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song.c
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song.c
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#include "itrip.h"
#include "song.h"
#include "riff.h"
//DONT FORGET THE MINUS ONE!!!!
//TODO
// create control bitfield for riff.rePeats field of first member of song....
//maybe not use these switches.. maybe they will be bery useful....
///////////all songs.... //drive song selection from here...
void* const code songBook[NUM_SONGS] = {
//testS1,//testSCo1,////
//testS2,//testSCo1,//testSCo2,////
silentSong,
busySong,
happySong,
vexations,
TeFFSong,
peaceSong,
minorSong,
wholeToneSong,
bodySong,
statSong,
dmbSong,
shepStatSong
};
//TAPISSERIE EN FER FORGE ~60 BPM... 6/8 tres riche
#ifdef COORD
RIFF_T const code TeFFSong[3] = {
{3, LOOP_SONG_F},
{TeFFInitCoord, 1-1},
{wDblRestCoord, 240-1}
};
#elif (MY_L_CHAN == 0)
RIFF_T const code TeFFSong[2] = {
{2, LOOP_SONG_F},
{TeFF1, 240}
};
#elif (MY_L_CHAN == 2)
RIFF_T const code TeFFSong[2] = {
{2, LOOP_SONG_F},
{TeFF1vb, 240}
};
#elif (MY_L_CHAN == 4)
RIFF_T const code TeFFSong[2] = {
{2, LOOP_SONG_F},
{TeFF2, 240}
};
#elif (MY_L_CHAN == 6)
RIFF_T const code TeFFSong[2] = {
{2, LOOP_SONG_F},
{TeFF3, 240}
};
#elif (MY_L_CHAN == 8)
RIFF_T const code TeFFSong[2] = {
{2, LOOP_SONG_F},
{TeFF4, 240}
};
#elif (MY_L_CHAN == 10)
RIFF_T const code TeFFSong[2] = {
{2, LOOP_SONG_F},
{TeFF5, 240}
};
#elif (MY_L_CHAN == 12)
RIFF_T const code TeFFSong[2] = {
{2, LOOP_SONG_F},
{TeFF1vb, 240}
};
#elif (MY_L_CHAN == 14)
RIFF_T const code TeFFSong[2] = {
{2, LOOP_SONG_F},
{TeFF5, 240}
};
#else
#endif
///vexations
#ifdef COORD
RIFF_T const code vexations[3] = {
{3, LOOP_SONG_F},
{vexInit, 1-1},
{qRestCoord, 13-1}
// {wDblRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wRestCoord, 240-1},
// {qRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wDblRestCoord, 240-1},
// {wRestCoord, 240-1},
// {qRestCoord, 240-1}
};
#elif (MY_L_CHAN == 0 || MY_L_CHAN == 6 || MY_L_CHAN == 12)
RIFF_T const code vexations[4] = {
{4, LOOP_SONG_F},
{vex1, 1-1},
{vex1, 1-1},
{vex1, 1-1}
};
#elif (MY_L_CHAN == 2 || MY_L_CHAN == 8 || MY_L_CHAN == 14)
RIFF_T const code vexations[4] = {
{4, LOOP_SONG_F},
{vex2, 1-1},
{vex2, 1-1},
{vex1, 1-1}
};
#elif (MY_L_CHAN == 4 || MY_L_CHAN == 10)
RIFF_T const code vexations[4] = {
{4, LOOP_SONG_F},
{vex3, 1-1},
{vex3vb, 1-1},
{vex1, 1-1}
};
#else
#endif
///silence for song 0
#ifdef COORD
RIFF_T const code silentSong[2] = {
{2, 0},
{wRestCoord, 1}
};
#else
RIFF_T const code silentSong[2] = {
{2, 0},
{wRest, 255}
};
#endif
///shepard station
#ifdef COORD
RIFF_T const code shepStatSong[15] = {
{15, 0},
{shepStatCoordInit, 0},
{shepStatCoord, 10},
{shepStatCoordFasterInit, 0},
{shepStatCoord, 16},
{shepStatCoordFastInit, 0},
{shepStatCoord, 32},
{shepStatCoordInit, 0},
{shepStatCoord, 2},
{shepStatCoordFastInit, 0},
{shepStatCoord, 128},
{shepStatCoordInit, 0},
{shepStatCoord, 255},
};
#else
RIFF_T const code shepStatSong[13] = {
{13, 0},
{shepStat, 20},
{shepStat, 64},
{shepStatVoiced, 68},
{shepStat, 64},
{shepStatVoiced, 255},
{shepStatVoiced, 255}
};
#endif
//heavy Beats!!!
//byte const code
//#ifdef COORD
// RIFF_T const code beatSong[10] = {
// {10,0},
// {beatCoord2, 20-1}, //1.5833 min
// {beatCoord1, 10-1}, //1.5833 min
// {beatCoord2, 10-1},
// {wRestCoord, 9-1}, //38 more beats droning {31.66 sec}
// {hRestCoord, 1-1},
// {beatCoord2, 20-1}, //1.5833 min
// {beatCoord1, 10-1}, //1.5833 min
// {wRestCoord, 9-1}, //38 more beats droning {31.66 sec}
// {hRestCoord, 1-1}
// };
//#else
// RIFF_T const code beatSong[4] = {
// {4,0},
// {beat1, 255},
// {beat1, 255},
// {beat1, 255}
// };
//#endif
//statSong
#ifdef COORD
//just use silent song
RIFF_T const code statSong[3] = {
{3, 0},
{OnStatCoordInit, 1},
{wRestCoord, 255}
};
#elif (MY_L_CHAN == 0)
RIFF_T const code statSong[2] = {
{2, 0},
{OnStat1, 255}
};
#elif (MY_L_CHAN == 2)
RIFF_T const code statSong[2] = {
{2, 0},
{OnStat2, 255}
};
#elif (MY_L_CHAN == 4)
RIFF_T const code statSong[2] = {
{2, 0},
{OnStat3, 255}
};
#elif (MY_L_CHAN == 6)
RIFF_T const code statSong[2] = {
{2, 0},
{OnStat4, 255}
};
#elif (MY_L_CHAN == 8)
RIFF_T const code statSong[2] = {
{2, 0},
{OnStatMel1, 255}
};
#elif (MY_L_CHAN == 10)
RIFF_T const code statSong[2] = {
{2, 0},
{OnStatMel2, 255}
};
#elif (MY_L_CHAN == 12)
RIFF_T const code statSong[2] = {
{2, 0},
{OnStat3, 255}
};
#elif (MY_L_CHAN == 14)
RIFF_T const code statSong[2] = {
{2, 0},
{OnStat4, 255}
};
#endif
// peace riff
//statSong
#ifdef COORD
//just use silent song
RIFF_T const code peaceSong[5] = {
{5, 0},
{peaceCoord, 1-1},
{wRestCoord, 255},
{wRestCoord, 255},
{wRestCoord, 255}
};
#elif (MY_L_CHAN == 0)
RIFF_T const code peaceSong[5] = {
{5, 0},
{peaceOne, 255},
{peaceOne, 255},
{peaceOne, 255},
{peaceOne, 255}
};
#elif (MY_L_CHAN == 2)
RIFF_T const code peaceSong[22] = {
{22, 0},
{wRest, 9},
{peaceOne, 15},
{peaceTwo, 1},
{peaceAs4, 15},
{peaceThree, 2},
{peaceGs4, 15},
{peaceOne, 7},
{peaceTwo, 1},
{peaceAs4, 8},
{peaceThree, 2},
{peaceGs4, 9},
{peaceOne, 3},
{peaceTwo, 1},
{peaceAs4, 4},
{peaceThree, 2},
{peaceGs4, 5},
{peaceOne, 1},
{peaceTwo, 1},
{peaceAs4, 2},
{peaceThree, 2},
{peaceGs4, 3}
};
#elif (MY_L_CHAN == 4)
RIFF_T const code peaceSong[22] = {
{22, 0},
{wRest, 45},
{peaceOne, 15},
{peaceTwo, 1},
{peaceAs4, 15},
{peaceThree, 2},
{peaceGs4, 15},
{peaceOne, 7},
{peaceTwo, 1},
{peaceAs4, 8},
{peaceThree, 2},
{peaceGs4, 9},
{peaceOne, 3},
{peaceTwo, 1},
{peaceAs4, 4},
{peaceThree, 2},
{peaceGs4, 5},
{peaceOne, 1},
{peaceTwo, 1},
{peaceAs4, 2},
{peaceThree, 2},
{peaceGs4, 3}
};
#elif (MY_L_CHAN == 6)
RIFF_T const code peaceSong[22] = {
{22, 0},
{wRest, 81},
{peaceOne, 15},
{peaceTwo, 1},
{peaceAs4, 15},
{peaceThree, 2},
{peaceGs4, 15},
{peaceOne, 7},
{peaceTwo, 1},
{peaceAs4, 8},
{peaceThree, 2},
{peaceGs4, 9},
{peaceOne, 3},
{peaceTwo, 1},
{peaceAs4, 4},
{peaceThree, 2},
{peaceGs4, 5},
{peaceOne, 1},
{peaceTwo, 1},
{peaceAs4, 2},
{peaceThree, 2},
{peaceGs4, 3}
};
#elif (MY_L_CHAN == 8)
RIFF_T const code peaceSong[22] = {
{22, 0},
{wRest, 126},
{peaceOne, 15},
{peaceTwo, 1},
{peaceAs4, 15},
{peaceThree, 2},
{peaceGs4, 15},
{peaceOne, 7},
{peaceTwo, 1},
{peaceAs4, 8},
{peaceThree, 2},
{peaceGs4, 9},
{peaceOne, 3},
{peaceTwo, 1},
{peaceAs4, 4},
{peaceThree, 2},
{peaceGs4, 5},
{peaceOne, 1},
{peaceTwo, 1},
{peaceAs4, 2},
{peaceThree, 2},
{peaceGs4, 3}
};
#elif (MY_L_CHAN == 10)
RIFF_T const code peaceSong[22] = {
{22, 0},
{wRest, 162},
{peaceOne, 15},
{peaceTwo, 1},
{peaceAs4, 15},
{peaceThree, 2},
{peaceGs4, 15},
{peaceOne, 7},
{peaceTwo, 1},
{peaceAs4, 8},
{peaceThree, 2},
{peaceGs4, 9},
{peaceOne, 3},
{peaceTwo, 1},
{peaceAs4, 4},
{peaceThree, 2},
{peaceGs4, 5},
{peaceOne, 1},
{peaceTwo, 1},
{peaceAs4, 2},
{peaceThree, 2},
{peaceGs4, 3}
};
#elif (MY_L_CHAN == 12)
RIFF_T const code peaceSong[22] = {
{22, 0},
{sthRest, 1},
{peaceOne, 15},
{peaceTwo, 1},
{peaceAs4, 15},
{peaceThree, 2},
{peaceGs4, 15},
{peaceOne, 7},
{peaceTwo, 1},
{peaceAs4, 8},
{peaceThree, 2},
{peaceGs4, 9},
{peaceOne, 3},
{peaceTwo, 1},
{peaceAs4, 4},
{peaceThree, 2},
{peaceGs4, 5},
{peaceOne, 1},
{peaceTwo, 1},
{peaceAs4, 2},
{peaceThree, 2},
{peaceGs4, 3}
};
#elif (MY_L_CHAN == 14)
RIFF_T const code peaceSong[5] = {
{5, 0},
{peaceOne, 255},
{peaceOne, 255},
{peaceOne, 255},
{peaceOne, 255}
};
#endif
//Our body
#ifdef COORD
//just use silent song
RIFF_T const code bodySong[3] = {
{3, 0},
{bodyInit, 1},
{wRestCoord, 255}
};
#else
RIFF_T const code bodySong[41] = {
{41, 0},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3},
{minorDrone, 3},
{wholeDrone, 3}
};
#endif
//omes
#ifdef COORD
#elif (MY_L_CHAN == 0)
#elif (MY_L_CHAN == 2)
#elif (MY_L_CHAN == 4)
#elif (MY_L_CHAN == 6)
#elif (MY_L_CHAN == 8)
#elif (MY_L_CHAN == 10)
#elif (MY_L_CHAN == 12)
#elif (MY_L_CHAN == 14)
#endif
//busy
#ifdef COORD
//just use silent song
RIFF_T const code busySong[28] = {
{28, 0},
{busyInit, 1},
{wRestCoord, 6},
{busySlower1, 1},
{wRestCoord, 5},
{busySlower2, 1},
{wRestCoord, 4},
{busySlower3, 1},
{wRestCoord, 3},
{busySlower4, 1},
{wRestCoord, 2},
{busyInit, 1},
{wRestCoord, 6},
{busySlower4, 1},
{wRestCoord, 2},
{wRestCoord, 6*3},
{busySlower1, 1},
{wRestCoord, 5*3},
{busySlower2, 1},
{wRestCoord, 4*3},
{busySlower3, 1},
{wRestCoord, 3*3},
{busySlower4, 1},
{wRestCoord, 2*3},
{busyInit, 1},
{wRestCoord, 6*3},
{busySlower4, 1},
{wRestCoord, 2*3}
};
#elif (MY_L_CHAN == 0)
RIFF_T const code busySong[2] = {
{2, 0},
{busy1, 255}
};
#elif (MY_L_CHAN == 2)
RIFF_T const code busySong[5] = {
{5,0},
{wRest, 11-1},
{happy2, 3-1}, //176 beats - 44 bars
{happy1, 4-1},
{happy2, 4-1}
};
#elif (MY_L_CHAN == 4)
RIFF_T const code busySong[4] = {
{4,0},
{happyDrone, 22-1}, //8*22 = 176 beats - 44 bars
// {wRest, 2-1}, //8 beats
{happy3, 64-1}, //160 beats - 5*16 is 80 beats ... ends early
{happyDroneTx, 255-1} //
};
#elif (MY_L_CHAN == 6)
RIFF_T const code busySong[3] = {
{3,0},
{happyDrone, 33-1}, // 4 * 176
{happy3, 255-1}
};
#elif (MY_L_CHAN == 8)
RIFF_T const code busySong[3] = {
{3,0},
{wRest, 33-1},
{happyDroneTx2, 255-1},
};
#elif (MY_L_CHAN == 10)
RIFF_T const code busySong[4] = {
{4,0},
{happyDrone, 11-1}, //88 beats - 22 bars
//{wRest, 22-1}, //88 beats
{happy3, 32-1}, //160 beats - 5*16 is 80 beats ... ends early
{happyDrone, 255-1} //
};
#elif (MY_L_CHAN == 12)
RIFF_T const code busySong[3] = {
{3, 0},
{wRest, 56},
{busy2Stat, 255}
};
#elif (MY_L_CHAN == 14)
RIFF_T const code busySong[2] = {
{2, 0},
{busy2, 255}
};
#endif
//whole tone and minor scale songs
#ifdef COORD
//just use silent song
RIFF_T const code wholeToneSong[2] = {
{2, 0},
{wRestCoord, 255}
};
#else
RIFF_T const code wholeToneSong[2] = {
{2, 0},
{wholeDrone, 255}
};
#endif
#ifdef COORD
//just use silent song
RIFF_T const code minorSong[2] = {
{2, 0},
{wRestCoord, 255}
};
#else
RIFF_T const code minorSong[2] = {
{2, 0},
{minorDrone, 255}
};
#endif
//driving me backwards!!!!!
//timing is basically 1 Root = 4 bars
//8 Vamps first verse, 5 Root solo, 8 Root second verse, then freak to fade out...
//Bass per bar @ 2 Root then to 2 per bar befor solo....
//bring in Vamps around second verse....
//bring in more dissonance towards end....
#ifdef COORD
RIFF_T const code dmbSong[13] = { //255 bars @ 70 bpm is more than 14 minutes
{13, 0},
{dmbInit, 1-1}, //pick up beat ?
{wRestCoord, 4-1}, //one root
{on10Tx, 1-1}, //1-5 BDwhole
{wRestCoord, 16-1},
{on12Tx, 1-1}, //5-11 BDhalf
{wRestCoord, 24-1},
{on2Tx, 1-1}, //12 evil vamp
{wRestCoord, 4-1},
{on0Tx, 1-1}, //13-20 more pedal
{wRestCoord, 28-1},
{on4Tx, 1-1}, //20 onwards nice in crunchy
{wRestCoord, 255-1}
};
#elif (MY_L_CHAN == 0)
RIFF_T const code dmbSong[2] = {
{2, 0},
// {qRest, 1-1},
{dmbVamp0, 255}
};
#elif (MY_L_CHAN == 2)
RIFF_T const code dmbSong[3] = {
{3, 0},
{qRest, 1-1},
{dmbVamp1, 255}
};
#elif (MY_L_CHAN == 4)
RIFF_T const code dmbSong[2] = {
{2, 0},
//{qRest, 1-1},
{dmbRoot0, 255}
};
#elif (MY_L_CHAN == 6) /***************MAIN LINE*******************/
RIFF_T const code dmbSong[3] = {
{3, 0},
{dmbVamp0, 1-1},
{dmbRoot1, 255}
};
#elif (MY_L_CHAN == 8)
RIFF_T const code dmbSong[3] = {
{3, 0},
{wRest, 255}
// {qRest, 1-1},
// {dmbChord15, 255}
};
#elif (MY_L_CHAN == 10)
RIFF_T const code dmbSong[3] = {
{3, 0},
{qRest, 1-1}, //pickup
// {wRest, 16-1},
{dmbBDWh, 255}, //one root
// {dmbBDHa, 255-1} //five roots deep
// {qRest, 1-1},
};
#elif (MY_L_CHAN == 12)
RIFF_T const code dmbSong[3] = {
{3, 0},
// {wRest, 255}
{qRest, 1-1},
{dmbBDHa, 255}
};
#elif (MY_L_CHAN == 14)
RIFF_T const code dmbSong[2] = {
{2, 0},
{wRest, 255}
// {qRest, 1-1},
// {dmbChord53, 255}
};
#endif
//eunice waymond
#ifdef COORD
#elif (MY_L_CHAN == 0)
#elif (MY_L_CHAN == 2)
#elif (MY_L_CHAN == 4)
#elif (MY_L_CHAN == 6)
#elif (MY_L_CHAN == 8)
#elif (MY_L_CHAN == 10)
#elif (MY_L_CHAN == 12)
#elif (MY_L_CHAN == 14)
#endif
//AamilneBallad
#ifdef COORD
#elif (MY_L_CHAN == 0)
#elif (MY_L_CHAN == 2)
#elif (MY_L_CHAN == 4)
#elif (MY_L_CHAN == 6)
#elif (MY_L_CHAN == 8)
#elif (MY_L_CHAN == 10)
#elif (MY_L_CHAN == 12)
#elif (MY_L_CHAN == 14)
#endif
//HAPPY --- works with hands.....
#ifdef COORD
RIFF_T const code happySong[5] = {
{5,0},
{happyCoordInit, 1-1},
{wRestCoord, 255-1}, //for now...;.
{wRestCoord, 255-1},
{wRestCoord, 255-1}
};
#elif (MY_L_CHAN == 0)
RIFF_T const code happySong[5] = {
{5,0},
{wRest, 11-1},
{happy1, 3-1},
{happy2, 4-1},
{happy1, 4-1}
};
#elif (MY_L_CHAN == 2)
RIFF_T const code happySong[5] = {
{5,0},
{wRest, 11-1},
{happy2, 3-1}, //176 beats - 44 bars
{happy1, 4-1},
{happy2, 4-1}
};
#elif (MY_L_CHAN == 4)
RIFF_T const code happySong[4] = {
{4,0},
{happyDrone, 22-1}, //8*22 = 176 beats - 44 bars
// {wRest, 2-1}, //8 beats
{happy3, 64-1}, //160 beats - 5*16 is 80 beats ... ends early
{happyDroneTx, 255-1} //
};
#elif (MY_L_CHAN == 6)
RIFF_T const code happySong[3] = {
{3,0},
{happyDrone, 33-1}, // 4 * 176
{happy3, 255-1}
};
#elif (MY_L_CHAN == 8)
RIFF_T const code happySong[3] = {
{3,0},
{wRest, 33-1},
{happyDroneTx2, 255-1},
};
#elif (MY_L_CHAN == 10)
RIFF_T const code happySong[4] = {
{4,0},
{happyDrone, 11-1}, //88 beats - 22 bars
//{wRest, 22-1}, //88 beats
{happy3, 32-1}, //160 beats - 5*16 is 80 beats ... ends early
{happyDrone, 255-1} //
};
#elif (MY_L_CHAN == 12)
RIFF_T const code happySong[5] = {
{5,0},
{wRest, 11-1},
{happy1, 3-1},
{happy2, 4-1},
{happy1, 4-1}
};
#elif (MY_L_CHAN == 14)
RIFF_T const code happySong[5] = {
{5,0},
{wRest, 11-1},
{happy2, 3-1},
{happy1, 4-1},
{happy2, 4-1}
};
#endif
////#define TEST_SS1 6+1
//RIFF_T const code testS1[2] = {
// {2,0},
// {stereoTest1, 255}
//};
////#define TEST_SS1 6+1
//RIFF_T const code testS1[TEST_SS1] = {
// {TEST_SS1, 0}, //songLen, songNum!!!! songNum for building of songBook!!!
// {upR1, 8-1},
// {upR2, 8-1},
// {upR3, 8-1},
// {upR4, 8-1},
// {upR5, 8-1},
// {upR1, 8-1}
//};
////#define TEST_SS2 6+1
//RIFF_T const code testS2[TEST_SS2] = {
// {TEST_SS2, 0}, //songLen, songNum!!!! songNum for building of songBook!!!
// {downR1, 8-1},
// {downR2, 8-1},
// {downR3, 8-1},
// {downR4, 8-1},
// {downR5, 8-1},
// {downR1, 8-1}
//};
//
//RIFF_T const code testSCo1[7] = {
// {7, 0},
// {testCo3, 1-1},
// {testCo1, 15-1},
// {testCo3, 1-1},
// {testCo1, 15-1},
// {testCo3, 1-1},
// {testCo1, 15-1}
//};
//
//RIFF_T const code testSCo2[3] = {
// {3, 0},
// {testCo3b, 256-1},
// {testCo3b, 256-1}
//};