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FB_ngon_encoding (quads in glTF) #300

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UltraEngine opened this issue Mar 18, 2023 · 2 comments
Open

FB_ngon_encoding (quads in glTF) #300

UltraEngine opened this issue Mar 18, 2023 · 2 comments

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@UltraEngine
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UltraEngine commented Mar 18, 2023

What is the status of this extension?:
KhronosGroup/glTF#1620

Is this in use in the FBX to glTF converter? I cannot find any mention of it in this repository. We'll support it if it exists.

All I really care about is quads, so if you want to simplify this that's fine too.

@UltraEngine
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I also have this I am working on. Let me know if you would like to collaborate:
https://github.com/UltraEngine/glTF/tree/main/extensions/2.0/Vendor/ULTRA_primitive_quads

@fire
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fire commented Apr 7, 2023

I'm interested in adding this feature to our maintained version of fbx2gltf https://github.com/godotengine/FBX2glTF

Feel free to make a pr to our version.

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