rgblight_init();
#endif
break;
case _QWERTY:
#ifdef RGBLIGHT_COLOR_LAYER_1
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_1);
#endif
break;
case _SYMB:
#ifdef RGBLIGHT_COLOR_LAYER_2
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_2);
#endif
break;
case _UTIL:
#ifdef RGBLIGHT_COLOR_LAYER_3
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_3);
#endif
break;
case _NUM:
#ifdef RGBLIGHT_COLOR_LAYER_4
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_4);
#endif
break;
case _ADJ:
#ifdef RGBLIGHT_COLOR_LAYER_5
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_5);
#endif
break;
case _GAME:
#ifdef RGBLIGHT_COLOR_LAYER_2
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_2);
#endif
break;
case 7:
#ifdef RGBLIGHT_COLOR_LAYER_7
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_6);
#endif
break;
default:
break;
}
return state;
};