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100644 index 000000000..fc6bb93b1 Binary files /dev/null and b/.vs/q4sdk/v17/Solution.VC.db differ diff --git a/.vs/q4sdk/v17/fileList.bin b/.vs/q4sdk/v17/fileList.bin new file mode 100644 index 000000000..12dd05dc7 Binary files /dev/null and b/.vs/q4sdk/v17/fileList.bin differ diff --git a/.vs/q4sdk/v17/ipch/3b18d1725cf43a07.ipch b/.vs/q4sdk/v17/ipch/3b18d1725cf43a07.ipch new file mode 100644 index 000000000..fc7539b1a Binary files /dev/null and b/.vs/q4sdk/v17/ipch/3b18d1725cf43a07.ipch differ diff --git a/.vs/q4sdk/v17/ipch/aa64012bc5299fb5.ipch b/.vs/q4sdk/v17/ipch/aa64012bc5299fb5.ipch new file mode 100644 index 000000000..01e06eadb Binary files /dev/null and b/.vs/q4sdk/v17/ipch/aa64012bc5299fb5.ipch differ diff --git a/Backup/q4sdk.sln b/Backup/q4sdk.sln new file mode 100644 index 000000000..2f4df2a3f --- /dev/null +++ b/Backup/q4sdk.sln @@ -0,0 +1,46 @@ +Microsoft Visual Studio Solution File, Format Version 8.00 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", 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{49BEC5C6-B964-417A-851E-808886B57430}.Debug.Build.0 = Debug|Win32 + {49BEC5C6-B964-417A-851E-808886B57430}.DebugInline.ActiveCfg = DebugInline|Win32 + {49BEC5C6-B964-417A-851E-808886B57430}.DebugInline.Build.0 = DebugInline|Win32 + {49BEC5C6-B964-417A-851E-808886B57430}.Release.ActiveCfg = Release|Win32 + {49BEC5C6-B964-417A-851E-808886B57430}.Release.Build.0 = Release|Win32 + {49BEC5C6-B964-417A-851E-808886B57400}.Debug.ActiveCfg = Debug|Win32 + {49BEC5C6-B964-417A-851E-808886B57400}.Debug.Build.0 = Debug|Win32 + {49BEC5C6-B964-417A-851E-808886B57400}.DebugInline.ActiveCfg = DebugInline|Win32 + {49BEC5C6-B964-417A-851E-808886B57400}.DebugInline.Build.0 = DebugInline|Win32 + {49BEC5C6-B964-417A-851E-808886B57400}.Release.ActiveCfg = Release|Win32 + {49BEC5C6-B964-417A-851E-808886B57400}.Release.Build.0 = Release|Win32 + {F2EF9123-B7C3-4F2F-A351-747B595BB534}.Debug.ActiveCfg = Debug|Win32 + {F2EF9123-B7C3-4F2F-A351-747B595BB534}.Debug.Build.0 = Debug|Win32 + {F2EF9123-B7C3-4F2F-A351-747B595BB534}.DebugInline.ActiveCfg = DebugInline|Win32 + {F2EF9123-B7C3-4F2F-A351-747B595BB534}.DebugInline.Build.0 = DebugInline|Win32 + {F2EF9123-B7C3-4F2F-A351-747B595BB534}.Release.ActiveCfg = Release|Win32 + {F2EF9123-B7C3-4F2F-A351-747B595BB534}.Release.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddIns) = postSolution + EndGlobalSection +EndGlobal diff --git a/README.md b/README.md new file mode 100644 index 000000000..ccb9623e8 --- /dev/null +++ b/README.md @@ -0,0 +1,9 @@ +In Order to access the mod for Quake 4 you would need to... +Activate the game through Steam or the shortcut +Load the mod on the starting sceen +Load Game +Crtl+Alt+` to open up cheat commands +Type "Give all" +Press 7 to switch to rocket launcher +Try out the modified verison of the weapon +Success diff --git a/game/weapon/WeaponBlaster.cpp b/game/weapon/WeaponBlaster.cpp index e6c182b31..3b56f8d37 100644 --- a/game/weapon/WeaponBlaster.cpp +++ b/game/weapon/WeaponBlaster.cpp @@ -431,7 +431,7 @@ stateResult_t rvWeaponBlaster::State_Fire ( const stateParms_t& parms ) { PlayEffect ( "fx_chargedflash", barrelJointView, false ); PlayAnim( ANIMCHANNEL_ALL, "chargedfire", parms.blendFrames ); } else { - Attack ( false, 1, spread, 0, 1.0f ); + Attack ( false, 10, 10, 0, 0.2f ); PlayEffect ( "fx_normalflash", barrelJointView, false ); PlayAnim( ANIMCHANNEL_ALL, "fire", parms.blendFrames ); } diff --git a/game/weapon/WeaponRocketLauncher.cpp b/game/weapon/WeaponRocketLauncher.cpp index bbd362379..a839adaa8 100644 --- a/game/weapon/WeaponRocketLauncher.cpp +++ b/game/weapon/WeaponRocketLauncher.cpp @@ -446,7 +446,7 @@ stateResult_t rvWeaponRocketLauncher::State_Fire ( const stateParms_t& parms ) { switch ( parms.stage ) { case STAGE_INIT: nextAttackTime = gameLocal.time + (fireRate * owner->PowerUpModifier ( PMOD_FIRERATE )); - Attack ( false, 1, spread, 0, 1.0f ); + Attack ( false, 10, 10, 0, 2.0f ); PlayAnim ( ANIMCHANNEL_LEGS, "fire", parms.blendFrames ); return SRESULT_STAGE ( STAGE_WAIT );