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This repository has been archived by the owner on Mar 12, 2019. It is now read-only.
I'm looking to help implementing a feature that I personally would like to see. Many times I would want to know the expected cost of the next card that I will draw. It will help with decision making and give users a reference point so that they know if they're simply being unlucky or they need to adjust the curve of their decks. For this I would kindly ask for your help to point me some directions.
I successfully built the project and started trying to understand the code, which is neatly written and well readable. One thing I've been really confused about is how the in-game overlay was accomplished and where its associated in-game data came from (deck name, remaining cards, and prophecy possibility etc.). Since the game client is made in Unity 3D, I assume the overlay is achieved similarly, but I couldn't seem to find them in the source code.
Any help would be appreciated and I look forward to contributing to this project. Thanks in advance.
Sincerely,
Provi
The text was updated successfully, but these errors were encountered:
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Hi extesy,
I'm looking to help implementing a feature that I personally would like to see. Many times I would want to know the expected cost of the next card that I will draw. It will help with decision making and give users a reference point so that they know if they're simply being unlucky or they need to adjust the curve of their decks. For this I would kindly ask for your help to point me some directions.
I successfully built the project and started trying to understand the code, which is neatly written and well readable. One thing I've been really confused about is how the in-game overlay was accomplished and where its associated in-game data came from (deck name, remaining cards, and prophecy possibility etc.). Since the game client is made in Unity 3D, I assume the overlay is achieved similarly, but I couldn't seem to find them in the source code.
Any help would be appreciated and I look forward to contributing to this project. Thanks in advance.
Sincerely,
Provi
The text was updated successfully, but these errors were encountered: