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WeatherFX.csproj
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WeatherFX.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp2.2</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
<ItemGroup>
<MonoGameContentReference Include="**\*.mgcb" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.9" />
<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.7.0.7" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="System.Drawing.Common" Version="4.6.0-rc1.19456.4" />
<PackageReference Include="Svg" Version="3.0.49" />
<PackageReference Include="Endofunk.FX" Version="0.3.3.6" />
<PackageReference Include="Endofunk.FX.Net" Version="0.3.3.6" />
<PackageReference Include="Endofunk.Monogame.UI" Version="0.0.1" />
</ItemGroup>
<ItemGroup>
<None Remove="Content\Content.mgcb" />
<None Remove=".DS_Store" />
<None Remove="Content\Images\.DS_Store" />
</ItemGroup>
<ItemGroup>
<Folder Include="Model\" />
<Folder Include="Content\Sounds\" />
<Folder Include="View\" />
</ItemGroup>
<ItemGroup>
<None Update="Content\JSON\IconNames.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Content\JSON\Icons.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Content\JSON\Assets.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Content\arrow-circle-down.svg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Content\arrow.svg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Content\Images\ButtonClicked.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Content\Images\ButtonHover.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Content\Images\ButtonNormal.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ProjectExtensions>
<MonoDevelop>
<Properties>
<Policies>
<TextStylePolicy RemoveTrailingWhitespace="True" NoTabsAfterNonTabs="False" EolMarker="Native" FileWidth="80" TabWidth="2" TabsToSpaces="True" IndentWidth="2" scope="text/x-csharp" />
<CSharpFormattingPolicy IndentBlock="True" IndentBraces="False" IndentSwitchSection="True" IndentSwitchCaseSection="True" LabelPositioning="OneLess" NewLineForClausesInQuery="True" SpacingAfterMethodDeclarationName="False" SpaceWithinMethodDeclarationParenthesis="False" SpaceBetweenEmptyMethodDeclarationParentheses="False" SpaceAfterMethodCallName="False" SpaceWithinMethodCallParentheses="False" SpaceBetweenEmptyMethodCallParentheses="False" SpaceAfterControlFlowStatementKeyword="True" SpaceWithinExpressionParentheses="False" SpaceWithinCastParentheses="False" SpaceWithinOtherParentheses="False" SpaceAfterCast="False" SpacesIgnoreAroundVariableDeclaration="False" SpaceBeforeOpenSquareBracket="False" SpaceBetweenEmptySquareBrackets="False" SpaceWithinSquareBrackets="False" SpaceAfterColonInBaseTypeDeclaration="True" SpaceAfterComma="True" SpaceAfterDot="False" SpaceAfterSemicolonsInForStatement="True" SpaceBeforeColonInBaseTypeDeclaration="True" SpaceBeforeComma="False" SpaceBeforeDot="False" SpaceBeforeSemicolonsInForStatement="False" SpacingAroundBinaryOperator="Single" WrappingPreserveSingleLine="True" WrappingKeepStatementsOnSingleLine="True" NewLinesForBracesInTypes="False" NewLinesForBracesInMethods="False" NewLinesForBracesInProperties="False" NewLinesForBracesInAccessors="False" NewLinesForBracesInAnonymousMethods="False" NewLinesForBracesInControlBlocks="False" NewLinesForBracesInAnonymousTypes="False" NewLinesForBracesInObjectCollectionArrayInitializers="False" NewLinesForBracesInLambdaExpressionBody="False" NewLineForElse="False" NewLineForCatch="False" NewLineForFinally="False" NewLineForMembersInObjectInit="False" NewLineForMembersInAnonymousTypes="False" scope="text/x-csharp" />
</Policies>
</Properties>
</MonoDevelop>
</ProjectExtensions>
<Import Project="..\Weather\packages\MonoGame.Framework.DesktopGL.Core.3.7.0.7\build\MonoGame.Framework.DesktopGL.Core.targets" Condition="Exists('..\Weather\packages\MonoGame.Framework.DesktopGL.Core.3.7.0.7\build\MonoGame.Framework.DesktopGL.Core.targets')" />
</Project>