From 0c66b85fb3e586f59585f147e93eb5c676e67c66 Mon Sep 17 00:00:00 2001 From: Haxxer Date: Fri, 23 Aug 2024 20:34:23 +0100 Subject: [PATCH] Changelog, and docs --- docs/api/effect.md | 4 ++-- docs/changelog.md | 5 +++++ 2 files changed, 7 insertions(+), 2 deletions(-) diff --git a/docs/api/effect.md b/docs/api/effect.md index 3df71470..bc3df071 100644 --- a/docs/api/effect.md +++ b/docs/api/effect.md @@ -487,13 +487,13 @@ This method only modifies `.persist()`ed effects and causes them to not immediat ## Loop Options -`.loopOptions(inOptions)` or `.loopOptions({ maxLoops: 1 })` or `.loopOptions({ loopDelay: 1000, maxLoops: 5 })` +`.loopOptions(inOptions)` or `.loopOptions({ loops: 1 })` or `.loopOptions({ loopDelay: 1000, loops: 5 })` Allows you to control the number of loops and the delays between each loop. Accepts an object that can contain - `loopDelay: number` (default `0`) - adds a delay in milliseconds between each loop of the effect -- `maxLoops: number` (default `0`) - makes the effect only loop this many times before ending +- `loops: number` (default `0`) - makes the effect only loop this many times before ending - `endOnLastLoop: boolean` (default `false`) - whether the effect should end when reaching the last loop (if persistent) ## Origin diff --git a/docs/changelog.md b/docs/changelog.md index 110f95b5..fb282b39 100644 --- a/docs/changelog.md +++ b/docs/changelog.md @@ -1,5 +1,10 @@ ## Changelog +## Version 3.2.17 +- Fixed some issues with the vision masking shader relating to the batch batching optimizations (Thanks Codas on github!) +- Fixed above UI layer not working with recent render batching optimizations (Thanks Codas on github!) +- Updated types (Thanks Vauxs on github!) + ## Version 3.2.16 - *Effects* - Major improvements to the way that effects are rendered to better support render batching (thank you Codas, you damn legend!) - *Effects* - Tweaked flag manager to better handle effects with broken IDs